Genting game 9.23 points lineup
Interpretation of fetters
Highly toxic (3): Increase target blue consumption by 50% when causing damage.
Predator (3): Predator's damage will immediately kill enemies with less than 25% health.
Iron & Steel (2): Iron hero is immune to damage within 2 seconds when his health is below 50%.
Crystal (2): The single damage taken by the crystal hero will not exceed 100.
Ranger (2): Ranger has a 30% chance to double the attack speed in the next 3 seconds.
Alchemist (1): Alchemists will pass through other units and never stop moving.
Core hero
Big mouth can be regarded as the back core of this lineup, which can not only limit the enemy's output through the influence of virulence, but also give him stronger harvesting ability through predators. In addition, alchemy can play a series of control effects, which is more critical in the later stage.
Equipment interpretation
Mouth can choose electrotome and Luden to increase AOE's damage, and artillery can also increase his range. Nightmares can be confined to the back row with silent knives. Bing Xin can cooperate with alchemy to limit the enemy's attack speed, while ghost books limit recovery, and anti-armor can increase damage.
Interpretation of playfulness
Both recurve bow and Goddess Tears are acceptable in the opening draft. Predators can have a certain advantage in the first three days, and people who have finished playing stones can choose Bo D to upgrade their mouths to Samsung. You need to find alchemy later. When alchemy begins, you will be fully equipped and the lineup will basically take shape. This lineup has advantages for the law of the sea and shadow call, but the most feared is peers. You'd better have a three-star mouth if you want to win the first place.