Have some knowledge of printing. Because they don't understand, many designers think that their designs are what they look like on the computer screen, which is very dangerous. Because of technical reasons, there is still a big gap with the actual output effect. Not familiar with the characteristics and defects of printing, many designers constantly create troubles and obstacles for printing when designing, which is stupid. Graphic designers need to know a lot of printing knowledge, such as the performance of various brands of printing machines, the performance of the same model with different specifications, the performance of different brands of inks, the characteristics of four-color inks and spot-color inks, the performance of different brands, specifications and varieties of paper, special technology, post-processing and binding, etc. These are all issues that designers need to consider for customers when designing.
Master the principle of basic plane unevenness. For more than twenty years, there have been many lucky things. For example, when I first started eating this bowl of rice, I accidentally bought a bunch of "Art and Design" magazines in the old bookstall, which is always an exciting memory. Because at that time, I was confused by the dazzling design, and no teacher could follow suit. This pile of old magazines opened my eyes and learned to be punctual.