In order to ensure the smooth development of things or work, it is often necessary to make plans in advance according to specific conditions, and planning is the most complicated one. Below I bring you a reference for outdoor development activities, I hope you like it!
Outdoor development plan reference 1 In order to improve the team spirit of the company, improve the enthusiasm of employees, create a harmonious, harmonious and healthy atmosphere for employees, and enhance the tacit understanding and feelings among employees.
I. Background of the event
By organizing the outdoor expansion activities of the company's employees, this scheme makes everyone fully realize the importance of teamwork, cultivate team spirit and improve team consciousness, thus improving the cooperation of each employee and improving the overall combat capability.
Second, the purpose of the activity
1. Teamwork can enliven the atmosphere of all employees in the company and enhance cohesion.
2. Create and compare the importance of the organization, improve the awareness of organizational discipline, and enhance the sense of collective honor.
3. Experience the effect of team and individual fighting, fully integrate into the team and enhance the sense of belonging.
4. Enhance understanding, communication, goal recognition and team morale.
Three. Participants:
All employees of the company (about _ _ names).
Four. Activities:
Campfire jungle field battle.
Taking "team" as the theme, taking organizational form and experiential team training as tools;
Enhance students' team consciousness and team cohesion.
Transfer the new thinking and working methods experienced in training to work.
Incorporate psychoanalysis, management concepts and work skills into the curriculum;
Strengthen the interaction between trainers and trainees.
Let experience and thinking, testing and sharing form a positive cycle.
Promote the deepening of students' personal understanding and improve the overall performance level of the team.
Excellent natural environment and classic team activities enable students to understand the team concept of "passionate challenge and win-win" in a natural and relaxed atmosphere.
From the scenic spots, I learned that there are the following activities to choose from: bonfire jungle field battle, crossing Qingshui Valley, jungle field battle, orienteering, crossing the power grid, random trains, trusting back wrestling, cliff climbing, interesting outdoor picnics and so on.
Verb (abbreviation for verb) Activity Department:
__
Specific activity plan of intransitive verbs:
(1) Location: Anxi Zhimin Tourist Area.
(2) Time: the plan is _ _ _ _ _ _ _ _ _ _ _ _ years.
(3) Activity flow.
1, open your heart to participate in ice melting activities and expand the opening of activities.
2. Actively participate in outward bound training and cultivate team spirit.
3. After the training, visit the beautiful scenery in the base and relax.
4. Share the training mood and experience.
Seven. Expand the schedule of activities
_ _ base。
Accommodation, if you have a bed, make up the room difference _ _ yuan/person camouflage clothes: clothes+pants+belt.
Outdoor development plan reference 2
I. Training Background and Purpose
Due to the continuous expansion of the company, the number of new employees is also increasing. In order to strengthen the emotional communication between new and old employees, cultivate employees' sense of responsibility, communication ability, innovation ability and teamwork spirit, and build an excellent team, the company decided to carry out this outdoor development training.
Second, the training objectives
1. Establish the consciousness of active communication and learn effective team communication skills.
2. Break the routine, re-examine yourself and improve your creative thinking ability.
3. Enhance the mutual cognition and understanding of employees, and improve the trust and tolerance of the team.
4. Melt team spirit, enhance team cohesion and establish a win-win belief.
Third, expand the requirements of training disciplines.
1, training must strictly abide by the rules of the game and the relevant discipline of the company, and it is strictly forbidden to leave the team without authorization.
2. You must wear sports shoes when participating in training. This dress is simple and suitable for sports. Please don't dress ladies.
3. Please keep the training area clean and tidy, carry garbage with you, and show the elegant demeanor of civilization.
4. In principle, no leave is allowed.
Fourth, the detailed plan of expanding training.
