I. Theme of the event: Encyclopedia Knowledge Storm Competition
Second, the purpose of the activity: expand students' knowledge and tap students' enthusiasm for loving and using knowledge.
In order to enrich the campus cultural life of college students, guide them to pay attention to the society, expand their knowledge, enrich themselves, motivate themselves and enhance the spirit of teamwork, the Students' Union of Economics and Management College hereby applies for hosting the "Knowledge Storm" competition. The activities involve professional knowledge, historical knowledge, daily life knowledge, two-part allegorical sayings, lantern riddles and so on. At the same time, this invitational tournament will also provide a stage for students to show themselves, select a group of players with high comprehensive quality, and fully display the elegance of contemporary college students.
Three. Time and place of activity:
Time and place of preliminaries:
Time and place of the rematch:
Final time and place:
Four. Participants: all students of the Department of Economic Management.
Verb (abbreviation of verb) registration time:
Registration method: the participating members go to the monitor of each class, and then the monitor will be handed over to the members of the student union (see the back)
Activity process of intransitive verbs:
Preliminary arrangement:
Specific process:
(1) Answer the host's questions and try to answer them quickly. The types of questions are divided into compulsory questions and scramble questions. Select the top 8 players to enter the semi-finals.
(2) Conduct a quick answer session. When the host reads the questions and some contestants know the answers, they will stand up as quickly as possible and get the right to answer them. There are 15 questions in the quick test.
(3) Conduct mandatory questions. Each team leader draws out a set of mandatory questions. After reading the questions, the moderator will answer them within 30 seconds. There are 20 questions in each group.
Arrangements for the rematch:
The rematch is mainly a written test. A group of 120 questions, the type of questions (70 multiple-choice questions, 50 true-false questions, 20% of which are professional questions). 120 is divided into four parts, which are completed by four players through consultation. You can't discuss it in the process of solving problems, and you can finish it in 30 minutes. The top four were selected to enter the semi-finals.
Final arrangement:
(1) The final is dominated by games and questions and answers, and each team is basically divided into 100 points.
(2) Before the activity, the guests speak, and the finalists introduce themselves and perform a talent show (talent show can send one or two players to perform on stage, but it is best to perform together. )
(3) Quick answer: When the host reads the question and the contestants know the answer, they will immediately puncture the balloon around them, and then the representative has the right to answer. +10 points for correct answers, and no points will be deducted for wrong answers. There are always 20 questions.
(4) Lucky Partner Problem: Each group takes turns to play, in which two players (A and B) need to face the audience. When PPT plays what A and B need to describe, the other two players (C and D) turn their backs on the audience and cover their eyes. When this link officially begins, A and B know the answer and prompt each other through body language (C and D). If c and d meet the requirements,
(5) Interactive questions from the audience:
(1) prize-winning link. Pass the ball with music. When the music stops, six spectators with balloons will have a chance to answer questions. The content of the game is as follows
A. Tie the little red flag to your feet, and at the same time, hold it in your hand. Then when the music starts, the host will immediately give the order of "left hand and right foot, right hand and right foot …", and the audience will raise their hands and feet at the same time. If the operations do not match the password of the host, they will be deleted. The remaining two teams will become the winning teams, and the audience of the winning team will receive rich prizes.
B. The host reads the topic (the topic type can be lantern riddles, IQ questions, and two-part allegorical sayings). The audience who raises their hands the fastest will stand up and answer, and there will be a prize if they answer correctly.
(The audience always sends out six prizes in the interactive session. )
(6) thrilling required questions:
A. After the moderator has read the questions, the contestants must answer within a limited time, with 20 points for correct answers and 10 for wrong answers.
B, it can be 550 (if you remove the two wrong options, if you finally get the wrong answer, then the wrong answer will get 10. You can ask the audience at the scene to answer questions, or you can ask any of your relatives and friends to help you answer questions. 20 points right, 550 points wrong 10. You can ask the audience to answer questions, and everyone can make a phone call. ) Each group has about 8 questions.
(8) Announce the results: while waiting for the results, perform talent shows of students' union members, such as sketches and singing. Or consider inviting clubs to perform.
Seven. Event guests:
Preliminary competition: relevant personnel of the Student Union of the Department of Economics and Management.
