1. Games are the first step for all mammals, especially primates, to learn and survive. It is a social behavior based on the satisfaction of material needs, following certain rules in a specific time and space, and pursuing the satisfaction of spiritual needs. There are intellectual games and active games, which are also translated as play, recreation, games, sports, sports, Squail, games, Gamest, hopscotch, Jeu, toys. Nowadays, games mostly refer to electronic games on various platforms. Reasonable and moderate games allow human beings to challenge and overcome obstacles in a simulated environment, which can help human beings develop their intelligence, exercise their thinking and reaction abilities, train their skills and cultivate their sense of rules. Large-scale online games can also cultivate their strategic and tactical awareness and team spirit. But everything goes too far, and excessive games will also do harm to people's physical and mental health. On June 20 18 18, the World Health Organization released a new edition of the International Classification of Diseases, and "play disorder" was listed as a disease. However, game disorder and game addiction are two different concepts, which are easy to be confused. There are obvious differences between game addiction and game disorder.
Second, the game is born with animals. In the animal world, the game is a skill activity in which all kinds of animals get familiar with the living environment, get to know each other, practice competitive skills, and then obtain "natural selection". Games are played with humans. In human society, games not only retain the characteristics of animal instinctive activities, but more importantly, human beings, as higher animals, have created a variety of game activities for their own development needs. Games are not born for entertainment, but a serious spontaneous activity of human beings, aiming at survival skills training and intellectual training.
3. Instinct theory: Schiller, a German poet and playwright, believes that "people are bound by spirit and material in life and lose their ideals and freedom in these bondage. So people use the remaining spirit to create a free world, which is the game. This creative activity comes from human instinct. " Surplus energy theory: herbert spencer, a British philosopher, believes that "human beings still have surplus energy after completing the main task of maintaining and prolonging life, and the venting of this surplus energy is a game. The game itself has no utilitarian purpose, and the game process itself is the purpose of the game. " Practical theory: German biologist Gulus believes that games are not activities without purpose, and games are not unrelated to real life. Games are preparatory activities for future life. Venting theory: Freud believed that games were an alternative behavior of repressed desires. On the Origin of Culture: Johan Huizinga believes that games are an inherent part of culture, and the spirit of competition and leisure represented by games promotes social development.