Planning scheme of safety knowledge competition in colleges and universities 1 1. Preface to the activity
Campus safety has always been a hot issue of concern to all sectors of society. Campus safety is closely related to every teacher, student, parent and society. It is directly related to whether students can grow up safely and healthily, and to the happiness and social stability of thousands of families in Qian Qian, Qian Qian. In view of this, the Student Volunteer Service Center of Qufu Normal University held a school-wide campus safety knowledge contest to increase students' knowledge of campus safety and promote the construction of a harmonious campus.
Second, the purpose of the activity
Accidental injuries not only cause a large number of disabilities and premature deaths, but also consume huge medical expenses and weaken national productivity; It not only brings pain and misfortune to children and families, but also causes great losses and burdens to society, government and schools. In order to reduce or avoid unnecessary injuries and losses of students, strengthen students' mastery of campus safety knowledge, and promote the construction of a harmonious campus, the Fire Department of the Student Service Center of Qufu Normal University held a campus safety knowledge contest.
Third, the activity time
The rematch will be held on Wednesday, xx, xx.
The final time is tentatively scheduled for Saturday, xx, xx, XX.
Fourth, the venue
Place of rematch: xx classroom of xx Normal University.
Final location: lecture hall of library.
Verb (abbreviation for verb) target audience
Students of xx Normal University.
Activity preparation of intransitive verbs
1. Hold a meeting of the presidium and distribute the notice to all departments.
2. Set up a registration office at the north gate of the school.
3. Arrange the preliminary examination room according to the number of applicants.
4. Select the finalists and group them randomly.
5. Contact the host and the judges present.
Seven. Activity rule
1. The preliminary contest will be held in the form of written test, and the top 32 players with written test scores will advance to the final.
2.32 finalists were randomly divided into 8 teams to participate in the finals. The final form is debate, which is divided into compulsory questions, multiple-choice questions and challenge questions. The challenge questions are randomly selected by the on-site judges according to the questionnaire, and the judges score on the spot.
Eight. Activity flow and preliminary planning
The written test of the players is organized in a unified way, and the test papers are diversified.
1, the host speaks and announces the start of the game.
2. Introduce guests and team members.
3. The game begins.
4, interspersed with programs in the game.
5. Review and score.
6. The host announced the result of the competition.
7. Guests present awards and take photos.
8. The host announced the end of the game.
9. The guests leave.
10, clean up the stadium.
Nine. Award settings
According to individual achievements and group achievements, select the first prize team, the second prize team and the third prize team; One organization award and one performance award; Several outstanding organization awards.
Planning scheme of college students' safety knowledge contest 2 I. Purpose of the activity:
In order to respond to the theme activities of the College Party Committee, comprehensively improve students' learning quality and professional quality, strengthen students' understanding of the College, further enrich campus cultural life, promote the construction of study style, and create a strong learning atmosphere, the "School Discipline and Rules Knowledge Competition" was specially launched.
Second, the organizer:
He' nan institute of technology economic and trade department
Three. Organizer:
Student Union of Department of Economics and Trade
Fourth, the competition time:
20xx65438+February 1-4.
Verb (short for verb) Location:
6J 10 1
Participants of intransitive verbs:
All students of the Department of Economics and Trade
Seven. Entry requirements:
1. The competition is based on majors. Each major will send a monitor and a communist youth league secretary as professional leaders, with four students.
2. The contest adopts the form of on-site question and answer, and the contents of the test questions are all from the student handbook of Henan Polytechnic University.
3. Self-discipline department and learning department are responsible for the design of test questions.
All members of the student union are responsible for the competition.
Eight, the competition process:
1, each team has its own style (introduce the names and slogans of each team in this group, 3 minutes).
2. The first round of required questions.
Each group draws lots to decide a series of questions they must answer. Each set of questions includes 5 questions, and if you answer one question correctly, you will get 10, and if you answer one question incorrectly, you will not be penalized. In this round of competition, each team has a chance to ask the team think tank for help (30 seconds). Participants can choose to accept the answers or tips of the person being asked for help, or they can choose to answer the questions themselves.
3, the second round of answering questions.
