Second, the "empathy" rule:
1, the host asked each district to send a pair of contestants to the stage (preferably 1 male 1 female 1 pair), and the assistant prepared white paper with idioms written on it in advance (if there are several pairs of contestants, prepare several pairs). The host explained the rules of the game and told the men to read the idioms on the white paper first, and then express them to the ladies with body language. If the lady guessed this idiom correctly, she won. Emphasis: men are only allowed to do actions and are not allowed to make any noise; The lady guessed at most two idioms, both of which were wrong and were eliminated. 3. The host asked the ladies in the first pair of contestants to stand facing the wall, and the assistant opened the blank paper to show the idioms to the men and the audience. The host asked the man to perform the idioms he saw to the lady. If he guessed correctly, please stand to the left of the host. If you guess wrong, stand to the right of the host. The second pair, the third pair, ..., in order. Personal collection and arrangement should not be used for commercial purposes.
The host announced the winner and asked the class teacher to distribute souvenirs. 6. Examples of four-character idioms that can be selected are: flying while dancing, dogs jumping over the wall, tigers going down the mountain, hungry tigers pouncing on food, mantis catching cicadas, flirting, looking through autumn water, swaggering and stealing clocks. Personal collection and arrangement should not be used for commercial purposes.
Third, the rule of "referring to a deer as a horse": 1. The host selects 8 players who are good at stage performance (preferably 4 men and 4 women). 2. The host explains the rules of the game: First, the assistant performs a set of actions (with specific meanings, such as carrying the old man across the river) for the first player to see; The first player shows the action to the second player according to his own understanding; The second player will show it to the third player, and finally the seventh player will show it to the eighth player. 3. The host first asked the eighth contestant: What do you mean by that action you saw? Ask the seventh, the sixth, ... first. The host explained the meaning of the game, and then pointed out that in daily communication, lack of communication often leads to misunderstanding of the other party's meaning. Therefore, we should strengthen the study of communication skills. 5. Note: When the assistant performs the action for the first player, other players must stand against the wall; When the first performer shows it to the second, the other contestants still have to stand against the wall; Until the last one. In addition, each person is only allowed to perform once. Four, "impromptu poetry" personal collection shall not be used for commercial purposes.
Rule: 1. The host announced that the competition would be based on districts.
2. The host explained the rules of the game: the host first read two poems with specific words, such as "There is such bright light at the foot of my bed, is there frost already?" (including the word "month"). Then, in the specified order, each area quickly connects two poems or words that also contain this word. If there is a pause, the host and the audience will shout "5, 4, 3, 2, 1" to count down, and those who still can't connect after the completion will be eliminated. Hold on until the last zone wins. 3. The host announced the award-winning area and invited the district director to take the stage to receive the award. 4. Note: Two poems are limited to Tang poetry and Song poetry. (This game poem can be changed into lyrics) Personal collection and arrangement shall not be used for commercial purposes.
Verb (abbreviation for verb) "Master Painting Competition"
Rule: 1. The host asked each district to send a contestant to the stage. 2. The host explained the rules of the game: the player blindfolded and drew his face on the whiteboard for two minutes; The audience in this area can prompt, and the audience in other areas can disturb. 3. The assistant covers the players' eyes with cloth strips and leads them to the whiteboard; The host gives the start password and calculates the time. Don't draw then. Take off the cloth. 4. The host asked the audience to evaluate the "best Facebook". The host announced the winner and asked the monitor to present the prize. 6. Note: Prepare clean cloth strips in advance. Personal collection and arrangement should not be used for commercial purposes.
Sixth, the "subconscious" rule: 1, each district sends one person to participate. Participants randomly wrote three idioms on the blackboard in one minute.
3. Then the host will analyze the three stages of life represented by these three idioms, namely first love, passionate love and wedding night, and then see which idioms the contestants use to describe themselves in the three stages.
Personal collection and arrangement should not be used for commercial purposes.
Seven, "Qi Xin together" (outdoor games)
Rule: 1. Each team selects three contestants (two men and one woman).
2. One person's (female's) left and right legs are tied to the other two people's left and right legs respectively and lined up at the starting line.
3. At the beginning of the race, the 10 meter race will be held within the specified area, and the first person to reach the finish line will win.
4. The host awarded the prize to the winner. Personal collection and arrangement should not be used for commercial purposes.
Eight, "balloon flying" (outdoor games)
Rule: 1, one person from each team will participate.
Everyone is holding a balloon and queuing at the starting line.
3. At the beginning of the competition, the contestants throw balloons in the air and run 10 meters in the designated area. Balloon can be kicked by hand to make it suspended, and it is not allowed to be caught by hand.
The one who reaches the finish line first wins, and the one who catches the balloon or lands with his hand is eliminated.
