Recently, due to the crash and file damage caused by WIN7' s anti-jamming function, it is finally difficult to open the original player's 6-star file, modify the PES jersey and fight in the Premier League. At present, in less than one and a half seasons, only some players over the age of 27 have been sold, except Qingshui, palmieri and Duffy. So far, no players have been introduced, and they have risen to the third place in the second division. At present, 17 games ranked seventh in the Premier League, and they were all in the English Football Association Cup.
First of all: I used the English original +WECNV 1.0 patch+1.02 patch, and I typed 1.02 instead of using the so-called coverage cracked version.
At the earliest, the German version did have AI exceptions. At that time, I was so anxious that I almost fell off the handle, but now when I am in ML, I am very calm in the face of computer defense and infiltration attacks in the middle.
You are not mistaken. There is no need to cross the bottom, there is no absolute gap and there is no long-term investment. I play in the middle because I think the goal achieved by this cooperation is the most fulfilling. Occasionally, I can kick the wall to cooperate, and the feeling of scoring at that moment is really cool. Then I also explained that I am not very good at micromanipulation. Without absolute speed and body, I can't pass a few players.
So I think my level is either a master or an ordinary player.
Here, I want to combine real football. I think the shock that this game can bring to the majority of players is because the feel and feeling of this game is close to real football from the beginning. I haven't watched the ball for many years, and the match-fixing was too fierce for a while. I basically don't watch the league. Sometimes I watch the World Cup and the Champions League occasionally, so I don't take the real game as an example, but my own experience of playing football in high school and college. In fact, I felt it carefully.
For the convenience of explanation later, let me explain the situation in advance. I liked football very much when I was a child, but I couldn't play it. I have always been a guest goalkeeper on the court, and I can't control the ball under my feet. After I was in high school, my best friend often practiced playing football. He has a national second-class athlete's license, and he seems to have played municipal competitions in junior high school. Whether he is bragging or not, he has a solid foundation anyway. So, he taught me to play football. I ran 50 meters for 6.9 seconds in high school, and my body was flexible, so he trained me to be a right wing. He taught me from the most basic pass, from arc pass to 20-40 meters long pass, and then taught me to shoot. As for dribbling and passing, people who have played the ball should have some feelings. When your sense of the ball is not so good, the speed of the ball can't be very fast at all, so at first I was basically an honest assistant. Until later, I became familiar with the sense of the ball, and I could occasionally step on my bike to be a Marseille roundabout and other passers-by. It feels a bit like green.
Okay, that's enough nonsense. Let's get down to business. This is the first time to post, I hope everyone can communicate with each other and give more opinions.
First, basic preparation
1. About the position of players
I have to mention this. I was shocked when I first saw the registered location of the 20 12 live generation. My first reaction was, is it necessary to divide it so finely, even the left and right positions? But you have to think about it. Since KONAMI has booked so many people, I think there must be his reasons. So when you deploy the formation, if you want a player in a certain position to attack or defend, his position and his position.
Here, for example, I only use three midfield positions: front waist, middle avant-garde and back waist. Specifically, you can carefully consider the function of position, so as to set the position for the players. All explanations are aimed at the usual time of positional warfare, excluding fast break.
First of all, if it is the front waist, then when attacking, the front waist will go deep into the restricted area to be a guest striker, but it will often come out to meet the pass. When defending, it will be about 25-30 meters away from the goal.
Then there is the middle avant-garde, who lingers outside the restricted area when attacking and rarely enters the restricted area. When defending, he usually builds the first line of defense at the front of the restricted area of his own goal and in front of the central defender.
Finally, the lower back, rarely go forward to the restricted area. Generally, the front is only about 30-40 meters away from the opponent's goal. When defending, it corresponds to the function of the lower back. Defending a free man, if the central defender assists in setting the ball, the lower back must be the position of the central defender. If the opponent makes a quick side attack, the lower back is usually the first to run over, which is basically the first line of defense.
These three positions are the most obvious to me. For example, the center and shadow striker can only be felt when defending. Regardless of chasing this P card, the basic center rarely runs back and basically stands near the middle circle. I remember reading a post that Rooney ran back to break the ball because of chasing this P card.
