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What is the position of 3D modeling designer?
In the game industry, 3D modeling designers are actually divided into four positions:

3D Character Graphic Designer /3D Scene Graphic Designer, Next Generation Character Graphic Designer, Next Generation Scene Graphic Designer.

1 and what do 3D character graphic designers do?

According to the original designer's idea, 3d figure artists make two-dimensional things in 3D software, and finally get models (3Dmax) and textures (PS). Model is the main frame of an object, and texture is the color and pattern on the frame.

2. What does a 3D scene artist do?

The process of 3D scene artist is basically the same as that of 3D role work: model +UV+ mapping. Production is to make models and maps of buildings, bridges, vehicles, machinery, flowers and trees in the game.

3. What will the next generation of art designers do?

Next Generation Games: "Next Generation Games" refers to games that are more advanced than similar games, that is, "Next Generation Games".

Compared with traditional online games, the next generation online games will integrate the next generation game development technology into online games. By increasing the data volume of models and maps and using the next generation game engine to improve the screen effect of online games, online games can achieve the screen effect of host platform games.

The next generation of production process:

1. Make an intermediate model according to the setting of the two-dimensional original painting; 2. Import ZB for high-die engraving; 3. Expand the low mode (that is, the mode in the game); 4. Spreading ultraviolet rays; 5. Baking (baking the details of the high mold onto the low mold); 6. Draw a map; 7. Adjust in the engine. ?

4. What's the difference between 4.3D graphic designers and the next generation graphic designers?

Traditional 3D hand-drawing, only need to make a low model, with the least number of faces to show the best effect, make a model, divide UV, and draw a map, which is pure hand-drawn light and shadow and structure. The requirements for art designers' artistic skills are higher.

There are two modes in the next era: high mode and low mode. The details of the high mode are pasted on the low mode through the normal map, so that the low mode can simulate the details of the high mode. The map is made up of physical pictures. The accuracy of the model is necessary.

5. How to choose a major that suits you?

1, good art foundation, strong design ability, big brain hole, suitable for learning original paintings;

2. I have a general art foundation and am interested in modeling, but I don't know much about human body structure. I am cheerful, have strong communication skills and a strong sense of teamwork. I'm more suitable for 3D scenes.

3. I have a general art foundation and am interested in modeling, but I know a lot about human body structure. I like to immerse myself in my own world and specialize in technology, which is more suitable for learning 3D characters.

4, the art foundation is general, I like high models and digital sculptures, and I like ultra-realistic artistic expression, which is more suitable for the next generation of majors. The next generation will be the development trend of game art.

If you don't have an art foundation and want to enter the game industry, you have a funny heart and naturally like to move around. 3D action suits you very well.