Who made the rules of the undercover game? Five of the six people present got the same word, and the remaining 1 got another related word. At this time, neither civilians nor undercover knew each other's identity, nor did undercover know that he was undercover. Everyone describes the words they get in one sentence. The words are forbidden to be repeated, and the words they get cannot appear in the words.
You can't let the undercover know, but also give a hint to your partner. After each round of description, all the people present voted for the suspected undercover candidate, and the person with the most votes was out. If the undercover comes out, the game is over. If the undercover doesn't come out, the game will continue.
If two people have the same number of votes, they will enter PK, and everyone will vote from two people. If the undercover survives to the last round (when there are two people left on the field), the undercover wins, otherwise the civilians win.
Games suitable for friends' gathering include catching ducks, visiting three gardens, and truth or dare.
1, catch ducks
A small game suitable for more than three people. The first man said to catch ducks, the second man said to catch a few, and the third man answered to catch a few. The fourth person has two choices, either catch or not catch. The fifth person should respond according to what the fourth person said. If the fourth person says he wants to catch it, he should imitate the duck and call it "ga". If the fourth person says no, he has to start all over again.
2. Visit three major gardens
Friends sit in a circle and start the game in clockwise or counterclockwise order. The first person said: On Sunday, the second person said: Visit the three gardens, the third person said the zoo (or orchard or vegetable garden), the fourth person said the names of animals, and then one person followed. The reaction time should not exceed 3 seconds. If you can't pick it up or say it wrong, or repeat it, you lose.
3. Truth or dare
Everyone sits around and chooses a lucky one by rolling the dice, and then the lucky one can choose whether to tell the truth or choose a big adventure. If you choose the truth, you must answer a question. You can't lie. Everyone has his own secrets. Everyone will be very excited when the secret is told. Of course, you can also choose a more exciting adventure.