Animation industry refers to the development, production, publication, broadcast, performance and sales of animation books, newspapers, movies, television, audio-visual products, stage plays, new animation varieties and other direct products based on modern information communication technology, as well as the production and operation of derivative products such as clothing, toys and video games related to animation images.
By June 5438+00, 2007, there were more than 30 animation industrial parks, more than 5400 animation institutions, more than 450 colleges and universities offering animation majors and more than 460,000 students majoring in animation. Among the 840,000 websites in China, there are about 1.5 million animation websites, accounting for 1.8%, an increase of more than 4,000 compared with the same period in early 2006, with an increase rate of about 36%. The total number of animation web pages reached 57 million, with an increase rate of about 50%.
Facing the vast animation market, the development plans of animation industry in various places are in full swing, and they have built their own "animation capital". Beijing began to focus on building a world-class animation industry center; Shanghai, Guangzhou and Fuzhou have initially formed an industrial chain mainly consisting of online games, animation, mobile games, stand-alone computers and games. All this directly led to the domestic animation market. In sharp contrast to the situation that more than 85% of the animation market in China were foreign cartoons a few years ago, the number of domestic cartoons accounted for half of the domestic animation market in 2007.
By the end of June 2007, nearly 60 works by more than 60 chinese comic writers, including Nie Chongrui, Ban Zheming, Nie Jun, Song Yang, Zhang Xiaoyu and Ming Lu, had been published in France and spread to Italy, Belgium, Britain and the United States. In recent years, works by chinese comic authors have been published in Europe almost every month.
Corresponding to the digital industrial prosperity, various animation festivals, animation exhibitions and animation events were active in 2007. It is held almost every month. In addition to Hangzhou, Guangzhou, Shanghai, Hong Kong, Beijing, Hefei, Wuhan, Ningbo and other emerging cities, the animation industry developed earlier. In terms of exhibition content, we also pay more attention to quality and content. It is no longer a simple collection of "COSPLAY+ peripheral commodity sales", and it has reached a peak in breadth and depth.
By the end of 2008, the annual demand for animation programs in China is1.8000 minutes, which means that there will be a market space of $25 billion. At present, there are only 20,000 minutes of animation works played in China every year, which is less than the actual amount of 280,000 minutes110, and it is heavily dependent on imports.
Animation products themselves have a huge market space, and the derivative products of animation products have a bigger market space. At present, the annual sales of children's food, toys and children's clothing in China are about 35 billion yuan, more than 90 billion yuan, and the annual sales of children's audio-visual products and various children's publications are 654.38+000 billion yuan ... To some extent, the future development and marketing of these industries depends on the driving role of animation, a new industry. By analogy, the animation industry in China will have a huge development space, and its output value will exceed 1000 billion yuan.
The 2008 China Animation Industry Analysis and Investment Consulting Report issued by China Investment Consulting Network consists of 17 chapters. Firstly, the related concepts of cultural industry and animation industry are introduced, then the current situation and market operation of international and domestic cultural industry and animation industry are analyzed, and then the development of animation industry, cartoon industry, mobile phone animation industry, online animation industry and online game industry is introduced in detail. Subsequently, the report analyzes the regional development, industrial chain, operation status of key enterprises, successful cartoon characters, enterprise competition, investment potential and existing risks of the animation industry, and finally analyzes the future prospects and development trends of the animation industry. If you want to have a systematic understanding of the animation industry, or want to invest in the animation industry, this report is your indispensable tool.
To develop the animation industry in China, we must first solve the problem of funds. This problem has been solved, and a new problem has emerged, which is the vacancy of talents in this field. Therefore, we are also vigorously developing the animation talent training industry. Only in this way can we provide more and better talents for the animation industry. Developing training industry is the most effective way to solve the talent problem in animation industry, because training has its own characteristics:
First of all, the mode of training talents in the training industry is directional training. Take animation training as an example. They are cultivating talents needed by the animation industry. They will not say that the industry will go to the economic training base to recruit people, but only to the animation training base to recruit people.
Second, the training industry trains talents quickly. Generally, it takes at least three years and more than four years to train a specialized person in a university, but the training is different and the cycle is short. In a short period of ten or twenty weeks, we can train specialized talents for a specific industry;
Third, the characteristics of high cost performance. Generally, the number of talents trained by universities is 6000/ year, and some are more than 10000/ year, but the training bases are different. A one-time investment of only 10000 yuan can ensure that anyone can be trained as a talent in a certain field;
To sum up, if you want to work in a specific industry and you want to be able to work in a relatively short time, will your choice be university, adult education or training? I want to read my analysis, your answer must be yes, training is the first choice; For example, if you want to work in animation, will you choose training? I think so, too. Now we can recommend a good training base for friends who like animation. This training college is a network animation college, which belongs to the Ministry of Information Industry and is the only authoritative animation training institution in Guangdong. If you are interested, you can call our free consultation number:
Toll Free: 400 896 0022
Or 020-38699222
Or visit their official website:
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QQ Consultation: 283982403 (Teacher Huang)