5. The host awarded the prize to the winner.
Nine, the "image memory" rule: 1, the host first said the following items in turn: tree, duck, pyramid, car, hand, spoon, gun, car runway, beer.
2. Give everyone three minutes to recall and try to remember these items.
The host asked two or three people how they remembered it. 4. Finally, the host told the answer: all the items are related to the number 1-9, and the images are memorized. For example, the image of the tree is 1, the stick figure of the duck is 2, the pyramid is triangular, the car has four wheels, the hand has five fingers, the spoon image is 6, the gun image is 7, the car runway image is 8, and the beer homonym is 9.
Namely: tree (1), duck (2), pyramid (3), car (4), hand (5), spoon (6), gun (7), car runway (8) and beer (9). X. Rules of Killing Game: 1. Preparation stage:
Everyone sits in a circle (ranging from seven or eight people to dozens of people), and each person is given a card by the host, indicating the good guys and the bad guys (bad guys account for about 1/4 of the total number), and each person only knows his own identity.
From everyone's random seat selection, it can be seen that everyone is willing to sit with people who are familiar with or have a thick intersection, that is to say, they all choose comfort zones and avoid compression zones. )
2, "murder" stage:
Everyone strictly follows the host's password:
The host said: (1) Everybody close your eyes.
(2) The bad guys open their eyes. Bad guys wink at each other and kill a good guy in a blink of an eye.
(3) the bad guys close their eyes.
(4) Open your eyes. The host announced that someone had been killed.
3. "Catch the murderer" stage: (It is also the most exciting and exciting stage of this game)
First, the victim accused the murderer and gave evidence. Victims can provide evidence from subtle sounds, actions or intuition. Then, we have a full discussion.
It's like a fierce brainstorming meeting. This group, which mingles with the bad guys and the good guys, wants to bring the bad guys to justice.
In the end, the remaining number of good guys and bad guys won. Personal collection and arrangement should not be used for commercial purposes.
XI。 The rule of "holding a group to conquer the world": 1. Let all employees form a circle or stand in a row side by side.
2. The host is standing in Taichung.
3. announce the rules of the game. For example, if I say 5, we should quickly form a combination of 5 people and 5 people. These five people should hold fast and not be invaded by outsiders; Say nine, and form a team of nine people.
Please stand on the side of the people who are squeezed out every time.
All the players kneel down, one, two, three, and see which group gets up quickly.
6. After playing several times, I invited two people who have been held in the team to play.
7. The host talks about feelings with or without an appointment; Please talk about the feelings of the fastest team and summarize the feelings after the game according to what they said. XII. Rules of "Live Imitation Show": 1, and the host invites 5-6 participants and a guest performer to take the stage.
2. First, the performer will demonstrate the content to be imitated. For example: a Huangmei opera, a dance, etc.
3. Next, the participants imitate the performance one by one.
The audience voted for the best imitation award.
Thirteen, the "innuendo" rule: 1, the host invited 3-4 participants to the stage.
2. The interviewee stood with his back to the whiteboard.
3. The host writes down topics on the whiteboard, such as going to the toilet, falling in love, taking a bath and other daily activities.
The host pushed the whiteboard to face the audience.
5. The host asked the following questions: (1) Would you like to do this?
How many times do you like to do it every day?
Do you prefer to do it alone or with whom?
Do you prefer to do it during the day or at night?
Do you prefer to do it at home or outside?
Respondents must choose an answer for each question. Finally, the host asked the respondent to look at the questions on the blackboard by himself, and the funniest one won. Fourteen, the rules of the game of adding words: 1, the host writes a word "mouth" on the blackboard, and then writes down the names of the participating groups on the blackboard.
2. Game method: add two strokes on the basis of "mouth" to form another word.
3, each group is a competition unit, starting from the first group, can't repeat, say it within 30 seconds, if you can't say it within the specified time, or repeat it with the previous group, you will be eliminated. The last remaining group is the winning group.
4. Note: The purpose of this game is not for which team wins, but to truly reflect the strength of the team and the accurate embodiment of brainstorming.
Fifteen, the "cha-cha dance" rule: 1, choose two outstanding players (male and female 1) to lead the dance.
2. The basic steps are taught by men and women respectively.
3. Paired men and women practice basic dance steps without musical background until they are proficient.
4. Play the second world famous song of Rabbit Dance, Cha Cha Dance, and let's dance together.
5. Note: Cha-cha dance is an elegant dance with cheerful music, which is very suitable for group dance. And because there is no physical contact between men and women, it is more suitable to perform at the training evening. When all the students dance together, the atmosphere of the party will reach its climax at the same time. Personal collection and arrangement should not be used for commercial purposes.