2. About game deployment
I used to play in the grass, so I won't talk about the past. This generation has four preset tactics, so one operation you must master is to switch among the four preset tactics during the game. The specific operation is: select key+long pass key.
When the preset tactics are turned on, there will be nine options, so I won't talk about the formation. Tactics are divided into many preset tactics, such as long pass, ball control and so on, which affect the following points. If none of them can satisfy you, then you can choose the number of points you need with the ordinary type.
Generally speaking, I think it will be used for long pass, ball control, defensive counterattack, full attack and full defense. As for what tactics to play, it depends on your offensive habits and the current situation. As a player with 1 1, you are actually a head coach, so you need to study a set of your own tactical deployment. This way, when you play, you won't complain that your players are out of position. After all, your settings tell 1 1 how to play football.
As for the following seven items, you can refer to the explanation in the game, and I will explain the key points one by one.
Teammate support: Generally speaking, this value is 12, which is good, both offensive and defensive, and a little offensive, used for opening.
Scope of support: I have no feeling about this. I recommend 12. As if there is no one around, there will be distant players running over.
Cross transposition: This setting is the position of your players on the field. Generally like 12. When most of your players are high-value players, don't you want them to play their own characteristics? If you don't want to change the position of the player you set, please lower this option. Then they will never run around again, just where they should be.
Offensive style: This affects the winger. Some people say that they always like to pull the edge, to be in the middle, to be low. If the sidewalk always likes not to pull the edge in the middle, it should be raised. Generally, I like players to pull a little bit to the side, but not too far away, so I usually put it at 8.
Surrounding: As the name implies, it is suggested to raise the price, and the minimum price should not be lower than 15.
Defense: this is also very clear. If the defensive line is too high, it is easy for people to pass the ball behind the big gap. If it is too low, defending long shots is also a problem. 14 suggested passing the ball.
Distance: I've never understood it. It's usually 12. Some experts say that distance is the defensive distance, and the tightness in 1 1. For details, please refer to 1 1 (the tightness setting is detailed).
After that, there are two points to pay attention to. One is that it is suggested to open offside in tactical assistance. Sometimes it needs to be opened manually. The operation is to select the key+the key you set. I set it on the short pass, because this setting is the fastest for defense. Offside is an instant thing, so sometimes it must be fast.
Set-pieces to set up offensive players, and it is recommended to choose central defenders. Such a central defender will take part in the header of the corner kick. I started this time, and most corner kicks were headed by central defenders.
3. About the value of players
Compared with previous works, the values of this generation have changed. In fact, it's still those values, but this generation, like offense, defense and will, feels like a loser no longer. I wonder if I feel like an emperor.
Of course, the higher the value, the better, but I think there are several values that are particularly important. It is some values that ML buyers want to see, which greatly affects the feel.
For detailed Chinese explanation, you can enter editing mode, edit players and view Chinese translation in the ability value setting. Here I only explain some values that need to be seen.
Attack: attack the point, what are you looking at? Look at this.
Defense: What do you look at when defending your position and position? Look at this. With a good card position, there is a good broken position.
Accuracy of dribbling: The feeling of dribbling depends entirely on it. In the front line, including the winger and the center forward, you must be above 80, otherwise your chances of losing the ball will increase. The feel will also drop.
Control the ball: This is very important. You will understand after reading the Chinese explanation. It feels better to be above 83. I remember that the original player's ettori was 83, and I feel much better, so I think it's 83 here, but the minimum should not be lower than 80.
Dribble speed: I think besides the limit speed of the defender, it is enough to look at the speed. After all, dribbling speed is very important. The higher this value, the better. Needless to say.
Body balance: From 20 1 1, I finally paid attention to this value, even ranked first, because everyone knows the physical confrontation of 20 1 1, so I don't need to say it, so the higher the better. Otherwise, if the opponent sticks to you, you will trip and not lose the ball. And there may be a gap when running, but it can't be squeezed in, which leads to a waste of a good straight plug.
Foot strength: many people say that they are soft. You can only say that you will not shoot, regardless of this value. More than 80 is recommended. If you shoot accurately, you can't be soft Strike, midfield and even set-pieces assist striker central defender, which means that anyone who is likely to shoot must look at this value.