This round of questions includes true or false questions and multiple-choice questions. After the moderator has finished reading the questions, each team will start to answer the questions first, with 10 points for one correct answer, and no points will be deducted for one wrong answer. This round * * * counts 15 questions, and the time for answering each question should not exceed 10 second.
[Backup link: risk score. In this round of competition, each team has only two chances to score the questions, and the scoring scores are 10, 15, 20, 25 and 30 respectively. If the answer is correct, the corresponding score will be deducted. The answer time cannot exceed 15 seconds. ]
4. Live interaction.
The audience rushed to answer, and gave a beautiful small gift for answering a question correctly.
5. The third round of case analysis questions.
This round is a must. By analyzing the case, give your own views and determine the answer. This round will be graded by the judges' teachers, out of 60 points, * * * 1 question. The answer time is no more than 5 minutes.
6. If there is a draw at this time, the on-site judges will add questions to grab the answer, and the correct answer will be added with 10.
Note: 1) Eight teams from the professional group and eight teams from the non-professional group were selected in the preliminary round to enter the semi-finals.
2) Each team will send four people to form their own think tank and sit under the stage.
3) Teams that violate the rules for three times in the contest will be disqualified.
4) If the host gives the question for ten seconds and there is no team to answer it first, then the next question will be entered, but the topic of answering first is still 15.
Nine, award setting:
Taking the major as a unit, we won excellent organization award 1 each, excellent team 1 each and several individual awards through the competition, and awarded honorary certificates and related prizes.
Planning Scheme of College Safety Knowledge Competition 3 The 3rd Intangible Cultural Heritage Knowledge Competition of Beijing Union University in 20xx was jointly sponsored by the Academic Affairs Office of Beijing Union University, the Comprehensive Experimental Teaching Center of Applied Arts, the College of Applied Arts and Sciences and the Institute of Cultural Heritage of Beijing Union University. In order to cooperate with this competition, the College of Applied Arts and Sciences of Beijing Union University and the Institute of Cultural Heritage of Beijing Union University jointly set up a special organizing committee, which is responsible for the publicity, organization and post-award work of the competition.
I. Purpose of the competition
In order to improve the comprehensive quality of our students, cultivate innovative spirit, promote the construction of our campus culture, spread the basic knowledge of intangible cultural heritage, pay attention to the hot issues of intangible cultural heritage protection and inheritance, sort out the relevant national policies and regulations, and enhance the enthusiasm of college students to participate in the protection of intangible cultural heritage, it is decided to hold the third Beijing Union University Intangible Cultural Heritage Knowledge Competition (hereinafter referred to as the "Competition").
Second, the theme and content of the competition
Competition theme: intangible cultural heritage and its on-site inheritance;
Main contents:
Basic theory of intangible cultural heritage (concept, classification system, subject orientation);
The present situation and problems of the protection and inheritance of intangible cultural heritage in China;
Hot issues in the field of intangible cultural heritage in China;
Successful experience of foreign intangible cultural heritage protection;
The value and present situation of the inheritors of intangible cultural heritage
Third, the entry conditions
1. The contestants in this competition are all undergraduates.
2. Students participate in the competition in their personal capacity and voluntarily register, regardless of their major.
Fourth, the way of organization
1. This competition is divided into two parts: the preliminary contest (written test) and the semi-final contest (on-site answer and case analysis). Add the preliminary results (50%) and the semi-final results (50%) to get the final competition results, and determine the final winner according to the ranking of the results.
2. Please fill in the receipt of the registration form and send it to ldfyjs@buu, edu and cn. After the statistics of the organizing Committee, the preliminary written test will be organized. The deadline for registration is 20xx May 13.
3. Form of preliminary competition: All participating students complete the designated written test paper (closed book). A written test score of 75 or above is excellent, and the top 30 scores automatically enter the retest.
4. Form of rematch:
(1) On-site question and answer on intangible cultural heritage knowledge;
(2) Case analysis of specific intangible cultural heritage projects;
3 experts ask questions.
The specific arrangements for the rematch will be announced separately.
Verb (abbreviation for verb) Competition time:
Initial test: 9: 00 am-10: 30 am on May 9th, 20xx;
Second interview: 9: 00 am on June 20xx-11(Cultural Heritage Day).
