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About BenQ E-sports Hall
BenQ E-sports Hall is an important chain brand under BenQ Group, and it is also an offline platform for e-sports enthusiasts to integrate training, career development, socialization and leisure.

Guiding ideology

Facing the imperfect development of domestic e-sports industry, BenQ put forward the concept of "e-sports 2.0", hoping to help promote the healthy development of e-sports culture and let players enjoy the e-sports experience here by developing the offline e-sports hall into a healthy and sunny offline entity exchange platform. BenQ E-sports Hall has always adhered to the player experience as the starting point, using management system, competition system and online platform tools to enable players to realize online and offline two-way communication and help players form a game social circle for gamers. [2]

BenQ E-sports Hall+organizes all kinds of grassroots competitions, urban elite challenges and regional leagues, so that ordinary players have more opportunities to exchange and display platforms. BenQ E-sports Hall strives to deliver professional players to domestic and international competitions through multi-level competitions in the future, providing a systematic training stage for e-sports enthusiasts to develop their e-sports career. In addition, BenQ E-sports Hall has extended an olive branch to professional e-sports players. In addition to inviting world-class players to participate in the development of e-sports products, e-sports players can also choose to transform into coaches or even venue operations after retirement, contributing to solving the problem of e-sports players eating "youth meals". E-sports hall, a complete ecological place, is undoubtedly a fertile ground for the rapid development of e-sports culture, and also provides new ideas and directions for the upgrading of Internet cafe practitioners.

operating system

1) E-sports venue configuration solution based on multi-level player experience.

BenQ E-sports Hall fully draws lessons from the new trends of major e-sports events and overseas e-sports centers, adopts fashionable and avant-garde space design and decoration scheme, is highly modular and flexible, and creates an e-sports atmosphere. In order to give players an "e-sports experience", BenQ E-sports has been developing e-sports equipment for many years, and invited professional e-sports players and champions to join the R&D team, so that the products can satisfy the user experience to a greater extent. The basic configuration of BenQ E-sports Hall also adheres to the principle of "born for players": 144Hz E-sports display XL2720Z, professional keyboard and mouse, game headphones, high-equipped host, and even e-sports seats, all in order to let e-sports enthusiasts gain the game experience of world-class game scenes in the daily training of BenQ E-sports Hall; In addition to the basic configuration, the e-sports hall also provides a stage area, a situation analysis room and a darkroom area for different players, which provides more targeted training and competition environment for e-sports enthusiasts for different types of games such as PTS and FPS. The supporting water bar solution is also a warm corner of the e-sports hall, so that e-sports enthusiasts can feel the service of the e-sports hall after training and competition. [3]

2) The operation concept of turning the e-sports hall into a social place for players.

For e-sports players, BenQ E-sports Hall is no longer just a place to play games. While providing related basic services, it is also a social place through a series of activities. The integration of online social tools and offline communication platforms makes players and e-sports halls more closely integrated: ① Establish a systematic competition system, and form a multi-level competition system with online and offline libraries throughout the country, making it the first league brand with fixed competitions in China. (2) Assist in establishing the communication mechanism of players' clubs, strengthen the social activities of e-sports players, and even provide opportunities for members to communicate at home and abroad. ③ Self-developed online player social tools and an independent information push and broadcast cloud platform are available to realize the auxiliary system of player and venue management. The "E-sports 2.0 Era" will be based on the E-sports Hall, which consists of e-sports projects and industrial cooperation, e-sports operators and operation and sales, content and media, player teams and fan communities, competitions and certifications. Under the guidance of the concept of "E-sports 2.0", BenQ E-sports Hall has broken the relatively passive operation mode of traditional Internet cafes, and made the E-sports Hall play a subjective role in the whole operation, so that players can actively participate in it and realize their dreams by using the social platform of E-sports Hall.