Foreword:
It is estimated that many players feel that the undead are weak.
Although I haven't played for a long time, I have specially sorted out some materials and combined with previous answers, and reached the following conclusions:
This paper will sort out the train of thought from the aspects of the defect of the dead arm, the characteristic mechanism of the dead, and the previous solutions to the dilemma. This is a phased paper, which will be revised according to my understanding in the future. If you think there is any reference, just take a look. If there are any mistakes, please contact me in time and we will sort them out together.
First of all, to say strength, then there must be a standard:
As we all know, this game is a snowball game, but the snowball rate has a fixed upper limit-that is, the weekly capacity, and the formula is as follows:
Unit capacity:
= basic production capacity+extra building production capacity+castle+field supply building+building upgrade reward special effects+heroic skills+extra mechanism+dog excrement luck;
Uncontrollable parts: basic production capacity, additional buildings, castles, dog excrement luck;
Controllable part:
Field supply building: it can be won, but there is a price;
Building upgrade reward special effects: you can choose it, but you have to weigh it. Simply put, the dead don't have this trouble. I blindly choose the lich;
Heroic skills: If you have a housekeeping hero and extra skill points, you can consider it;
Additional mechanisms: there are two kinds, one is the transformation of war damage (such as hospitals and lighthouses); The second is price increase exchange (this is a lot);
The strength of a team depends on its own ability accumulation+heroic skills+magic weapon+unit strength+micro-operation;
Uncontrollable part: magic weapon, unit strength, micro-operation part;
Controllable part:
Self-production capacity accumulation: as mentioned above, and at this level, the role of war damage transformation is greater than pure production capacity;
Heroic skills: your construction;
Micro-operation part: In fact, this threshold depends on the player's own ability to control the situation, subtle but subtle;
Battlefield strength = battlefield continuous output-killing, that is, continuous output spillover. Compared with the two teams, the one with overflow greater than or equal to zero wins;
Battlefield continuous output
= σ (front unit survival time+this unit survival time-/+adjustment factor) * this unit output capacity+σ front unit survival time * this unit output capacity * contact area of range damage unit.
Adjustment coefficient: cutting the target and mocking the target will affect the effective output time;
The essence of special effects such as spells is to reduce their survival time;
To sum up, in a word: Left is king!
The strength of one side depends on the collocation of multiple teams and whether the macro-mechanism of race is conducive to snowballing;
Standing on the level of unit strength and unit ability
Immortals are not so weak, but very weak:
From the point of view of the undead: compared with other races, no treatment means that many units have impaired endurance.
Combat power cannot be maximized, and many undead units also have their own or joint problems:
-Common monsters:
Low-level monster:
Skeletons, Zombies, Ghosts: The number is sufficient, but the single strength is limited, and it is slightly stronger after upgrading, but the existence of war damage mechanism leads to a decline in each time;
Spider, mask: enough strength, but not enough to support the battlefield. As soon as the spider jumps in, it will be shot out like a shell. Although the mask will be resurrected, it is difficult to defeat four hands with two fists. This product has no AOE;;
Advanced monster:
Vampire: The quantity is not enough, the price is not cheap and the intensity is limited. The problem is that there is no AOE Although it can be recovered by blood sucking, it is surrounded. You can't recover much unless you manually make sure you're not surrounded.
Lich: It's really strong. Although the number is not enough, it can make up small skeletons, but it can be stronger as a remote only seedling (bone arch is another point), because it seems to make up small skeletons remotely, but because the number of lich is limited, it can be counted as 12 lich. When you raise your hand, the other team has only 12 little skeletons, less blood and less harassment. ;
The survey is very strange:
Death knights and necromancers are good research units; There is no doubt that these two guys are like bald heads. They are heroes, but their subordinates have failed to live up to expectations.
-Elite monsters:
Bone bow: first of all, as a remote control, it should be treated gently in theory, but it has no ability: under the throne: the exchange ratio with the skeleton is 2: 1, and it must be put on manually, and merged one by one, otherwise it will become something else according to the mechanism of the throne, and it will be thankless to say a word; then
Undead: The data is actually good, and the skills are ok, but the original sin is to walk slowly and the number is limited. As a second-class elite monster, its productivity is not as high as ghosts! And the exchange ratio with skeleton is 2: 1. Although it is a by-product of synthesizing senior elite monsters, its productivity is actually not as high as that of the root ghost!
Root beard ghost: It's actually quite powerful, with its own injury prevention effect, but only 55 points of blood. Unless you can let them cut the back row and go straight to Huanglong with masks, they will slowly climb over, and the skill effect of injury prevention is equal to nothing; Then its production capacity is good, and it will appear as a by-product when converted into a multiple of 3;
Giant Magic Bone: Because the productivity is not as high as that of Fat Man, I haven't tried any special effects on this product, but even if the effect is good, because he has low productivity and is not a unit that can directly produce, what do you expect him to do, but he can't get ahead and can't afford to die? Are you taking him on stage to find love? !
Fat man: As a meat shield, I have to say that fat man is qualified and has enough blood strength and toxicity. My understanding of the effect of poison is that he lives longer than the other person, and the fat man is qualified to cooperate with this skill; But! There is no cure for the undead! Fat people have no battery life! Although the replacement success rate is high, the starting price of this product is so expensive that you still can't afford this unit!
Bury: The skill effect looks good and the layout is good, but you know what? You must exchange the immortal dragon for these goods. Other units will not be overloaded if their combined combat power reaches 24. Only the immortal dragon or the death knight can overload, but this guy's own strength is only stronger than the lich, and it is melee. You can choose the video card, or you can choose the younger sister. I still choose the corn cob.