Six, the award ceremony procedures:
The award ceremony is scheduled for June 20xx 1 1 day (the specific time will be adjusted according to the time of leading guests).
1, awarding guests
School leaders and some non-legacy protection experts will be invited to attend the award ceremony, and some non-genetic inheritors will also be invited to perform.
2. Award setting
There are 5 first prizes, 5 second prizes 15, 3 third prizes 15 and 30 commemorative prizes in the competition.
Note: The awards are arranged from high to low according to the score of the answer sheet. Prizes are provided by the academic affairs office of the school and the Youth League Committee.
3. Expert lectures
According to the theme of 20xx Cultural Heritage Day, experts are invited to give lectures on the protection and inheritance of intangible cultural heritage.
Seven, award-winning support:
Winners will have priority to participate in the graduate forum organized by the Institute of Cultural Heritage of Beijing Union University.
Eight. Competition contact:
Nine, media support:
Beijing Education TV Station, Beijing People's Broadcasting Station, I Love Competition Network, 172 Campus Activity Network, Guangming Daily, China Culture News, Beijing Evening News, China Culture Media Network, China Social Science Network, China Cultural Relics Network, etc.
Planning scheme of safety knowledge competition in colleges and universities 4 I. Activity background:
The annual "May 25th" is coming. With "Smile, Little Love and Little Success" as the core content, we vigorously publicize college students' mental health knowledge, and our college organized "mental health knowledge" popularization activities in the form of psychological knowledge competition in the whole school.
Second, the significance of the activity:
Enrich college students' after-school life, popularize mental health knowledge, broaden their knowledge, enhance their understanding and concern about psychology, and improve their comprehensive quality. Help college students to establish mental health awareness, optimize their psychological quality, enhance their psychological adjustment ability and adaptability to social life, and prevent and alleviate psychological problems.
Third, the theme of the event:
"Solve your doubts and establish a good attitude."
Four. Competition overview:
The competition is divided into two parts: the preliminary written test, which is held simultaneously at the headquarters and Yuzhong campus. The six teams with high scores entered the final, which was divided into four parts and was held in the mock trial of law school.
Verb (abbreviation of verb) I-word duration
Preliminary time: 7: 00 pm on Saturday, May 12.
Final time: May 25th (Friday) at 7 pm.
Location of intransitive verbs
Preliminary competition: public teaching buildings 302 and 304; Final: law school mock trial.
Seven. Activity promotion
A propaganda:
/kloc-set up a stall at the first Muslim gate on April 24, 2000, and conducted a large-scale mental health test.
2. Put up a poster on the publicity column on the first floor of the present teaching.
3. There was a booth in front of Qianhala for two days, and two exhibition boards were put.
(1) There are large posters and banners on the wall of the Muslim canteen.
(2) Prepare about 60 "micro-expression" pictures, which will be explained by students majoring in psychology to those watching.
4, the second stage of publicity:
(1) Interesting questions related to psychology are posted on the pre-Muslim propaganda network, and former students can answer them with questions.
Eight, the game preparation
Prepare competition supplies before May 1, including banners, written test papers, final test questions (paper version and electronic version, one ppt version, ppt version for the competition), host, host words, introduction of teams and leaders, microphone, stereo, mixer, water for guests, bees, marker, A4 paper, scorekeeper, colored paper and plug. VCR, contact classroom, venue layout, PPT countdown, manual grading, certificate, trophy, certificate, answering machine, six notebooks for the final, video psychological drama, stage psychological drama and cultural programs.
Nine, competition process planning:
(a), the preliminary process:
The initial test of Yuzhong campus will be held in public teaching buildings 302 and 304, and the written test will also be held at the same time, and 8 players from each college will participate; Written test time 1 hour; Take the average score of 8 players as the preliminary results of each college, and the top 6 colleges will advance to the final; The competition is absolutely fair, just and open. The college that finally advanced to the finals sent three students to team up for the finals.
(2), the final process:
Relatives and friends of the audience enter the venue 30 minutes in advance, and players enter the venue 20 minutes in advance.
1, go
The host makes an opening speech, and then introduces the guests present and the participating teams (after introducing one team, the team calls its slogan and then introduces the next team).
2. The host reads out the rules of the game.
The rules of the game will be read by the host. After the host reads out the rules, players can ask questions.
