Current location - Education and Training Encyclopedia - Education and training - Recommend some games for group activities.
Recommend some games for group activities.
Inserting games into training can play the role of entertaining, participating in it, activating the atmosphere and breaking the deadlock. Here are a few small games suitable for team development and building a group to break the ice, which can be used for reference and learning!

1, raindrop variation game

Rubbing hands-breeze; Snap your fingers-light rain; Applause-heavy rain; Tap any part of your body to make the loudest sound (clap your hands or strike the table)-storm.

Variation of raindrops

(1) Before the start, students can use any part of their bodies to make sounds, and they will find all kinds of sounds, and the scene is in chaos;

(2) Then let the students think that they are best at making sounds (at this time, they will find that the students' voices will converge to form several mainstream voices);

(3) Guide students to form the above four voices.

(4) Trainers slowly lead, from breeze-light rain-heavy rain-rainstorm, or fall back again, and finally end in rainstorm.

2. Team rhythm game

Randomly divide everyone into several groups, such as 1 and group A born in February, group B born in March and April, and so on. Then each group is asked to make sounds in different ways, such as clapping in group A, stamping in group B, making a "haha" sound in group C and so on. There are also some signs prepared in advance with the names of each group written on them. At the beginning of the official performance, which group will make the corresponding sound when you hold the sign.

Team rhythm

The symphony of the team began to unfold magically.

Note: a) Each group specifies its own rhythm.

B) Before the official start, we must rehearse in groups repeatedly, otherwise the whole audience will be noisy, the prestige of the trainer will be lost, and the following people will also promote interest.

C) You can hold several brands at the same time and change them (you can ask someone to hold them for you).

D) It is important to emphasize in advance that you should listen, not just yourself.

E) Find some students to be your role conductor on the way.

F) There are many ideas to share, such as team spirit, individual and team, division of labor and cooperation, leadership, etc.

3. rebel games

Number formation: 10-20 people are suitable to form a circle.

Game method:

A) Students form a circle with the trainer standing in the middle;

B) When the host says "right", everyone turns their heads to the left; Say "left" and everyone will turn their heads to "right"; If you say "front", everyone's head will fall back, that is, you have to do the action in the opposite direction to the password;

C) The referee or host should carefully observe the contestants, and if anyone makes a mistake, he will be sentenced out;

D) The last person left is the winner.

Note: You don't have to turn your head, you can also move your hand up and down, left and right.

4, hand in hand game

Number formation: Divide into two groups, with any number of people in each group, and choose a team leader to line up in two rows.

Game method:

A) Two groups of people sit face to face, holding hands;

B) When the team leader calls out the names of plants or animals (the team members let go), everyone should raise their hands when calling for plants and put them down when calling for animals. If plants or animals are called twice, they will keep lifting or putting them down;

C) For example: celery (lifted), rabbit (put down), fox (put down), chrysanthemum (lifted up) ...

D) The leaders of the two groups take turns cursing, and those who make mistakes will be eliminated. After several times, the group with more people won.

5, regardless of the game.

Count off from 1, 7 and multiples of 7 can't say anything. Act quickly, and offenders will be prosecuted. The winner in the end is the winner. The person who reported the mistake stepped out of the team and stood aside. Others continue to report. until

6. Challenge the numbers game

Number of people: 10-20 people

Rules:

1, everyone forms a circle and needs to complete a task-counting. The rule of counting is that everyone counts a number in sequence, from 1 to 50, and will be beaten if it encounters 7 or a multiple of 7.

Palm said. Then change the original counterclockwise order to start counting clockwise.

2. For example, after counting to 6 clockwise, the person who counts to 7 slaps, and then counts to 8 counterclockwise. When you count to 14, the direction becomes clockwise again with a bang, and so on until you count to 50.

3. Those who count wrong can be punished for drinking or competing in groups.

Supplementary note: During the game, we found that all four groups can basically count to 20. I practiced for several times, and it took a lot of time to count to 35, but by the time I counted to 50, it was time for supper at night, and I was counting in a daze on the wine table. . . . . .

If you know how to operate the game, you might as well try it as soon as possible. There are bound to be unexpected results. . . . . .

7. Evolutionary game

A) stands for: egg (shoulders with both hands)-chicken (hands open)-phoenix (standing with one hand)-human (normal form)

B) Find a random person to guess, and the winner can be promoted to a higher level, and then find a person at the same level as himself to continue guessing boxing; The loser looks for someone who is similar to himself to guess.

Note: Find a clean and flat venue, and pay attention to decide whether to do crotch movements according to the reaction of the players. The requirements should be strict, the rhythm should be changeable, and actions can be changed when appropriate.