1. Participants: all employees of the company.
2. Activity time: August 16.
Step 3 arrange meals
4, material preparation
5. Cost budget
Outdoor development plan reference 3
Theme:
Youth flying
Activity purpose:
Overcoming difficulties and obstacles is not our ultimate goal. We value teamwork, and individual heroism is useless here. Only by stimulating the potential of each team member and gathering the strength of the team can we conquer adversity, which is the ultimate victory of our whole team.
Activity time:
20__-7-22——20__-7-23
Location:
_ _ region
Number of participants:
40 people
Activity content:
1, at 8: 00, the employees set off from the north gate of Tianhe City, singing and laughing all the way to Jiufeng Mountain.
2. 10: 00 Arrive at Jiufeng Mountain Scenic Area. Adjust it a little after getting off the bus, and let's soak in the hot springs collectively.
3. 12: 00 Go back to the hotel for Chinese food.
4. 13: 00 set off for the development training camp of the scenic spot.
5. 14: 00 "Double Jump"
Track settings:
This track is set as two foam boards, 2 meters long, 1.5 meters wide and 80 centimeters thick, with a gap of 1.5 meters in the middle. (The track of this link is about 6 meters)
Rules:
Two people jump on three legs together and jump on the second board at the same time.
No part of their bodies can touch the ground, otherwise they will be eliminated.
Interestingly:
It is difficult for two people to jump together at the same time, and it is easy to be caught by their peers.
The middle distance is about 1.5m, which seems simple and difficult to operate in practice.
6. 15: 00 "Crossing Obstacles"
Track settings:
The track is set as a crossbar, and the height from the ground is about1m. (The track of this link is about 4m)
Rules:
The two men walk on three feet, but they have to go under the crossbar.
Players can pass the ball in different positions, but their hands cannot touch the ground.
The crossbar is only lightly supported and will fall off as soon as it is touched. If the beam falls to the ground, the players will be eliminated.
Interestingly:
The low position setting of the crossbar not only tests the skill of the players, but also tests the coordination and flexibility of the players.
This link is also seemingly simple and difficult to operate.
7. 16: 00 "single-plank bridge"
Track settings:
This track is set as two piers, with the size of 1m3 and the interval of 5m. There is a wooden bridge with the radius of 10cm above it and a pool below it. (The track length of this link is about 7m)
Rules:
The wooden bridge must be crossed by two people, and it is still two people and three feet.
You can choose your own way to pass, and you will be eliminated if you fall into the pool.
Interestingly:
When two people are tied together to cross a wooden bridge, the speed will definitely slow down, which will cause the bridge to sway badly and easily fall into the pool. The difficulty and interest of this link are also reflected here.
8. 17: 00 "Beware of traps"
Track settings:
This track is set to 15 discarded tires.
The inner ring of each tire is about 50cm in diameter and arranged in three rows. (The track of this link is about 5m)
Rules:
This link is more about speed, so two people can quickly cross the tire area.
Players can choose to step on tires or rims (that is, traps), but they can't step out of the yellow warning lines set on both sides of the track.
Players with one or both feet in the yellow warning line or stepping out of the warning line will be eliminated. (Wrestling is not eliminated)
Interestingly:
There are so many tires that it is difficult for two people to pass quickly with three legs.
If two players don't cooperate properly, it's easy to step into a trap or fall, so how to get through this link is the fun.
9. 17: 40, build your own camp and decorate your temporary home. (camping)
10, 19: 10 bonfire party: blazing bonfires, violent music, delicious barbecue, enough beer, interesting games, gorgeous fireworks and deep friendship will make you spend an unforgettable night.
The party ended at 1 1 and 22: 10. Wash and sleep.
the next day
1, 07: 10 Get up, wash and do morning exercises.
2.08: 10 Clean up the camp (leaving only footprints and taking photos).
3.08: 30 Breakfast (Breakfast in Scenic Area Hotel)
4.09: 00 Take a bus to Jiufengshan Rainforest Forest Park.
5./kloc-arrive at the forest park at 0/0: 00.