Step 3 start the game
The basic score of each team is 100.
Level 1: Determined to win (required questions) 10 minutes
Rules: Required questions * *15, each question is ten points, * * * is the same as the answer, and each question is limited to 10 second. Players will also display the question board at the same time. If you answer correctly, you will get extra points, and if you answer incorrectly, you will not get points deducted. The topic is designed as a simple multiple-choice question.
Level 2: Landing on the beach for 20min.
Rules: There are ***20 questions in this session, 15 simple questions, 5 moderately difficult questions, multiple-choice questions, and each question scores 10, and the answer is terminated. After the host starts to look at the questions, he can answer them first. If the answer is wrong, other teams can continue to answer first. Answer twice without results, the question is invalid, the correct answer is scored, and the wrong answer is not deducted.
The third level: eyeing (watching the video answer) for 25min.
Rules: Play a video (about 5 minutes long), then give the player 5 minutes to list the psychological problems of the protagonist in the play, and then the psychology teacher will grade it. The score range is 10, 20, 30, 40, 50, 60. Ask several psychology teachers to grade the corresponding teams, and then one teacher will comment.
Literary program 15 minutes
The Ministry of Literature and Art produced a music program related to psychology, which included both singing and dancing. ..
Level 4: quick talk (true or false) 15 minutes
Rules: This session is a quick judgment question, and players are required to answer questions within a certain period of time. Players only need to judge "yes" or "no", and each team has 1 minute. If the judgment is correct, they will get corresponding scores. 10 for each question, and no points will be deducted for wrong answers.
Audience interaction in midfield [psychodrama] for 25 minutes
Rule: This year, the Ministry of Literature and Art will produce a psychological drama. After the psychological drama, the host will ask questions, and the students who answer the questions will be rewarded (the prize is to be determined). Then the judges and teachers will make a comprehensive analysis, and the psychology teacher will give you a psychological counseling in this link.
Level 5: Risk acceleration (trap question) for 20min.
Rules: *** 18 questions in this issue, and 10, 20, and 40 each have 6 questions. If the answer is correct, the corresponding score will be deducted and the answer will start from the question with low score. If the answer is correct, you can choose whether to continue. If the answer is wrong, you will be deducted and stop answering. There will be six types of questions to choose from, and you don't have to stick to one type of questions (the longest waiting time for each type of questions is 30, 20, 10 seconds respectively).
If there is a tie between the four levels, enter the fifth level.
The sixth level: one stroke decides the outcome
* The first scheme: if there is a draw, draw lots to select a team for "fate control", that is, the team has the right to choose its own answer and the answer of the other team. If it answers correctly, the other team will be eliminated; if it answers incorrectly, the other team will be promoted and eliminated. If you choose the other side to answer questions, the other side answers correctly, and the other side is promoted to team elimination. If the other team answers incorrectly, our team will advance.
* Scheme 2: Guanzhong prepares three questions with scores of 10, 20 and 30 respectively. Respondents draw questions without knowing the score in advance, and three teams draw questions at the same time. After the answer, the score will be notified, and the correct answer will be deducted.
There are three difficult questions in this link, multiple-choice questions, and there is luck. The host should explain in advance)
At the end of the game, the host will read out the scores of each team, announce the top three, and then the guests will issue corresponding honorary certificates and trophies.
5. The host announced the end of the game.
X. export
The staff organized an orderly exit.
Planning Scheme of Safety Knowledge Competition in Colleges and Universities 5 In order to implement the Guiding Outline of Safety Education in Primary and Secondary Schools issued by the Ministry of Education and the spirit of provincial and municipal documents on strengthening safety education for primary and secondary school students, and further strengthen safety knowledge education for primary and secondary school students, Anhua County Education Bureau decided to hold a safety knowledge learning competition for primary and secondary school students throughout the county, taking the form of first preliminary contest and then semi-final. The preliminary contest will be held by each school, and then three contestants will be selected in June 5438+065438+ 10. In order to cooperate with the smooth development of county bureau activities, our school has formulated the following preliminary plan.
I. Organizational structure
Team leader: xx deputy team leader: xx team member: class teacher.
