I have been playing Grand Theft Auto V's 5 "GTA5 Online Mode 1200 hours, and I often see newcomers who are ignorant of online mode, don't know how to play and don't know where to start. So did I at first. I want to share my understanding and thinking about online mode, hoping to give some inspiration to players who don't know how to start online mode at present.
First of all, in my opinion, the online mode is nothing more than three processes: 1. Make money; 2. Use the earned money to unlock everything you want (robbery tasks, vehicles, arms, clothing, upgrades and other production materials/game experiences); 3. Experience what you unlocked or make more money with the unlocked means of production (positive feedback). Among them, things unlocked by point 2 can often give positive feedback to points 1 and 3. For example, if you unlock some robberies, you can make a lot of money by doing these robberies, so you can buy/unlock more things, or if you buy a great vehicle, you will be more efficient when you pull goods to make money later, or if you buy a good gun, you will be more comfortable in the task. This process of putting into production again after production-profit-scale expansion is quite capitalist.
Online mode is too open, and new players often don't know what to do. My suggestion is to make money first anyway, and only when you have money can you grow stronger. The fastest way for newcomers to make money is to join the tasks opened by old players and get dividends. Because the old players unlock the tasks that can make a lot of money through the second point, and the new players don't have these means of production, the unlocking costs are generally quite expensive (doomsday robbery facilities, casino robbery game halls, killer whales on the island, Franklin's errand office, etc.). ), and often millions, which is unaffordable for newcomers. After accumulating a certain amount of funds, I will buy myself some means of production, and then I won't have to make money by tasks all the time.
The cheapest means of production for newcomers is the apartment. Although the income of old robbers is not high, and besides Quanfu Bank, it needs four people to form a team, it is a very good choice for newcomers who have no means of production and no robbery experience. Old robbery embodies the essence of various tasks in online mode, and several large-scale robbery processes made by dlc can be epitomized in old robbery, which is very helpful for training skills and familiarizing with processes.
For Meng Xin, a lone wolf who has no means of production, he may not want to join other people's tasks or find no one at the moment. He can find some jobs that a single person can do in esc (the income is not high, even higher than winning one in the casino) and do nbao 4682/" & gt;; Treasure hunting can also give you hundreds of thousands of start-up funds, but it is still recommended to pay dividends quickly. With the first batch of means of production, you will have a better foundation by yourself. So far (March 2022), the best means of production is the killer whale (robbing the island), which can fly solo and earn the highest income per unit time, and is the ultimate money-making machine. Secondly, I think it's a firm (contract) or a solo flight. You can get 100w after the vip contract is completed, and you can brush it repeatedly. Ordinary small contracts can also get 7-8w at a time (I thought that when the ceo of Liver pulled the goods from the vehicle warehouse, he sold the car without knocking or touching, and the net income was only 8w). Newcomers can save money by targeting these assets.
Talking about dividends, the skills of newcomers are criticized by some old players, but I think this is in line with the law. No one is very skilled from the beginning, novices try more, as long as they don't deliberately become a cancer and destroy the game experience. After the newcomers have saved enough money, my suggestion is to buy something that can be strengthened first, and then choose some flashy money-burning toys. To strengthen yourself, you should choose something practical and inexpensive, such as the skull horse (armored version). 99% bulletproof performance can reduce the difficulty of most tasks. I think it's best to choose an assault rifle with a good handle. Sudden changes can handle all basic firearms, such as carbines or special carbines, military rifles and so on. It can be upgraded, and the main output weapon does not need to be connected, so it can also play a greater role in the rubbing task.
Let's talk about another cliche: brushing money. As we discussed just now, the core gameplay of online mode is a process of making money-unlocking-experiencing/providing feedback when making money next time. In other words, the fun of online mode is that I think 1. This is a process of finally releasing what I love by making money. It provides positive feedback to itself in the next production after unlocking, 3. Experience unlocking. If you spend money, first of all, fun 1 naturally disappears, so it's too easy to get money, while fun 2, if you are still in the mood to continue to put into production after spending money, may still be fun 2, but I think most people spend money just to not carry out production activities, so I still seriously doubt whether fun 2 can be realized, and finally only fun 3: experience, and when you get tired of playing with the toys you bought a few times, I think the online mode is probably my career. Newcomers should get off to a much better start now, and I don't have the same benefits as the original crime novice package. I still hope that newcomers will not spend money for the fun this game can bring you.