4. About fake action
I rarely used fake movements before. I remember that the most used fake action in the past was the fake action in Live 6, which can pass a fake action of computer team 1. Now many fake actions are of great use. I think you only need to master three fake moves.
Fake shot: You've seen how to use a computer with a single knife. You can use it like this.
Change the hitting direction: this is equivalent to a magical trick, which is very easy to use. You must master it. If you can't press it well, you can continue to set a fake action in it, just set the fake action left and right, and cancel it all up and down to prevent the wrong press. This fake action is easy to get rid of when you take the ball. If you catch up with the person behind you, it will soon stick to you and increase the appreciation.
Around Marseille: Why this? Because it is very effective to use it at the right time. I once used this to play two defenders+goalkeepers near the baseline, forming an empty net.
5. About skill cards and hidden attributes
Personally, I prefer P card to play ML and S card to play BL. Some P cards do add hidden attributes, such as P4 Green Fast Horse, which I think has a speed bonus. The same value, with or without this card is different.
Since the memory modifier appeared in pes20 1 1, some tool makers have discovered the existence of hidden attributes, which is why you made an identical one according to Messi Ronaldo, but it feels different when using it. Therefore, the use of demons in youth training is still different from that of the original players.
Summary:
In fact, this generation of KONAMI has clearly expressed his ideas. I feel that it is the development trend of strategic football, which means that it gives players a tactical thinking space, so as to truly achieve strategic football, instead of being invincible when used well by one person as before, because football is 1 1 personal sport after all, and it depends on teamwork, so if you want to play football,
Because every detail determines your player's performance on the court, sometimes it's not your player's immobility or inexplicable movement, but your setting. At the beginning, when I was playing, I also found that the players stood still and didn't know how to run forward. When I noticed these details and changed the tactical deployment, I found different changes. So if you want to enjoy it, you should do the preliminary work first.
For tactical deployment, as long as it is set once, it is completely ok, so it will not take too much time.
Second, defensive articles
I was going to write an article on attack first, but after all, defense is a headache for everyone, so I thought about it and talked about defense first.
Before talking about defense, I don't know if you have noticed such a thing as an offensive and defensive level, which is a colored vertical line composed of squares next to tactics. The change operation is to select the key +R 1 or the key +R2, that is, 5 squares. The higher you go, the more inclined you are to attack and the more inclined you are to defend. When you tend to attack, when you get the ball on your own, many players will go up and assist.
Before talking about games, let me mention my feelings of playing football in reality. When I learned to attack, I was able to attack with ease, but my friends always yelled at me on the court because of my defense problems. Later, I found that when I was defending, I always let others pass me when I changed direction. To be honest, the reality feels that defense is actually quite difficult. When you step out, the opponent can pass you with a simple line change, but you don't move because the opponent is dribbling. Later, I asked my friend how to defend myself. Later, my friend told me a simple sentence. As long as you are with the people. My friend is playing in the back, so I have been observing how he defends as a so-called defensive free man. It turns out that he only keeps up with others when defending, but everyone must ask, how can we break the ball without stopping? Our football is definitely not up to the professional level, so whenever my friend steals the ball on the court, most of them stretch their feet at the moment when the other side passes the ball, or predict the broken foot in an instant. Even these two steals ensure that they will not be missed or thrown away by the other side because of foot problems during running. Basically, he seldom goes out on his own initiative unless he is sure.
So back in the game, it is impossible to keep it so perfect in the game, so what needs to be done? In fact, careful observation of the computer can already be clear. The key is to assist defense and seal the passing route.
Is there always someone who thinks that the ball you pass is always passed to the opposing player? In fact, that's where the computer stands on your passing route, so it will lead you to pass the ball to your opponent.
In fact, the simplest auxiliary defense method is □+R2+×, where one player blocks the route of the computer and the other player grabs the ball. Of course, this method can't solve all the defensive problems.
First of all, I really don't know the usage of R3 and what the principle is. I haven't tried it myself, so I only rely on □ +×, R2+×+□, and hold □ to manually cooperate with R 1 or R2 to move. These three defense methods can solve computer attacks.