Second, the content of the competition
According to the proposition of "Guiding Outline of Public Safety Education in Primary and Secondary Schools" by the Ministry of Education, and according to "Reading Book of Safety Knowledge Education for Primary and Secondary School Students", the simple insurance knowledge was sampled and tested.
Third, the competition method
1. Participants: three contestants in each class from grade one to grade six.
2. Entry form: written test, with a total score of 100.
3. Participating groups: Senior One and Senior Two are a group, Senior Three and Senior Four are a group, and Senior Five and Senior Six are a group.
Fourth, the time and place of the competition
165438+ 10. On October 5th, a written test was conducted in the multi-functional classroom of the school.
Verb (short for verb) excitation
Each group has 3 first prizes, 4 second prizes and 5 third prizes. According to the total number of class participants, each group selected two outstanding class collectives, and gave spiritual rewards to the award-winning students and class schools. Students who win the first prize will represent the school in the county safety knowledge competition.
Planning scheme of college students' safety knowledge contest 6 I. Activity background
After entering junior year, students' learning rhythm is getting more and more tense, and the class has not held group activities for a long time. In order to improve the class vitality, adjust the students' tense learning rhythm and welcome our new members, the class decided to launch this encyclopedia knowledge contest.
Second, the purpose of the activity
I hope to use this encyclopedia knowledge to adjust students' learning rhythm, improve class vitality and enhance class cohesion.
Third, the activity time:
(tentative)
Four. Location:
Five x syndrome
Verb (abbreviation of verb) activity flow
Preliminary preparation
1, props: influence equipment, post-it notes, cartons, timers,
2. Venue layout: The class committee will arrange the venue layout and players' seats in advance, and finish the layout before 6: 30.
This class consists of four teams.
4. Arrange marking personnel in advance.
Detailed rules and procedures of the competition
Sixth, the competition topic
(1) Required questions (multiple choice questions)
1, problem design: the content of the problem comes from encyclopedic knowledge, which can be used to design entertainment, sports, practical things, science and technology, etc.
Answering rules: each round of answering questions is answered by the representatives of each team, and the players of the same team can make up the answers during the period.
Time limit: the moderator will answer the question within 15 seconds after reading it.
2. Scoring standard: the basic score of each team is 1, plus 1 for correct answers, and no extra points or points will be deducted for wrong answers or abstentions.
The host announced the scores of each team.
(II) Risk Issues (List)
1, question design: all questions are divided into 3 points, 5 points and 8 points according to the difficulty. There are only two options for each score.
2. Answering rules: Each team will send a representative to draw lots, and each team will answer the questions in turn according to the lottery number, and each team will answer once.
3. Time limit: the moderator will answer questions after 15 seconds.
4. Scoring standard: add the corresponding score to the correct answer, and deduct the corresponding score if the answer is wrong or not.
(3) Relaxation topic (music topic): In this session, the staff will play several songs for each group (students can also sing for them), and the performers of each group will choose songs according to the songs they play.
Rules of the game: add ten points to each song if it is right, and no points will be deducted if it is wrong (you can see the lyrics on the screen).
(4) Questions from the audience (Q&A)
In order to enliven the atmosphere of the stadium, during the competition, the host will ask questions and the audience will raise their hands to answer questions. Those who answer correctly will receive a beautiful gift.
(5), you play with me.
Rules of the game: two people in each team draw lots to choose alternate words (the order of drawing lots is selected according to the previous scores). A person uses words made by a person who teaches by example, but he can't mention any word in the words. If it appears, it is regarded as a failure of the question, and the other party is responsible for guessing idioms, adding 2 points correctly. Each group has 2 minutes to answer questions.
(6) Thinking about problems (you can combine what you have learned in class, such as linear algebra and English marketing)
1, Question Design: This session is mainly about thinking about questions and selecting questions in turn according to the cumulative score of answers.
2. Answer method: After each team draws lots to ask questions, the host gives five minutes to think freely and prepare to answer, and then each team selects a representative to explain their views.
3. Answer rules: From the moment the host announces the answer, the audience will not discuss, and each team will take turns to explain their views for 3 minutes.
4. Scoring standard: 5 points for clear argument; Express clearly 5 points; Thinking about innovation 5 points; The comprehensive performance is 5 points, and the total score consists of the above four parts.
