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15 game is used for employee training.
15 game is used for employee training.

Playing games is also a method of employee training, which can enhance communication and cooperation among employees and enhance collective cohesion. I have compiled the 15 game for staff training. Welcome to read the reference!

First, the radish squats

Objective: At noon or afternoon, when students are sleepy, they can refresh themselves and enliven the atmosphere.

Steps: You should know that after the apple squats, the radish squats.

Discussion: Students can simply share their feelings, focusing on active atmosphere.

Second, the killing game.

The purpose of the game is to break the deadlock and let students know and understand each other.

Game steps:

1. Divide the cards and confirm the identity.

2. Close your eyes when it is dark.

3. The Sandman opens his eyes, confirms his partner (once per round), catches people, and closes his eyes.

4. The police open their eyes, the police confirm their companions (once per round), the police check people, the judge prompts them to identify themselves, and the police close their eyes.

When you open your eyes at dawn, you will be recognized by Sha, and the deceased will leave a note and quit the game.

6. The living express their opinions, each makes a sentence (discussion) and one throws sand. Those who cast sand will make last words and quit the game (if several people have the same number of votes, PK will start, and PK will each make a speech, and the rest will vote again. Ps: people who participate in PK have no right to vote. If no one is killed in the second vote, no one is killed in this round.

7. Similar

Both the police and civilians win by sand (there is one civilian left), and the sand hand wins by police and civilians.

Related discussions:

In the game, you can also learn about everyone's personality and style, and you can see how logical everyone is. But every time you play a game, you need some time to control the game, which is suitable for playing in a more relaxed leisure time.

Third, coin combination.

Game purpose: breaking the ice.

Game steps: define the price of men and women according to the number of men and women. For example, a boy with more boys is defined as 50 points, and a girl with less is defined as 1 yuan. Then everyone ran in circles in one direction. When the trainer calls out a number, participants must quickly combine it into this number. For example, the trainer said 3 yuan could be 3 girls or 6 boys or 1 girl and 4 boys.

Related discussion: active atmosphere

Fourth, the theory of evolution.

Goal: break the deadlock

Rules of the game: Chicken-Peacock-Man-God (the name can be set by itself and constantly evolve).

Game steps:

1, everyone evolved from a chicken (with rock, paper, scissors) to a peacock.

2. Only the PK of the same level, such as Peacock and Peacock PK, the winner evolved into a human, and the loser degenerated into a chicken.

3. The single player in the last three levels will be punished.

Five, you say the password, I will reverse it.

Objective: To improve students' attention, reverse thinking ability and reaction ability.

How to play: Usually instructors will line up, cast spells, give orders, be at ease and stand at attention. Now, the instructor will issue:

At ease, stand at attention, turn left and right.

Move forward, don't move, move forward, come in turn.

Six, trees and squirrels

The purpose of the game is to break the deadlock, examine everyone's reaction ability and enhance team cohesion.

Game steps:

1, group in advance, in groups of three. They dress up as trees, face to face, and stretch out their hands in a circle; One person plays a squirrel and stands in the middle of the circle; Trainers or other unpaired students serve as temporary staff.

2. The trainer shouted? Squirrel? , the tree does not move, hit? Squirrel? People must leave the original big tree and choose another big tree; Trainers or temporary workers will temporarily play the squirrel and insert it into the tree. Those lonely people should perform this program.

3. The trainer shouted? Big tree? Squirrels don't move, play? Big tree? Some people have to leave their original companions and regroup into a pair of big trees to enclose the squirrels. Trainers or temporary personnel temporarily play the role of big trees, and individual people perform programs.

4. The trainer shouted? Earthquake? People who played with trees and squirrels were scattered and regrouped. People who play with trees can also play with squirrels, and squirrels can also play with trees. Trainers or other unpaired people also join the team, and the program is carried out alone.

Seven, every three clips

Purpose of the game: active atmosphere, physical contact and listening training.

Rules of the game: thumbs up with one hand and palm down with the other hand, forming a circle. The palm of your hand covered the thumb of your companion next to you. The host told a short story, heard the word "number three", grabbed others' thumbs and fled from his own. The key is that the arrangement of short stories can trigger their sensitive reactions many times, such as sitting on the mountain and watching the tigers fight, stamping their feet and scratching the ground.

The action is misleading and so on. It is also applicable to the interaction or experience of listening to this content in communication.

Eight, attraction

Purpose of the game: break the deadlock and enliven the atmosphere.

