Introduction to learning tutorial:
1 first of all, we should find a special artistic anatomical map to study.
2. When you know the basic knowledge of human anatomy, you can continue to deepen your understanding of model data.
3. Then, we need to transition from basic anatomical knowledge to modeling and wiring. Here Xiao takes Maya as the research object. Maya modeling uses block surface plus line mode, starting with a block surface and then entering details.
4. If you have a mature understanding of the medical human body, it is difficult to make works that conform to the laws of human body modeling. The modeling of any part of the human body begins with the structure of bone and muscle distribution. The order is from the whole to the part.
5. When making maya model, we should pay attention to the balance and rationality of wiring. The general principle is to minimize triangles. If triangular surfaces are inevitable, they should be hidden in unstretched structures.
6. Connection and structural modeling have laid the foundation for future mapping and animation binding.
7. If you don't have a good grasp of the structure of the model, you can't be well bound and it is difficult to get natural and beautiful movements.
8. Find the key points of body structure when binding.
Maya20 12|