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In terms of modeling, where is Maya better than 3ds max?
Maya is strong, but Max is not weak at all. It can be said that the effect that maya can make can also be made by max, and max is very easy to use, and there are also many learning materials in China, which are also easy to communicate.

Software is dead, people are alive, don't learn just because software is powerful. I have seen many people who learn from Maya say how good Maya is and how bad Max is, but I have never seen him make anything decent out of Maya. Therefore, people mainly do things, not software.

Max has many plug-ins. Basically, plug-ins can be found to make up for the shortcomings of max, and many excellent plug-ins have been integrated into max as its standard module.

In modeling, I personally feel that max is more convenient than maya, and I especially like max's polygon modeling, which is very powerful and easy to use.

I also think max is better than maya in rendering. Max integrated MentalRay is better than maya integrated MentalRay, and max has many rendering plug-ins to support it. Although maya's RENDERMAN rendering ability is very strong, there are not many people in China, and there are a lot of programming knowledge, which can be said to be very difficult, and the requirements for machine configuration are very high, so it is difficult to estimate the general PC.

Max is weaker than maya in fluid special effects, but it also has several excellent plug-ins to support it. But then again, if you don't do movie animation, what do you do with these special effects?