1. First of all, for the legacy particles, the code in the lower part makes the emitter continue to emit effectively and display the effect when the time scale = 0 stops.
2. Add particle code to Cube 2 in the time scale? =0, the special effects can be played smoothly and normally, and everything else is suspended.
3. Then an empty object is bound with a code that controls particle special effects, which is also unaffected, and the effect of suspension is still suspended.
4. What is the time scale when you click the stop button? =0, stop all or click restart as shown below.