At present, there are three main business models of board game bar in the market: first, it used to be a teahouse and a coffee bar. Board game products mainly provide customers with a recreational tool and charge some fees, and its main source of income still depends on catering; The second type is based on "playing", which usually trains some skilled "board game players" to guide players to play, and will sell board game products imported through personal channels in the store to make a profit; The third is time consumption, attracting players in the form of themes. However, none of the above three modes can be profitable only by "board game" products, and the sustainable way is to form a diversified operation of "catering+sales+training+theme".
As far as the domestic board game market is concerned, it is in the "store-keeping period" and has not yet formed a large number of players like online games; In addition, board games need a fixed environment, which is a group activity to make friends, which limits the development of board games, because players can't play anytime and anywhere, but only play with different people at a specific time and place, emphasizing a group. If operators can't buy new board game products in time, players will have no sense of freshness, and it will be difficult for stores to attract players for a long time.