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How to solve the problem of teenagers indulging in online games.
From the perspective and standpoint of a third party, the root of teenagers' addiction to online games lies in society, not in themselves.

The same problem does not often happen in western countries. Why it happened on such a large scale in China.

It is no exaggeration to say that online games will ruin the future of China's next generation. Why?

We all know that when something happens to an individual, we call it an individual phenomenon and look for the reason in the individual. If it happens to many people, should we still attribute the problem to teenagers themselves?

The underdevelopment of social economy, the imperfection of youth training system and the immaturity of family education have directly led to the addiction of countless teenagers to online games in China.

Socio-economy and youth training system are inevitably linked. In the United States, the education of young people in schools is comprehensive and healthy. The education of teenagers in the United States is mainly based on social knowledge and practical interests. Teenagers have a strong sense of social and personal development at an early age. American children can start to discover and learn according to their hobbies at an early age. Such as astronomy, geography, navigation, sports and so on.

You can always see from movies that American children have been playing football (called rugby in China) or baseball since childhood. Moreover, both schools and society have perfect and healthy youth sports events, and community sports have been fully integrated into American society. Teenagers have their own dreams and future development directions from a very young age. Teenagers have their own youth sports stars.

On the other hand, in China, children in ordinary schools learn the same textbook knowledge to cope with the coming entrance examination every year. No one will care about their dreams and hobbies. Although every school has physical education class, the mechanical physical education curriculum also makes children feel bored.

I think everyone liked physical education class best when they were children, so the teacher announced free activities.

It can be said that exam-oriented education has harmed several generations in China. It's not over yet.

Teenagers in China have no dreams and can't realize them. Because this society does not allow them to realize their personal dreams or even heroism.

As we all know, the United States advocates individual heroism. In fact, this is the performance of young people's efforts. Society allows them to realize their heroic dreams. Even if most children can't achieve it in the end, they have learned the true meaning of life and the great spirit of fighting for hope on this road of life.

In terms of making friends, foreign countries have always advocated young people to make friends freely. Looking back at China, at school, making friends is often restricted by parents and schools. Especially heterosexual dating, if it involves academic performance, there is no need to talk about making friends and socializing. In foreign countries, we began to cultivate young people's social skills from a very young age. In China, parents only want their children to get good grades. Be admitted to the university. Parents often just say:

"When you are working, you can do anything you like."

Here, we can analyze why so many teenagers in China are addicted to online games.

It's like American children (I just mentioned a country with distinctive characteristics) have been going their own way.

And our children in China have been taking a road that is stereotyped by the state, parents and society.

In society, they can't satisfy the kind of dreams and consciousness in their children's hearts.

If we compare China society to online games. Then this online game is obviously not as good as the United States.

Whether it is the growth of characters, the communication with other players, the acquisition of props and equipment (knowledge), or even the future PK (career, family, love), this big online game in China society is very serious and incomplete.

Then at this time, online games appeared in the field of vision of the vast number of teenagers. Obviously, online games satisfy the plot of young people's personal heroism. They are also free to shape their dreams. Convenient dating platform, complete social imitation system. They have satisfied their pent-up inner desires from any angle.

Don't forget how the most primitive human beings lived. No matter how we evolve, we can't bury our original desire for freedom and adventure.

In developed countries, society pays attention to cultivating children's desire for freedom, allowing them to roam freely in the ocean of knowledge and enjoy the galloping and development of freedom with their interests.

Conversely, children who go abroad are more responsible than our children. Our children have no social and family responsibilities at all. At least before they step into society. All they have to do is read. Everything else has nothing to do with them.

Online games also satisfy children's sense of responsibility as human instinct. They compete for interests in the game, go to PK for friends and give up their own interests for the benefit of the trade union.

These are the obvious portrayal that they transferred the most primitive desires and emotions of human beings in society to the online game society.

The root of teenagers' addiction to online games lies in our constant suppression of children's most primitive impulses. And there is no correct and reasonable guidance.

Decadent examination-oriented education has harmed dozens of generations of children in China. The imperfect social education and counseling system has suppressed children's impulse and desire for the dream world. Old and monotonous family education always makes children have to annihilate their dreams and get no correct guidance.

Imagine if children's fighting spirit, sense of social responsibility and personal heroism when playing online games can be passed on to the society, so that they can freely gallop and discover in their hobbies.

Will our society be more progressive?

If we compare China society to online games, do we have more top-level equipment?