[3DMax Video Training Course] The Correct Method of Making Floor Tile Joints with 3dmax
3dmax video training tutorial teaches you the correct way of floor tile joint! 3dmax Final Rendering Graphics Step 1: Create a plane in the top view, and set the parameter length to 2000 and the width to 2000; The length segment is 5 and the width segment is 5. The size of each person can be set according to the requirements. 2. Press the M key to open the material editor and add a tile map to the diffuse reflection. 3. Drag the shader to the plane, and open the viewport to show the light and dark materials. 4. Set preset types (such as stacked masonry, tiled masonry, etc.). ) under the standard control rollout. 5. Tile is set in the "Advanced Control" rollout, and tile map is added to the texture, with horizontal and vertical numbers of 6 and color change and fade-out change of 0. 1. Texture: You can set the color of floor tiles and add maps. Horizontal Number and Vertical Number: Controls the number of horizontal and vertical tiles. Color change and fade-out change: control the random color and random texture of floor tiles. 6. Brick joint setting, texture color changed to black, and horizontal and vertical numbers were 0. 1. Texture: You can set the joint color of the floor tile and add a map. Horizontal number and vertical number: control the gap width of floor tiles. 7. Go back to the layer above the standard material, and in the Maps rollout, drag the Diffuse Color map onto the bump and copy it. 8. Enter the bump map and use the right mouse button to clear the map points in the tile setting. Observe the concave-convex texture of the joint of floor tile. 9. finally