6. 10: 30 Challenge the team strength and exceed the self-limit. Do you dare to try your hand? Carry out thrilling outdoor adventure projects.
One group 10 people, divided into two teams; Create a team slogan; Each team chooses a captain, and each captain leads the team members to conduct simulated CS jungle field battle.
7. 12: 00 simulated CS jungle field award ceremony (first place: company product 500 yuan/……………………………………).
8, 12: 30 photo nostalgia
9, 13: 00 Chinese food
10, 14: 00 with a tired body and a happy mood.
Activity cost budget:
1, charter fare:1round trip to 600 yuan.
2. Outward bound training coach fee 300 yuan/person * * * 600 yuan.
3. Per capita spending 290 yuan/person
Safety precautions:
1, outdoor exploration is dangerous, so we should strengthen self-protection during activities;
2. Backpacks and personal belongings need to be waterproof;
3. Personal dress requirements: loose casual trousers (high heels are absolutely not allowed);
4. Personal equipment: travel shoes and spare sports shoes, loose and wear-resistant long-sleeved clothes and drinking water.
5. Try not to bring food that is not easy to dissolve and package, such as metals and plastics, into the protected area, and do not destroy the natural ecological environment in the area, so as to "leave only your footprints and take only your photos";
6. Pay attention to safety, observe team discipline, act collectively, and do not leave the set route and scope of activities without authorization.
Outdoor development plan reference 4
1, invincible hot wheels
I. Project Type: Team Cooperation and Competition
Second, props requirements: newspapers, tapes
3. Website requirements: a big and empty website.
Fourth, the game time: 10 minutes or so.
Verb (abbreviation of verb) How to play in detail: A group of 12- 15 people use newspapers and tape to form a closed circle that can accommodate all the players and set the circle up. The players stood on the circle and rolled around as they walked.
Purpose of intransitive verb activity: this competition is mainly to cultivate team spirit of unity, close cooperation and overcoming difficulties; Cultivate the ability of planning, organization and coordination; Cultivate a serious and meticulous work attitude; Enhance mutual trust and understanding between players.
2. Trust falls back.
1. Game introduction: This is a well-known classic expansion project. Each player must fall straight back from the platform of 1.6 meters, and the other players extend their hands to protect him. Everyone wants to trust each other, otherwise they will feel insecure. To gain the trust of others, you must first be a trustworthy person. It is difficult for people who doubt others to gain their trust. This kind of game enables players to build and strengthen their trust and sense of responsibility to their partners in activities.
Two. Number of players: 12- 16.
Third, the site requirements: the high platform is the most suitable.
Fourth, the required equipment: hand rope
Verb (abbreviation for verb) Game time: about 30 minutes.
Sixth, the goal of the activity: to cultivate a high degree of trust among groups; Improve the interpersonal communication ability of team members; Guide team members to put themselves in their shoes and make them realize that responsibility and trust are mutual.
3. Mei Qibang
1. The game is introduced: The whole team is divided into two teams, facing each other. * * * Put a stick on the ground with the same finger, and the hand will be invalid if it leaves the stick. This is an experience to test whether the team cooperates. All students' concentric rods on their fingers will complete a seemingly simple but error-prone project according to the requirements of the trainer. This activity profoundly revealed the problems of coordination and cooperation within enterprises.
2. Number of players: 10- 15.
3. Website requirements: an open website.
Equipment needed: 3-meter-long glow sticks.
Verb (abbreviation for verb) Game time: about 30 minutes.
Purpose of intransitive verb activity: When encountering difficulties or problems in a team, many people will find other people's shortcomings, but rarely find their own problems. Complaints, accusations and incomprehension among team members are harmful to the team ... This project will tell everyone that "taking care of yourself is the greatest contribution to the team". Improve the ability of team members to cooperate and cooperate with each other in their work. Unified command and Qi Xin's cooperation among all the players play a vital role in the success of the team.