Death Baboon: Theoretically, it is an elite monster of the undead, with advanced layout. The summoned zombies make it higher than the undead dragons and lich, but unfortunately, its intensity is 36, and the default rule is that twice the intensity can be sacrificed in exchange for the elite monster, so the throne cannot be exchanged for baboons, and it can only be obtained by blood stasis, so it is blind;
Characteristic mechanism of the undead
Now let's talk about the special mechanism of race:
-Soul Tower:
Soul tower has two kinds of energy: red energy and white energy.
Red energy: after the battle, 20% of the total combat power of the killed units will be converted into red energy;
White energy: Consume 1 point of mercury and gain 12 point of white energy;
The units displayed on the Soul Tower are the total number of units that can be obtained by consuming 20~24 red+12~ 18 white every week, including some elite units, which are relatively stable for elite monsters, but they are basically relatively low-level elite monsters;
If you can accumulate red energy 140~ 168 in a week and consume 7~8 points of mercury in a week, then this mechanism can bring you some extra abilities;
Theoretically, it can speed up your snowballing;
However, this mechanism itself is a drag when the start is not very smooth!
Because in reality: the red accumulation of 140~ 168 means that you need to hit 700~840 intensity units, and at the same time, 7~8 mercury means that you have extra resources to support this amount this week after summoning your research unit at home;
The weekly intensity is 700~840, and the red color of not less than 20 o'clock every day means that at least 100 units should be hit every day! The so-called procrastination is the battle damage that you can't escape!
If there is no reasonable mechanism to hedge this part of the war damage, this mechanism is a burden to the undead;
-Throne:
Two functions:
Immortality: It is basically based on intensity conversion, and at the same time, it will reward a part of binding force to the Soul Tower, but it is only equivalent to swiping a credit card, or the kind with high handling fee, which cannot be continuously supplied. The initial investment is basically the battle loss of those wild monsters and the price you bought. You can directly calculate the difference between the cost you paid and the price you bought from the changed unit, without nonsense;
Redeem elite: Consume undead units. This mechanism is calculated according to the unit intensity of sacrifice. Every elite monster has a certain amount of redemption power:
Baboon: This guy is 36, but he seems to be allowed to bury the upper limit of the throne at most. I haven't figured out how to get it out myself, but it's still quite powerful.
Buried person: the strength of this product is 18, but if I don't invest in extreme soldiers, I have never seen this product come out, so it doesn't count, because it is not strong. Oh, by the way, under the rough test, the success rate is 30%, hey ~ ~ ~ tui ~
Fat man: (24 intensity) 12 skeleton, or 8 zombies, or 6 ghosts;
The input-output ratio per hundred times is about 64%. If the fat man fails, it is a combination of roots and immortality, which seems to be 3~4 roots and 1~2 immortality.
Troll skeleton: (12 intensity) 6 skeletons, or 2 zombies;
The input-output ratio per hundred times is about 34%;
Root beard ghost: (6 strength) 3 skeletons, or 1 zombies, you can't get out unless it is a multiple of 3;
I don't want to count every hundred times. This thing, the fat troll on it will become this product if it fails. You should understand it as a by-product, and its productivity is even higher than that of the undead!
Undead: (4 strength) 6 skeletons, or 2 zombies;
Invest about 30% every hundred times, and the productivity is not as high as the roots!
Bone bow: (2 strength) As long as 1 skeleton can come out, but if it fails, there will be nothing, and the success rate is about 50%, and all the extra skeletons are wasted;
Special: If you throw all the units in, you can consume up to 24 units at a time. The calculation method is to see if there are fat people first, and then the combination of the undead can not be produced. At the same time, trolls cannot be produced unless you put them in six.
-the mechanism for the deceased to salvage the body;
In the test, I will tell you when I come to the conclusion, but one thing is certain: if the hero's mana is not enough, then the number of launches of this battle damage conversion mechanism in the early stage is limited, and the snowball can't be rolled in the early stage, and the number of times is limited, which is very low for the combat power;
Combing the characteristics of the cooperation mechanism of undead units;
Basic units (blood sucking and below): not many are strong, and the big ones are not strong;
Advanced units (lich and above): powerful but limited in number, unable to incite snowballs to roll;
Elite foundation (fat and below): except for roots and ghosts, there are not many strong and weak ones;
Elite senior (Burial, Baboon): Baboons are very strong, but you can't get them without getting hurt; The burial is not firm, and the cost is outrageous! ;
Comprehensive production capacity: it is stronger under the condition of controllable war damage and sustainable resources;
Therefore, under such circumstances, only by controlling the war damage and controlling the war damage can we continue to fight. Only by controlling the war damage can we have red power and sustained resource guarantee!
The only way! Is fighting!
Simply predecessors sort out a more fun idea:
Bodyguard flow: according to the description of skills by the seniors in the group, the strength difference between strong teams and heroes is transformed into temporary combat teams for heroes to fight.
To put it bluntly, the power of Bai Piao! Because this is Bai Piao! No need to consume resources! No war damage! And all this only cost you 2500! Call for heroes!
As long as your main force can unconditionally increase its strength, then other forces will have sex!
But this thing has an upper limit, the maximum strength is 200 points at a time, and now it has been cut to 150.
Of course, some bosses will say: necromancer is still good, and his spells are very strong ~ ~ ~
I think it is a personal matter whether a hero is strong or not, and it is a unit matter whether a family is strong or not;
Generally, if a clan is not strong, the answer of high emotional intelligence is: the magic of this clan is quite powerful.
To sum up: the undead are so weak.
But there is always hope. I believe that with the subsequent progress of game development, there will still be relevant mechanism updates.
Even the mechanism outside the race can just supplement the power of the undead;
As a player of the core relics of life, I firmly believe that the undead are immortal!