2. Color basics: basic knowledge of color, basic operation of PS software, PS toolbox, detailed explanation of PS painting function, application of layers and filters, and material drawing skills.
Introduction of 3D software: software interface distribution, menu bar and main toolbar, view and navigator, basic operation and common shortcut keys.
4.3D model making: creating primitives, expanding primitives, creating splines, modeling composite objects, lofting objects, basic knowledge of modifiers, model transformation modifiers and object modifiers.
Verb (abbreviation of verb) VR/AR scene making: VR/AR scene modeling, polygon editing, scene mapping technology.
6.VR/AR high-precision scene making: VR/AR high-precision scene modeling, material editor, marking material types, other material types, color and material editing manager.
7.VR/AR's character making: VR/AR character model building, VR/AR animal model building, VR/AR monster model building and role mapping technology.
8.VR/AR high-precision character making: VR/AR high-precision character model construction, material editor, standard material type, other material types, coloring and material editing manager, and role mapping drawing method.
The above is just taken from the network. If you are interested, you can go to Longtu Education to find out, hoping to help you.