4. deliver books at the post office
First, the game type: teamwork
Second, the purpose of the game: make students strongly aware of the importance of full communication to the realization of team goals; Formulation and revision of institutional rules.
3. The game is introduced: The players line up in a row, and each of you is equivalent to a post station. At that time, the trainer will give the last partner a digital information card with less than 7 digits, and you should use your intelligence to pass this digital information to the first partner. When this partner receives the information, he should raise his hand quickly, write the information on a piece of paper and give it to the trainer in front! ! There are always four rounds. In the process of information transmission, we will have some rules to restrict.
4. Rules of the game: After the project starts: (The so-called project start refers to the moment when the trainer calls to start and the next partner starts to transmit information)
1, unable to speak.
2. There is no turning back
3. No part of the back partner can exceed the shoulder joint cross section and infinite extension of the front person's body. (Before and after the standard should be based on the foremost item, such as whiteboard. Near the whiteboard is the front, and away from the whiteboard is the back)
4. When the information reaches the previous partner, the partner should raise his hand quickly and give it to the trainer near the whiteboard, and the timing ends with the moment of raising his hand.
You can't pass the note, but leave a note.
6. The final interpretation and judgment of the project belongs to the trainer (it needs to be made clear that some controversial methods are correct if they coincide with the whole center of our training, and wrong if they deviate).
7. The time of the first round is ≤2 minutes. (Give 8 minutes to discuss, and then come back to PK)
The second round: the previous rules continue to take effect, and new rules are added:
8. All the methods in the first round can no longer be used.
9. You can't pass the ball and throw things.
10. The second round time ≤ 1 min (give 7 minutes to discuss and then come back to PK).
The third round: the above rules continue to take effect, and new rules are added.
1 1, neither the first round nor the second round can be used.
12. The third round time ≤40 seconds (give 6 minutes to discuss and then come back to PK).
The fourth round: the above rules continue to take effect and new rules are added.
13. All methods in the first three rounds are unavailable.
14. Ass can't leave the ground.
15. The time of the fourth round is ≤20 seconds (give 5 minutes to discuss and come back PK).
Outdoor development plan reference 5
Item 1: Basketball bounce.
1. During the competition, 3 men and 3 women will be assigned to each class, with one row on each side;
2. The contestants put the basketball on the inside of their knees;
3. When the timekeeper blows the whistle, the contestants must transport the basketball from one side of the sideline to the other by walking or jumping, and then jump back to the starting point after substitution, that is, once;
If the basketball falls in the middle, you can pick it up by hand and continue the game. Basketball must be on the inside of the knee during the game;
5. Timekeeper (referee) records the completion time of each group (round trip); Finally, the total time of each shift is counted, which is 1, 2, 3, 4, 5 and 6 respectively. If the time is the same, the score is the same.
6. Violate the rules and add 10 second/time.
Item 2: Qi Xin's cooperation.
1, each class selects 8 players, 4 males and 4 females;
2. Two players hold the ball back to back, transport it to one side and the other side of the basketball court sideline, and then transport it back to the starting point after substitution, that is, a round trip;
3. If half of the basketball is dropped, you can pick it up and put it on your back, and go back to the point where the basketball dropped to continue the game. During the game, the basketball must be on the backs of two players, and the ball cannot be touched by hands.
4. The timekeeper (referee) records the completion time of each group (one round trip), and finally counts the total time of each shift, and scores 1, 2, 3, 4, 5 and 6 points respectively according to the time. If the time is the same, the score is the same.
6. Violate the rules and add 10 second/time.
Item 3: Fixed-point shooting
1, 5 students in each class, regardless of gender;
2. The contestants throw the ball at the designated shooting point, each throwing twice, with a total time of no more than 30 seconds;
3. For every goal scored, score one point;
4. Scorers (referees) record individual and class scores;
5, overtime deducted 0.5 points each time, the referee pay attention to remind not to overtime.