Sixteen, the "body imitation show" rule: 1, the host prepared a note in advance, which respectively wrote the numbers from 1-9.
2, the host invited 5-6 participants to play, draw lots to decide the performance order.
According to the predetermined order, the host asked each participating performer to show his number with his body.
The audience voted for the best performance award. Seventeen, "flirting" rule: 1, the host prepares a set of speeches and corresponding actions in advance (the more interesting, the better).
Please three men and three women on the stage and form a line.
3. The host called the student 1 aside and taught him the contents and actions.
4. When the student 1 is familiar with it, he returns to his position and only gives the action to the No.2 student without explanation.
After students No.5 and No.2 understand (perhaps it is better not to understand), continue to perform until No.3, and so on, until the last one.
6. Ask the last student to say what he understands, and then move forward in turn until the student 1.
7. Ask the referee to select an outstanding performer and award the prize.
Eighteen, "Magic-See Who is the Miser" rules: 1, prepare 8 opaque porcelain cups with handles in advance, paint the bottom of the cups with colored powder, and put 2-3 coins in the cups.
2. The host folded a hundred-dollar bill and hid it in the folds of his sleeve, and gave it a high five for the audience. No money.
3, after taking out the hidden banknotes with quick movements, this is called magic. Try to fool people and ensure the effect of the game.
Explain the rules of the game and see who is the magic miser.
The host invited eight contestants to stand in front of the audience. The assistant blindfolded the contestants and held the cup. Doby coins made a sound to confirm that there were coins.
6. Announce the rules of the game. The key is that each player holds a coin in a porcelain cup. Make corresponding actions according to the host's questions. Every movement should start with touching the bottom of the cup and end with covering the mouth of the cup with your hand.
7. Moderator: "Where is the nose?" . The player first touches the bottom of the cup-touches the nose-covers the mouth of the cup-and shakes the cup to make sure that the coin is on the nose.
8. Moderator: "Where is the face? Participants first touch the bottom of the cup-touch the face-cover the cup mouth-shake the cup to make sure the coin is on it (the face is colored)
9, so repeated several times, finally chose the best magician. Personal collection and arrangement should not be used for commercial purposes.
10, Precautions: The host keeps asking questions according to the specific situation of the scene, and constantly attracts the players' attention based on the existence of coins to ensure better game effect. Nineteen, "Who's next?" Rule: 1. The host asked each district to send three players to the stage (it is best to ensure that there are more than 12 players).
2. The host first trains the players in the queue (imitating the counselor's joke), and then gives each player his own serial number after counting off. 3. Explain the game rules. The host randomly calls out a certain serial number (such as 5), and the player (5) answers loudly and immediately retreats to the end of the queue. At the same time, the player (5) randomly calls out any serial number (such as 12), and the player (12) answers loudly and immediately retreats to the end of the queue.
4. In this process, the following players were eliminated: A. There was no response when calling the serial number. B. Call the serial number incorrectly, such as calling your own serial number or a non-existent serial number.
During the competition, people will make mistakes and the queue will be shorter and shorter until there are about five people. The host announced the end of the game and asked the monitor to give souvenirs to the winners who were still waiting in line. Twenty, the rule of "Collective Story": 1, the host selects eight players with good language skills to take the stage.
2. Explain the rules of the game: Please make up a story, one word at a time. Tip: You must choose those interesting and novel words as much as possible.
3. Then start to create collective stories and play language solitaire. Start with the host, such as "2002.
654381one night on October 30 ... ",and then the player went on to say, keep walking and let the story develop naturally. The first story was drawn after four rounds of reunion.
4, now start telling a story again, first put forward a new requirement, this time the words must meet the following characteristics: a. Easy to understand B. Try to make the words in front of you as round as possible. After four rounds of reincarnation, the second story is drawn.
5. The host asked: A. Which story is better? B. Does anyone in the game have such an idea: "No, that's not what I meant" (raise your hand) C. Does anyone see that everyone uses collective wisdom to create a brand-new and completely unexpected idea that can complete the task well or even better (raise your hand)? How do you feel? 6. The host explained the moral of the game. What would your team be like if everyone tried to make others feel good and make peace for others? What does the knowledge gained from this game inspire your team operation? What do you do when someone disagrees with or doesn't understand your idea? Have confidence in collective wisdom-I believe everyone is moving in the right direction, even if you haven't seen it yet. 21. "Do you like zoo animals?" Rule: 1. The host announced that the competition would be held in all districts. 2. Explain the rules of the game: Suppose you are visiting the zoo, you will see all kinds of animals. Let's use our heads and tell us what animals we saw. Start with the mainframe, such as "1 zone four legs". 1 Zone immediately said the four-legged animal "tiger", and then immediately said "Zone 3 with two legs", and Zone 3 only said the two-legged animal "eagle". All animals can only use 1 time, and cannot repeat it.
