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Open a mobile game studio to promote mobile games. Do you have any friends who know?
If you want to be a mobile game promotion agent, you must first understand the market situation of mobile games and do a basic investigation. After all, mobile game is a project, and it is an entrepreneurial project, or a project that may make you turn over. Do market research first, and then decide whether it is feasible.

If possible, find a game publisher to cooperate. Game distribution is generally a joint operation. The so-called joint operation means that you are responsible for promotion and you are responsible for finding players to play games. After the player recharges the consumption, he can get a profit share of 70%. Publishers need sdk, cps background, technical operation and maintenance, Apple signature and a series of things.

After cooperating with the publishing house, we will provide you with the methods and oral skills of promotion channels. You can do this and realize it. But to be honest, this training is actually a skin, and the real promotion methods are various. If you really want to do well, you can go to some game companies and game studios to study systematically, and then get started quickly. .

But because the game industry is a small investment industry, unlike other industries, many investors hold that as long as I pay the initial fee, you have to tell me everything and teach me everything, but it's not that easy. No matter what industry you are in, you should take part in activities and study. Holding the idea that you will take full responsibility for my initial fee, I will only be cheated by some deceptive leather bag companies, and then act as a keyboard man on the Internet and say, Oh, XXX, which company is fooling people ... This is really too much.

For example, if you want to rob a bank, you have to step on it, and you have to buy silk stockings to wear on your head. . It also takes time and energy. . I don't want to pay anything. I want to wait until the pie falls. . .

That is beside the point. Back to the point.

Simply put, directly cooperate with regular publishing houses, provide you with training in promotion channels, and strive to persist in learning and research. . Any problems encountered in the later game can be directly communicated with the publisher, and the publisher will solve your problems in time, including the maintenance of some servers and the stability of Apple's signature. . There is also the protection of interests, the signing of contracts, and the settlement period are all determined. Do it if you want ~