2. Create a new material and drag the texture into it.
3. Map the texture connection label -—WorldAligendTexture (equivalent to converting scalar into vector).
4. Then split the image size into three vectors, makefloat3, and spread it on the X plane, so you only need to adjust the size ratio of the X axis, and set the size ratio according to the material mapping ratio, and the YZ axis remains unchanged.
5. Enlarge the adjusted size to the required multiple, and the numerical value can be converted into parameters, which is convenient for adjustment on the sample ball.