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What software do you need to design a game?
Question 1: What software is needed to design a game? To make a game, we must have a complete planning scheme, which must completely cover the story, process, content, mode, game screen, role modeling, scene planning, artificial intelligence, hardware equipment and market evaluation of the whole game. The detailed description and execution plan of the whole game process should be recorded. In the process of making games, we need to design game making software such as Unity, 3DSmax, maya, Photoshop, Illusion and Zbrush.

The core talents needed to be an online game are talents in five aspects: original painting, 2D, 3D, programming and planning.

What's more, it is good to have a new concept, but it must be made on the premise that it can be made, not just a dream.

1, Microsoft Office series software: including Word, Excel, Visio, PowerPoint 2, Adobe software: Photoshop.

Others need to learn.

1, program-related language: C++ (optional compilation, choose learning software VC, online games must be understood) JAVA (mobile games must be understood, on J2ME platform)

2. Art-related software: 3DMAX (choose maya as the learning software)

3, advanced software proficiency (refers to the ability to quickly use all kinds of software)

And game design books. Game design-principle and practice, introduction to game design, game design and development.

There are also configuration options needed to design games ... and many other things =. As an amateur, I only give such opinions (reference opinions).

Question 2: What software is needed for game design? A game, after game planning, original game design, game UI design, game scene design, game character design, game animation design, game special effects design and game program development, appears in front of us.

Game planning is the core of game development. Game planning needs to master mind maps such as office series and mindmanger.

The original design of the game requires good hand-drawing and sketching skills, and PS is the most commonly used.

Game UI design needs PS, AI, DW, FL, axureRP, HTML, CSS, etc.

Game scene design needs PS, Maya, 3ds Max, etc.

Maya, body painting and so on. All are needed for the scene design of game characters.

Game animation design needs Character studio, Maya and so on.

Game special effects design needs 3ds Max, illusion, etc.

Game program development needs tools such as C++, WIN32, DirectX, Box2D, coco520 and unity.

Question 3: What software do you need to learn to play a game? Let's not talk about anything else. The minimum requirement is that you can become an artist and have no concept of games. This is the most basic. Other related knowledge, programming language recommended C/C++ English, planning, programming and testing. If there is no relevant knowledge accumulation, it can be said that playing a game is extremely difficult. If you use the software directly, it won't work, because there are many things. When adding software, it is useless to rely on software alone, and you can't learn anything from software. I suggest you choose a language, understand some basic things first, then you can draw some figures and monsters through programming language, and then control those figures and monsters to walk and stand through programming language. The basic thing is to learn VB programming tools first, as well as photo processing such as PHOTOSHOP. However, if there is development in this field now, I suggest you go to some regular colleges and universities to learn some professional knowledge.

Question 4: I want to design a mobile game. What software and knowledge do I need? Hello, the minimum requirement is that you can be an artist and have no idea about games. This is the most basic. Other related knowledge, programming language recommended C/C++ English, planning, programming and testing. If there is no relevant knowledge accumulation, it can be said that playing games is extremely difficult. It is impossible to use software directly, because there are many things to be thought out and made. You can't learn anything in the software. I suggest that you choose a language and know some basic things first, then you can draw some figures and monsters through the programming language, and then control those figures and monsters to walk and stand through the programming language. The basic thing is to learn VB programming tools first, as well as photo processing such as PHOTOSHOP. However, if there is development in this field now, I suggest you go to some regular colleges and universities to learn some professional knowledge.

There are several kinds of editing software:

3dsMAX: Most game development companies are used by artists, with high efficiency, and can independently produce all the resources related to artists in the game.

MAYA: Software similar to 3dsMAX. According to personal preference, MAYA is slightly worse than MAX in action, but the two softwares are compatible in many aspects.

The difference between Maya and 3dmax:

MAX has the advantages of models and plug-ins, rich model base, fast modeling method, excellent rendering plug-ins and fast rendering speed, which can be widely used in Game model, building parades, advertising renderings and other fields. MAYA's advantage lies in animation and its special effects. It is not much different from MAX in modeling, but the modeling speed is slow. MAYA's animation module has obvious advantages over MAX. At present, both animated films and feature films are made by Maya, and the animation and special effects of sci-fi films such as Transformers and Spider-Man are also made by Maya, so Maya focuses on the production of animated films.

Photoshop and Panter: cooperate with MAX or MAYA to draw the maps needed for various models.

ZBrush: Artists make superelevation models, and then they can generate normal maps for use in MAYA or MAX.

Deeppaint3D: You can directly open the 3D model file and draw a map on it.

C++: The program is used to realize various functions in the game and debug bugs.

Alienbrain: file management software. The game team was not done by two people. How to effectively manage and use the work of a large group of people? At this time, a file management software is needed.

Tencent Computer Manager Enterprise Platform: zhidao.baidu/c/guanjia/

Question 5: What software should be used for game design? In recent years, with the continuous improvement of living standards, PC can be said to be one person.

It is also indispensable in game entertainment. A few years later, the development of games in China can be described in this way.

In its heyday, 3d games have developed to this era, and there are more and more divisions of 3D game production.

The finer it is, the more jobs will be created on this artwork alone, such as two-dimensional original paintings and three-dimensional ones.

Scenes and characters, level art and special effects. Many game lovers are also eager to move.

