There are six commonly used editing software.
1, 3dsMAX: Most game development companies are used by artists, with high efficiency, and they can independently make all the resources related to artists in the game.
2.MAYA: Software similar to 3dsMAX. According to personal preference, MAYA is slightly worse than MAX in action, but the two softwares are compatible in many aspects.
3.Deeppaint3D: You can directly open the 3D model file and draw a map on it.
4.C++: The program is used to realize various functions in the game and debug bugs.
5.Photoshop and Panter: cooperate with MAX or MAYA to draw the maps needed for various models.
6.ZBrush: Artists use it to make superelevation models, and then they can generate normal maps for use in MAYA or MAX.