Before I talk about my three usages, I want to talk a little about everyone's mentality when defending. Live football, we play football, so football has attack and defense. It is impossible for you to throw the ball back and continue to attack without letting AI hold it for a long time. That's not football. Don't be too anxious when defending. I don't know if you have ever played the monkey walking game, that is, everyone forms a circle and one person grabs the ball in the middle. If you go straight, the opponent passes the ball or pulls it horizontally, you can't get the ball, so I feel that KONAMI has weakened the previous defense mode of R 1+×, and players need to use different defense methods in different situations. Think about it. In the past, each generation of live-action works was too easy in defense, which made players feel that they could only defend AI in one way.
Then, combined with reality, the defensive way to return to the game is not to be impatient with people. You can grab the ball at your opponent's half, hold down X or hold down□+X, and if you can grab it, fight back immediately. It doesn't matter if you can't get it. After all, backcourt defense is the main event.
Let's talk about it a little bit in combination with the actual situation. If the opponent is on the wing, your full-back and full-back are there at half-time, you can defend at will, but make sure your full-back doesn't run away. If your full-back hasn't come back after being intercepted, be decisive, R 1+□+×. The purpose of this is not to give the opponent a chance to pass the last defender and slow down the opponent's attack speed. If you stall AI's attack in the middle of half-time, when all your defenders come back, most AI will return, because there is really no one in front of him, so at the moment of breaking the ball, as long as you stall AI's frontcourt players to push the ball, it is victory. When AI returns to defense, the defender who returns to defense will also have a certain chance to break AI's pass during running, which is the first step of defense.
Immediately after AI got the ball in midfield, the front line moved forward, and most of your defenders returned to defense. At this time, I selectively use □ +× or press □ to manually match R 1 or R2 according to the position on the field. The former means that our defensive players are in an excellent position, and there is no gap and exposure. The latter means that we are exposed, or your goal is to defend the dribbler, which will cause gap exposure. Another is to stand on the route that AI may pass. There are many options at this time, but it must be noted that the player you transfer to grab the ball can't be a man-to-man, and it can't be that once the player leaves his current position, his opponent will directly insert it. Once you show a gap to AI, AI is ruthlessly inserted. Generally, even if other guards chase it, they still can't catch it. You can only pray that it doesn't hit or jump out, or you just watch AI dive and hit an empty net. So don't worry, observe carefully, and then mobilize the players. However, □ can be pressed all the time, which determines that the player closest to the ball is not controlled by the player.
Slowly retreat to the front of the penalty area, it may be that your full-back made up for the gap in the middle-back, or when you made a mistake in grabbing the ball, it may be that the AI ? ? split caused a big gap. At this time, you don't need to do anything. Hold down □ and then use R 1 to control the players to run straight to the baseline. If you chase the ball, it must be on the AI side when you catch it. It won't block the passing route or get stuck. So go straight to the bottom line, in order to seal the passing route and card position for the first time. There are two situations at this time, passing the ball and continuing to take the ball to the penalty area. If AI is playing football, there is no way out. If AI passes the ball, it depends on where you stand. If you continue to take the ball to the penalty area, hold down R2+□+× and seize the opportunity to release R2. You can basically grab it. Practice more. Generally, most AI will choose to pass the ball when they are taken to the small restricted area, and they must grab it before he passes the ball, otherwise they will score in nine cases out of ten.
Another situation is that your defender defends in the penalty area and the midfielder defends in the middle. When AI wants to take a long shot, you usually press R2+×+□. At this time, you must decisively let go of R2 and let two players go up and grab it. Even if you don't grab it, you may fall to the ground and block the shooting route.
There is also a special situation, that is, when a defender defends two offensive players, most of them usually appear in midfield at this time. Don't think about anything, hold it down and wait for their players to come back. On the other hand, R2 or R2 is not used to control the player in front of the dribbler. If Ai passes the ball, the player can run to the defensive position, generally not too close to the opposing player, nor too far away. This requires more practice, which is considered as defensive experience. So the position at this time is very important.