Want to enter the game industry. But before that, we must know something about game design.

Chengdu Perfect Power Game Design School explains the game design and production software for you:

First of all, Photoshop

Photoshop is called PS for short. This is a magical thing. You may know that it may be

Many original designers also like to use it.

Second: 3d *** ax, maya

However, it is more popular in the field of film and television animation films, and countless technical schools have been keen on it.

3dmax competes with maya. Although Maya is quite famous. 3dmax is.

The uncrowned king of game design and development. By the way, 3dmax and maya are now

It belongs to a company.

Third: zbrush is used to assist 3d game designers, making the model realize more.

Details. Zbrush carving high die, Zbrush is a special high-precision model carving software.

3dmax is built with low mode, and high mode is baked with low mode to form normal map.

The above software is necessary for game design and production. If you want to know

Course information related to game design can be found in Chengdu Perfect Power Game Design Course.

Question 6: What do you need to make your own game software? How come? You got it? There are many people who study game making for 30 minutes every day, but many people are too rubbish.

Now the game production industry is a very promising sunrise industry. At present, the wages of people in this industry are top in our country, but talents in this field are very scarce. There are few courses about game making in universities. Even if there are, the level of many teachers is basically theoretical and there is no dry goods. In fact, many people want to do this industry, so they learn various game making tutorials from the Internet. After studying for a long time, I am also confused. Say no, but they will. As promised, the level is really not good. What I have learned is too messy, without any system and lack of real kung fu, so it is difficult to gain a foothold in the game production industry. This is the sorrow of many people in the game learning industry.

Second, I've been learning to play games, so that you can watch the live broadcast no matter where you are.

At present, there are many learning tutorials for online game making, but most of them are out of date, just some old knowledge. Studying is also a waste of time. As the saying goes, if you make a mistake, your efforts will be in vain. Personally, I either don't learn or learn a way. What should I do? Of course, there must be a master belt. Only by standing on the shoulders of a master can you become a master among masters. There is also the reform of learning methods. In the past, many students wanted to watch live teachers and interact with them online. Teachers can also answer questions they don't understand on the spot. If they want to study, they can study systematically online. Is there such a place? Not before, but now, if you want to study, you can come to this group: the first group is 296, the middle group is 676, and the last group is 289. Just combine them in order. Every day, there are excellent courses of game making shared by experts from all walks of life in the country. You don't have to hand in anything, just listen. We only welcome motivated people. Don't add if you don't work hard.

Third, it is better to play games than to play games.

You know, playing games and playing games are not the same concept. Playing games is a hobby lifestyle, and playing games is a job, an industry, a profession and a career. For example, there are more people watching movies and fewer people making movies; There are many people who play football and few people who coach; Use more people and do less; Many people drink, but few people make wine. Does this explanation probably understand the difference? As a ten-year industry in China, games have a strong development momentum.

How were the four games created?

1. The game making process is not mysterious. According to the differences, it can be divided into online games and console games. Its development process can be roughly divided into the original stage-project research and development stage-project development stage-game testing stage-game operation stage. As an individual, the division of labor in the game production process includes art (advertising art director, role, scene, action, special effects, UI interface), program (main program, network program, client program), planning (main planning, execution planning) and music (main). However, online games and console games have different artistic requirements, and online games pay more attention to the interactivity of UI, the diversity of styles and the richness of content. Host games pay more attention to the expressive force of the picture, the advanced technology and the delicate details of the UI. In recent years, the art of online games tends to be close to home games in terms of picture expression. As far as the development status of this industry in China is concerned, qualified talents in fine arts and procedures are the most scarce.

2. The whole process of game making:

(1) game planning

Scope of work: story design, AI design, game design, digital setting and level design.

Staffing: screenwriter and game planner.

(2) Game art

Scope of work: original painting, modeling, mapping, animation special effects, user interface.

Staffing: original painter, modeler, material engineer, animator, special effects engineer and UI designer.

(3) the game program

Scope of work: game engine program, script editing, material development.

Staffing: programmers, engineers and shader programmers.

(4) game integration

Scope of work: level integration, numerical adjustment, combination of program and art, sound effect placement.

Staffing: programmers and engineers

(5) Game test

Scope of work: numerical fine-tuning, limit testing and debugging.

Staffing: programmers and engineers

3. To learn game making, you must master the knowledge in three directions and!

Game art demand ... >>

Question 7: What software is needed for game design? 3 D MAX and ZBrush are the main software, and there are several other auxiliary software.

Question 8: What software do you need to learn to make games? Hello, GA answers for you!

The concept of game making is relatively broad, because game making is divided into game art, game program and game planning, and the software they need to learn is different.

In game art, 3dmax, zbrush, ps and even game engine can be regarded as a kind of software.

In terms of game planning, it is the office series, various software for drawing flowcharts, and so on.

In terms of game programs, it is to learn programming languages. Such as C, c++, as3, php and so on.

There are many tutorials on the specific application of various softwares on the Internet, and there are still unclear places to log in to our official website or consult online teachers. I hope I can help you:)

Question 9: What software is needed for game scene design? 3DMAX, of course. There are different versions in Chinese and English. Or MAYA can also make 3D scenes, which are commonly used.

I use the versions of 3DsMax9 and AutodeskMaya8.0.

Playing games is very troublesome. I wish you success!