5. After the answer is completed, the jury will give points; The host announced the scores of each team.
(7) Additional questions (multiple choice questions)
1. Design purpose: If two or more scores are the same, you can decide the winner through additional questions.
2. Question design: multiple-choice questions are the mainstay, and each team has only one opportunity to answer questions.
3. Answering rules: teams with the same scores answer questions, the host asks questions, and each team chooses representatives to answer questions.
4. Scoring standard: add 1 point for answering a question correctly, and do not add points or deduct points for answering a question incorrectly or abstaining.
The host announced the scores of each team.
Planning scheme of safety knowledge competition in colleges and universities 7 I. Activity background:
Modern society pays more and more attention to the comprehensive quality of college students, and major universities and employers pay more and more attention to the comprehensive quality of college students when actively cultivating and hiring talents. What contemporary college students lack most is social practice, social understanding and social experience. As the main body of comprehensive quality requirements, college students should actively respond, take the initiative to improve their comprehensive quality, and actively make due contributions to school development and national modernization.
However, the deteriorating environment and world-wide problems such as population, resources, diseases and economy always remind people that the green home on which we live is facing a series of serious problems. Therefore, on the eve of the 43rd Earth Day, the Student Union of the School of Public Administration responded to the call of the Student Science and Technology Work Office of Shijiazhuang University of Economics and the Student Science and Technology Association, and held the theme activity "Play the Earth"-a large-scale popular science knowledge contest on Earth Day.
This activity mainly adopts the way of entertaining and simulating global travel, so that all participating teams can form different tour groups in person and travel around the world on seven continents and four oceans by answering questions. By answering the outstanding ecological and environmental problems faced by all continents and oceans, we can personally feel the environmental problems faced by the world in a relaxed and pleasant atmosphere, so as to appeal to more students to participate in the team of "protecting the earth and caring for the same home of mankind". At the same time, as contemporary college students, we should join hands, understand the efforts and efforts of different environmental protection organizations bit by bit with our own practical actions, protect our planet, start from the small things around us, make joint efforts to protect the homeland on which human beings depend, and make joint efforts for the green earth's tomorrow.
Second, the purpose of the activity:
In order to improve college students' awareness of environmental protection, let them know the problems faced by the earth, the home on which human beings depend, and let low carbon become a way of life. In order to make contemporary college students realize that the activities of protecting the earth should be persistent, starting from the side, starting from you and me, actively caring for the environment, building a green and harmonious campus, and learning to decorate the environment and beautify the campus with practical actions. At the same time, in order to increase college students' understanding of Earth Day, let more people know about Earth Day, and let everyone realize that we should do some practical things with people around us, cherish food, save water and electricity, travel by bus, and protect and cherish the earth resources on which we depend.
As long as we take a small step, we can make our campus and earth home greener, more beautiful and more harmonious through the practical actions of each of us.
Third, the theme of the activity: take care of the earth yourself.
Four. Activity time: April 2, xx1,June 14:
Verb (abbreviation of verb) Location: Academic lecture hall of the library
6. Instructor: Miao Fang
Seven. Planning Department: Innovation and Practice Department of Student Union of School of Public Administration.
8. Target audience: all the students of Shijiazhuang Institute of Economics.
9. Guest: Ms. Miao Fang, member of the Presidium of the Student Science and Technology Association of our school, and head of the student science and technology associations of secondary colleges.
X. activity flow:
1, players sign in; Guests and audience are in place; Play background music, ppt
2, the host opening remarks
3. The moderator read out the rules of this knowledge contest (see below for details).
4. The knowledge contest officially started.
(1) Each team chooses one person to draw lots to decide the order of answering questions;
(2) Choose one person from each group to participate in the "Perfect Group Tour" link;
(3) Half-time performance interacts with the audience;
(4) After the interactive game is over, the "Luxury Single Tour" link will be conducted;
(5) Insert entertainment programs in the hot stage of the competition (this link depends on the time, and it will be cancelled if the time is tight);
(6) Continue the competition according to the rules of knowledge competition;
(7) At the end of the answering session, the staff will calculate the competition results according to the principle of passing the number of stops, and the guests will speak and award prizes;