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Ask the introduction of Feifei game.
I don't know what career you want to play. Let me talk about my experience in the past two years:

Let's talk about various occupations first:

Warrior: Physical warfare and sensitive warfare are common.

First of all, physical warfare: There is no doubt that physical warfare is the thickest (of all professions). At present, flying fighters are monsters who fight with blood vessels in the air in the later stage, because the largest HP is not easy to fill the blood vessels of physical warfare.

Let's talk about sensitive warfare first: the attack power of sensitive warfare is extremely high (I'm afraid the wisdom method is not as good as the attack power of sensitive warfare), and the defense and avoidance of sensitive warfare are very high, so the probability of being hit by monsters is much smaller, and the attack is high and fast, and it is rarely hit by monsters. Therefore, even if there is not as much blood as physical warfare, it seems that playing BB is not necessarily worse than physical warfare.

Finally, there is happeneth: I only have one friend who plays happeneth, and I stopped playing later, and there are not many happenesses in Feifei, so it should not be as good as the first two soldiers.

Remarks: ① What I said above is to add all points to an attribute.

(2) happeneth is sensitive to axe and uses sword. Both axe and sword can be used, but the body can be attacked with axe.

(3) To sum up, the sensitive warfare of soldiers is the most promising (I have a sensitive warfare experience in Baidu Space. You can have a look if necessary (/%d1%ee% de% c8% B2% a9/blog/category/%D3% ce% cf% B7% D6% AE% B7% C9% B7% C9).

Master: the common methods of body intelligence and body intelligence.

The first is the body method: all wizards have a lot of blood. When you fight BB, you can almost fight with the soldiers. In the later stage of the body method, the blood vessels can be basically full, and they will not be emptied like body fighting (of course, some people say that air traffic control is more experienced in fighting monsters, but it is easy to be blasted by monsters in the hole in the later stage)

Then there is the wisdom method: intelligence directly affects the skill effect and attack of the mage. The attack of all-wisdom method can be compared with the sensitive battle in Feifei, but there is too little blood, and it is very dangerous for one person to resist BB. If micro-operation is better, it will lead to strange things and get stuck. That's another matter.

Body method: it has always been controversial to add points to the mage in flying. Some say that wizards can resist BB (especially after 80 BB). Some people say that it is better to directly train all wizards into soldiers. After all, some people say that wizards rely on wisdom. Others say that the wisdom method is too rubbish. There is a posture when BB bursts, but it is also very different when adding points. Some people say that the three-body is 1 wisdom or the four-body is a wisdom. In addition, there are many ideas about body-adding in the early stage and body-adding in the later stage, so it is difficult to come up with the best. I just don't know how to add personal wisdom randomly when I play, and I found it really rubbish, so I didn't try to play physical wisdom again. If you are interested, you can go to Feifei Forum. I hope you don't feel dizzy (Feifei Forum website:/)

Remarks: ① To sum up, I personally think that playing is the first choice of wisdom.

(2) The mage pays the most attention to attributes when fighting monsters. Mages usually use spiral wind splitting as their main skill (because wind is harmful). Hurricanes are used to blow BB on slopes when playing BB.

(3) Soil mines also need to be practiced (both these skills are needed for entering the hole and later BB).

There are two kinds of fire: group attack and poisonous fire. The first one came out with poisonous fire. Come out to attack the fire near level 40. Practice according to personal needs.

⑤ Ice is the earliest one that can't be used, but it is not needed after skill.

Priesthood: an ordinary physical saint and intellectual saint

Body saint: Still bloody. Tough (even if it's just a pair of ordinary 2 diamonds). You can still easily drag 20 mobs to Ken and refine all the equipment. Although bleeding is not a big problem, it is better to take care of them one by one.

Wise sage: Like a mage, intelligence will affect the effect and time of skills. The effect and duration of the auxiliary skills of the wise are incomparable to those of the wise. Even when saving lives, the chances of a wise man's perfect resurrection (that is, to keep the resurrected from losing experience) are much greater. Besides, wise saints can't blame some blood for eating it themselves. It is estimated that a group of strange medicines are absolutely enough to eat, and the wise sage with less blood only needs to eat bread in the later stage. This can save a lot in the early stage (it is not difficult for wise people to find someone to upgrade together. After all, some people still

Remarks: ① To sum up, I think that if you play with saints, you should be a wise saint.

(2) the effect and duration of auxiliary skills: the single-level reinforcement effect prolongs the duration of two-level extension (I don't remember clearly. In short, level one and level two are effect bonus and time bonus, which refers to skill level)

Compare these occupations: you can fight against BB's occupations by yourself: physical warfare, sensitive warfare, manual warfare, physical law, physical saints (it is best to find a helper to pick BB wise saints or help others pick BB wise saints) PK If no one can absolutely compare which occupation is the best, it can be said that there is no best occupation, only the best players.

Tell me something else:

Mining: If you have money, replace the collectors with green mines in Bali and yellow mines in Les. These two mines are more valuable than the other two, and the quality of collectors is directly related to how many mines you can collect (if you kill a spirit beast, the worst collector can only collect about 30, and the best can collect 100).

Tremor: You can donate money in the Alliance Warehouse to upgrade the Alliance. When building an alliance, you also need several kinds of vibrations.

Sometimes festivals need to tremble, so trembling is worth buying and selling.

Activities: Feifei usually holds activities during some festivals to pay attention to Feifei official website (/).

Make money: mine and sell BB, practice JP weapons, sell Feifei, engage in activities and sell mission items. Personally, except for JP weapons, the price of red is 5- 10FFB lower than that of shops, and it sells well. Moreover, people who want JP in mining need a lot of cards, depending on the attributes. Selling 1, level 2 cards, 4 or 6 dice is much more.

Others: Feifei is free. It is said that a new version of Feifei will be released around March this year. At present, Feifei has no card to recharge the game currency, and can only get or buy it in the game.

The BB in Feifei comes out every two hours, and it can be found after maintenance on Thursday.

The flying mine comes out once an hour with BB.

In the shop, there are only two kinds of flying machines: skateboard and broom. Ice crystals, clouds and flying swords are all rewards for previous activities.

After deleting the characters in Feifei, it can't be repaired. After all three roles are established, you can use three warehouses, which are interoperable.

The attribute points in Feifei are automatically obtained after the task is upgraded. Add attribute points according to personal preference. When you change jobs, the attribute points will return to zero. You can add them again, but they will not work.

I haven't been on Feifei for a long time, that's all I think about. If there is anything else you want to know, you can go to official website and official forums where I interviewed, or you can send me a message.

Finally, I wish you a pleasant journey.