Rules of the game:

1, the trainer asked: Attraction?

The student replied:? Smoke what?

The trainer replied:? Suck the first female classmate in the third row! ?

2. According to the instructions of the trainer, all the students in the audience put their right hands on the shoulders of their neighbors to form one or several lines, which can extend to the objects or people pointed out by the trainer.

3. The trainer continues to ask:? Attraction?

The student replied:? Smoke what?

The trainer replied:? Suck the teacher?

Then everyone will follow the above steps.

4. Trainers can choose everything in the classroom, such as air, ceiling and so on. If someone has no contact with others, trainers can punish them for their fun.

Nine, singing in the rain

Purpose of the game: enliven the atmosphere.

Game steps:

After the demonstration, everyone closed their eyes and listened to the teacher tell a story about rain.

Speaking of the wind before rain, everyone's palms rub against each other;

Speaking of raindrops, pat each other with your fingers;

The rain gradually turned into Mao Mao rain, slapping your hands;

Heavy rain, slapping thighs;

It's raining hard, stamp your feet.

Ten, holding a paper cup to pass water.

Objective: To enhance the sense of closeness and test the cooperation and cooperation ability of members.

Steps: Choose eight people as a group, and men and women cooperate alternately. * * * 16 employees were selected into two groups to compete simultaneously. In addition, the first person in the two-person auxiliary group pours water into the paper cup that he has won, and then passes it to the next person's paper cup one by one, and the water in the last person's paper cup is poured into a small cylinder. Finally, in the limited five minutes, whoever has the most water in the tank will win.

XI。 Named cards

The purpose of the game: let everyone know each other in 10 minutes.

Game steps:

1, let's form a circle. Let's briefly introduce ourselves first, so that everyone can remember their names quickly.

2. At the beginning of any student, say your name, if I am? Zhang San? Then walk clockwise or counterclockwise to the next classmate, and then say: I am Li Si next to Zhang San, and then the next one, continue to say: I am Wang Wu next to Zhang San, next to Li Si, and so on.

3. The last classmate said that he was under great pressure (laughs).

Students can pay attention to everyone's name and how they look in the repeated statements, so as to get to know each other quickly.

Twelve, playing football

Form: A group of 6 people is best.

Type: Instruct and help other team members to learn skills.

Time: 15 minutes

Materials and venue: each group has a dragon gate and a football, playing in the open space.

Applicable object: all participants in leadership training.

Activity purpose: It is used to explain the skills needed to guide subordinates or colleagues to work or explain tasks.

Operating procedures: Trainers will distribute the goal and football to the group, with the goal 8 meters away from the shooting place, then give the group ten minutes to practice, and then play the game. Each group will play ten balls, and everyone will have at least one chance to play football. The team that scored the most goals was the winning team.

Thirteen, is bound to pass.

The purpose of the game: to stimulate team cohesion.

Prop: rope or other things that can be tied.

Game steps:

1, grouping, not limited to several groups, but it is best to have two people in each group.

2. Each team member forms a circle and faces each other. The teacher helped to tie everyone's arms to the people next door.

3. Now that the members of each group are tied together, the teacher has to complete some tasks for each group. Examples of topics: eating lunch; Packaging gifts; Complete a work of art; Help each player to pour water, etc.

Related discussion: teamwork, by tying together to complete several tasks.

Fourteen, untie the knot

The purpose of the game is to find leading employees and guide participants to understand the team and goals.

Game steps:

1, everyone forms a centripetal circle, everyone reaches out his right hand and holds the hand of the opposite partner, and then reaches out his left hand to hold the hand of the non-adjacent partner.

2. It is required not to hold the same person's hand at the same time.

3. After everyone holds hands, they form a knot, and ask the people who participate in the game to find a way to untie this knot and solve it into a circle. It is required that you can't let go of your hand during the game.

After the game, the group discussed the elements needed to achieve the goal from the game.

It's good to know you.

The purpose of the game is to eliminate barriers and increase the training atmosphere.

Game steps:

1. The trainer asked all students to stretch out their right hands and put them on the shoulders of his right colleague to help him knead the hammer. At the same time, he told each other that my name was xxx. Nice to meet you.

2. Similarly, after the first step, ask the students to put their left hand on the shoulder of their left colleague. Feedback service? By the way, my name is xxx. Nice to meet you.

Trainers should pay attention to the adjustment of the intermediate atmosphere.

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