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The secret of victory in tug-of-war
The secret of tug-of-war

Hardware advantage, from a personal point of view, innate quality is important, because one's own strength = one's own strength, one's own weight = the other's resistance, which is a bit like electrochemical concentration difference, but usually they are positively correlated.

Advantages of software, from the group point of view, tug-of-war is to play with two words-cooperation, so don't be individualistic, don't be a hero, rather lack than abuse, say hero, then the commander is the only hero.

Power and command

Starting point: 1: The force that everyone pulls together is similar to our own continuous maximum resultant force-defensive limit force. We all pull, no matter how I jump across the street, I will jump up and down.

Starting point 2: The explosive force under the rhythm of 1 is equal to the instantaneous maximum resultant force of one's own side-the attack limit force, the decisive local potential, the sum of collection space and the sum of time, but it is easy to decay, which is similar to betting. One false move may lose the game.

Combining the above two points, it is easy to form a "defensive counterattack tactic." Unless the strength of both sides is extremely unbalanced, it is entirely possible to win more with less, win the strong with weakness, and win the strong with strength. Strength is reflected by the correct posture, and the load in front must be appropriate (pull the rope with some force first and then pull it)! Then when the muscles are stiff, they exert their strength, but they can't stay stiff, and then they cramp when they are stiff, so they cramp 100%! Take some medicine to stimulate Nm receptor. Good idea, but is it necessary? The most insidious force-squat-pull the rope by weight-fight back before losing!

Command, as the saying goes, birds don't fly without a head, and free play here is tantamount to loose sand. If you don't want to be a headless fly, the rhythm of command is very important. Therefore, usually when you shout "hold on", you can't move together. When you shout "1", you can pull together, and when you shout "2", you can slow down a little, and then "1" and "2" repeat, so you must keep up with the rhythm of the conductor, otherwise 50% of people will do "1" and 50% will. Is it interesting? ! -This is water in disguise!

Rhythm and tactics

Rhythm, posture backward, feeling that you will go back as soon as you step on the accelerator; But don't step on the feet of your own players. If there is, don't relax, quickly land your feet and continue to pull; 45 degrees is the best, but it is generally around 60 degrees. The starting posture is-hold on! The task of the conductor is to find the turning point. The other side pushes me hard and the other side relaxes me. When is the key turning point?

tactics

One-step tactics, pull, one step in place = absolute advantage, when the strength is greater than 1.5: 1, let's leave it to fate;

Two-step tactics, stand+pull, want to promote first, defensive counterattack; x_K}Pf9

Three-step tactics, pull+stand+pull, tease tactics, play tug-of-war, pull if you can't move, and pull if you see a flaw in the other side.

You must have the necessary command to play tactics, otherwise the strong team will become Yuan Shao and the weak team will become Cao Cao, which is very depressing. Bragging before the war is bragging-it's all for nothing!

Clothing and safety

Clothing, because it is not a beauty contest, has two standards, one is loose, the other is imposing, exciting and not embarrassing; But don't be so excited that you don't know East, West, North and South. Just pay attention to the commander. A high-level tug-of-war is actually a contest between two commanders on both sides. In the end, the image of the weak conquering the strong is particularly tall; The friction of shoes is greater, the sand is the most helpless, and the asphalt is fine, which is definitely the place to defend the counterattack tactics. Nailed shoes are good, penetrating, but easy to get hurt, so striped rubber shoes are the best; Clothes and trousers should be loose to avoid a dirty trick at the last minute-squat down-pull the rope with the falling weight!

Safety, tie the rope around your waist = big idiot, because in case of a strong enemy, the rope will go out immediately, and the people behind will be blocked by the people in front. Fierce force will easily make you break like chopsticks. Generally, the waist will flash and the spine will dislocate! -Safety first!

Standing posture standard

First, be strong and then weak, first, shock the other side with super strength, second, respond quickly to orders, which has a direct effect on the other side, and third, the team behind is also very important. After all, the feather on the balance is the decisive force! The force is convenient and the interval is appropriate. It is enough to feel hard and convenient. If it is too crowded, it is easy to hinder the use of force. If it is too sparse, it is easy to change direction, not in a straight line.

Everyone is very active in signing up, and everything is available, except the east wind, the officers who advise like a torrent, and the commanders who stand up and help the fallen building. Come out, don't live up to everyone's enthusiasm for winning glory for the class!