There are two more points to mention. One is defensive value. The higher the defense value, the better the position. R2+× released at the right time, the higher the interception rate, or the player who just grabbed the AI ball and turned around. Then there is the passing route. I wonder if I feel the emperor again. The other is that no matter whether it is single-handedly or nobody, I feel that this generation can't control the goalkeeper. Sometimes, let them play freely.
Summary:
Don't be too impatient, focus on the card position and passing route, don't show it to others, don't lose your position, follow people and seize the opportunity to get away.
Third, offensive articles.
In fact, everyone has their own set of ideas about attack. Here I mainly talk about shooting and single knife. As for the style of play, I feel that not many people, like me, simply suffer from playing the middle of the 442 diamond midfield football. It's a good way to attack, but I still prefer to pour my feet and then pour my feet until I see a sudden gap in AI.
Regarding shooting, I always see that some people think shooting is soft. I seldom feel this way, probably because I never shoot with players who have no footwork. Even the original team, Odas and Sinner, have good footwork. If you hit the door in the air, it's very powerful, but it's not accurate. It depends on your personal habits. If you want to play the power of shooting, you only need to pay attention to a few points, provided that the player's foot strength can reach 80, and it doesn't matter if one or two points are missing, 77 will feel a little weak. First of all, POSE is important for the players' habitual feet, which does not need to be explained. Then there is the direction the player faces, and whether there is any interference from the defensive player when shooting. This generation of pierrot district is really strong, but few people have long-distance lottery cards. In fact, this is even a hint. If you shoot like this, even if you don't have this card, you can raise a ball vigorously, but it doesn't have such a big arc. For example, the right foot is dominant and the attack direction is correct. When the players are facing right, right and down, they can exert their strength without disturbing the players. It is best to be in the restricted area when facing down. I haven't filmed outside the restricted area yet. I think the goalpost should be out of bounds even if it is not on the goal. When the direction is the upper right, if most of them are throwing arches, pushing a low flat ball in the lower left corner of the small restricted area is also a bit strong. If you want to rub the arc with your instep, then you will turn out of bounds. In other directions, few players throw their thighs into the door, and their strength can be imagined. If you think about how you stand in that position in reality and fantasize about how to shoot it, you should know. There is also a way to hit the door with your back to the goal, sometimes you can hit it hard. It depends on the quality of the players. Therefore, in shooting, you basically have a good direction, and it is no problem to hit hard. You can practice in training and shoot a few more times.
About one-on-one hit, I have to spit out my experience again. In reality, I think the most difficult thing is to be alone, which is also related to psychology. It's a pity that you can't get in. Besides, the average goalkeeper attacks from a sealed angle. In reality, few goalkeepers can no longer be amateurs, and few goalkeepers fight with you. Basically, they are all in the front position. In this case, you have no choice but to drill your crotch or give it to him. However, in reality, single knife is the best way to enter. There are several methods, mainly referring to the position of dribbler and goalkeeper and the angle of goal. First of all, if the player with the ball is in the middle of the goal and the goalkeeper is in the middle of the goal, at this time, when the player's habitual foot is right and the attack direction is right, you only need to face the lower right of the player when running, and basically you can enter. Inclined single knife generally depends on the position of the goalkeeper. If the angle is only near the near angle or the far angle, then you can directly hit the door without adjusting the direction. This is the way to knock on the door by adjusting the angle, and then cooperate with the fake action. It's best to use the false shot and Marseille detour, but it's best to stay close to the door, otherwise he won't fall to the ground and the star goalkeeper won't be deceived by your false shot. If you don't cheat the false shot, it's not good to play in the general position again, and it's hard to score. Go to BL if you want to practice solo. If you run well, AI will give you a straight plug. Even if you shoot 60+, your foot strength is 60+, which will not affect your single-handed practice. I was trained by BL.
Write at the end:
After coding all night, I finally finished coding. I wrote for five hours, much longer than I expected. Otherwise, I have slept for a long time, and I have been unable to stay up late for more than ten years. Otherwise, I won't finish it tonight. Now my back is sore and backache. Everyone thought it was good after reading it. You may know many of them, but there are also many new people in the forum, and there are some details. If my understanding is wrong, I hope you will correct me and I will correct it. The purpose of writing this strategy is also to make all players who love the scene have more fun.