3, so repeatedly, if there is a pause in the process, the host and the audience shout "5, 4, 3, 2, 1" countdown together, and those who are still unable to connect after the completion are eliminated. Hold on until the last zone wins.
4. The host announced the award-winning area and invited the district director to take the stage to receive the award.
5. Precautions: The host should collect and sort out the animal species and the classification of quadrupeds and quadrupeds in advance. 22. "Virtual auction" rule: 1. The host explained the rules of the game: this is an auction, giving everyone 1000 yuan and an auction list of items. In order to ensure that the game has certain competitive factors, it is best to ensure that the ratio of auction items to participants does not exceed 2: 1. 2. First of all, please browse all the auction items and have your own preliminary choice. Then arrange their budget to see how much money they really want to have. Everyone only has 1000 yuan, and every time the goods are auctioned, the price will increase by 100 yuan. Everyone can divide his money into several items, or spend it on one item, which is up to him. Of course, every item will bring benefits and negative effects to the owner.
3. Then start the auction. The rules are as follows: a. The base price of each item starts from 100 yuan, b. The price increase can only be 100 yuan, c. You must raise your hand to bid, d. After three confirmations, you can sell the item at the highest price, and you are not allowed to go back on your word.
When all the items are sold, the auction is over. 5. Moderator's summary: A. What are your feelings and thoughts during the auction? What have you observed from others? B: Is there anything you really wanted but didn't get in the end? Why didn't you get it? C. which projects are you afraid of bidding? Why? D In the game, you just spend imaginary money to buy what you want, but in real life, what risks will you take (sense of accomplishment, possible insult, loss of status, betrayal, money, power ...)?
6. Revelation of the game: How does our fear of what we really want affect our response to change and risk? How do we become obstacles on the road to success?
Auction list of items: 200% salary increase, appointment of you as department manager, skills training, paid vacation for two months every year, the best computer, good relationship with colleagues, good boss, and own farm ... Personal collection and arrangement should not be used for commercial purposes.
1. Stacking newspapers: put two 4-size newspapers on the ground, and five people (one group) stand on each newspaper. Each group sends a representative to guess boxing (scissors, stone and cloth) with each other. The losing team must fold the newspaper under their feet in half and then stand on it (all feet are not allowed to touch the ground) until one of them can't stand up. 2. Whispering: The organizer prepares a long and circuitous sentence (for example, you know several words: two points are ice, three points are clear, two points are cold, three points are clear, and four points are steaming). Each group (not less than 12 people in each group) sends a representative to memorize this sentence, and after coming back, it will be passed on from the first person in a "whispering" manner within the specified time. 3. Hand in hand: One team member is blindfolded, and another team member in the same group walks hand in hand through a flat road and a rugged road ... After the blindfold is untied, each team member shakes hands with the team member, and he will find out who just shook hands. 4. Cross the river and bridge: in groups of two (usually a man and a woman), two people alternately lay two identical rectangular boards on the ground and walk to the destination. No one's feet are allowed to step out of the board, and the first person to reach the finish line wins.
5. Strong grass in the wind: One player stands at the center of the circle, and other players stand in a circle with a radius of 1 meter. The players in the circle lean straight back and follow the ground with their feet. Players around make them spin by pushing their hands. Personal collection and arrangement should not be used for commercial purposes.
6. Ultra-low-altitude flight: All participants collectively drilled through the horizontal pole with decreasing horizontal height, requiring their bodies to lean back instead of leaning forward, and those who knocked down the horizontal pole were eliminated.
7. Partner exchange: odd people attend disco first, and the music suddenly switches to a slow rhythm. Everyone grabs a partner, and the single person is eliminated, but he doesn't leave the stage. After a while, the host shouted "partner exchange", including those who were eliminated, and grabbed another partner at the same time. It is inevitable that another person will be eliminated, and the game will start again after the two eliminated people leave.
8. Three people run with the ball: three people in each group use a balloon as competition equipment, three people run back to back, arm in arm, and the balloon is sandwiched between three people. Balloons are not allowed to land, burst or be blown away during the process, and the score is calculated by timing. 9. Lucky guess: The host prepares a number in advance and announces a range for participants to guess within. Every time the host guesses, the scope will be narrowed accordingly. Whoever is unlucky enough to guess must execute the program.
10. Weather forecast: light rain slaps shoulders, moderate rain slaps legs, heavy rain applauds, and heavy rain stomps. Shoot yourself first, then shoot each other in pairs. Comparison of different effects, 30 seconds of thinking, and the role of cooperation. Do it again. Personal collection and arrangement should not be used for commercial purposes.