catalogue
Chapter 1 Introduction 1
1. 1 background of the set-top box
Development and present situation of 1.2 set-top box
1.3 Necessity of game module design II
Problems to be solved in the design of 1.4 module 3
Chapter II Introduction of System Development Environment and Related Technologies 4
2. 1 XX-XX hardware platform4
2.2 XX operating system 4
2.2. 1 kernel 4
Task mechanism 5
Message queue 6
Semaphore 7
2.3 C language features 7
Chapter III Development Process 9
3. 1 functional requirements analysis 9
3.2 Feasibility Analysis 9
3.3 Module Design 10
3.4 coding 10
3.5 Test 1 1
The fourth chapter system design 12
4. 1 game module interface design 12
4. 1. 1 game initialization 12
4. 1.2 key reading and conversion of the game 12
4. 1.3 game pause, resume and exit 12
4.2 Game Algorithm Design 13
4. 2. 1 game design of pushing boxes 13
4.2.2 Tetris game design 14
4.2.3 Black and white game design 14
Conclusion 16
Speech of thanks 17
Shenkaowen County 18
Appendix Push Box Game Source Program 19