Rematch: Student Union staff.
Finals: Invite 3-5 teachers, department chairs,
First prize: group certificate and certificate 1 sheet +4 photo frames+group photo+notebook.
Second prize: a group certificate and certificate+entertainment magazines and celebrity books.
Third prize: group certificate and certificate+a notebook.
Best performance award: 4 people (decided by the judges) certificate and certificate+exquisite gift.
Eight, the arrangement of prizes:
Certificates and certificates, notebooks, entertainment magazines and celebrity books, 4 photo frames and exquisite gifts.
Nine. Budget: 300 yuan
Remarks:
(1) During the morning reading period, members of the student union used the morning reading time to promote to the X level of the Department of Economics and Management from 0 1 to 08.
(2) at the same time in,,, publicity.
(three) for all members of the Department of Economics and Management, with the class as the main body and the group as the unit (each group should have a name), each group has 4 members, and each small class should have a group to participate.
(IV) Registration Contact: xxx
Party history knowledge contest activity plan
I. Purpose of the activity:
In order to broaden students' horizons, promote students' independent expansion of learning scope, explore talents in all aspects while improving their cultural literacy, and comprehensively enhance their personal abilities, the 7th Student Union of Pharmaceutical College, on the basis of inheriting and carrying forward the fine tradition of Boya Culture Festival, actively innovated and enterprising, and specially launched the "Learning the Sea Knowledge Competition" with knowledge as the mainstay and talents as the supplement. The purpose of this competition is to serve students wholeheartedly, and to further build brand cultural activities on the campus of Pharmaceutical College!
Two. Activity time: February 6-mid-February, 20xx, 65438+February.
Three. Location: to be determined
Fourth, the form of activities: individuals (mainly xx, xx, xx students).
Verb (short for verb) activity:
This competition is divided into three parts: preliminary, semi-final and final. Details are as follows:
(1) preliminaries:
1, time: 20xx65438+February 6th.
2. Location: 2204
3. Methods: Take written examination as the selection method (the examination questions are related professional knowledge).
(Note: 5 people were selected from each class of Grade 05 and 06, and 10 people were selected from each class of Grade xx to enter the preliminary round. )
4. Specific arrangements:
(1) 20xx65438+February 6th, the preliminary round will be held;
(2) On the evening of February 6th, 65438+20xx, marking papers and determining that 40 people will enter the semi-finals;
(3) 20xx1February 7, the list of people who entered the semi-finals was publicized.
(2) rematch:
1, time: 20xx65438+February 10.
2. Venue: Lobby on the second and third floors of Shizhen Building.
3. Methods: Talent show is the selection method.
(Note: The content of talent show is not limited, such as singing, dancing, poetry reading, cross talk, sketch, musical instrument performance, painting, etc. Participants can show their talents with relatives and friends, and the number of relatives and friends is unlimited. )
4. Specific arrangements:
(1) 20xx65438+February 10 for the rematch;
(2) On the night of 20xx65438+February 10, it is determined that 15 people will enter the finals;
(3) Announce the shortlist 3) 20xx65438+February 1 1.
(3) Finals:
1, preparation before the game:
(1) 20xx65438+February 1 1, 15 Those who entered the finals were called to hold a small meeting to announce matters related to the finals;
(2) On the evening of 20xx65438+February12 —— 20xx65438+February 14, invite art students to train the finalists in talent performance;
(3) The first rehearsal was held on the evening of 3)20xx 12;
(4) The second rehearsal will be held in the evening of 4) 20xx65438+February 65438+July.
2. Arrangements during the competition:
(1) Time: 20xx65438+February 18.
(2) Location: to be determined
(3) Specific links:
1) opening dance;
2) The host introduces the guests, teachers and judges present and announces the start of the competition;
3) The first link: the required link-sailing;
① Topic scope: Chinese medicine and related professional knowledge.
② Activity rules:
In this session, 15 finalists played at the same time and were divided into three groups: xx, xx and xx. Knowledge of traditional Chinese medicine * * *, 15 people answer questions at the same time, and then display the questions; The relevant professional knowledge is divided into three gradients, and each grade answers the questions separately, but the total number of answers is the same (for example, the xx-level professional questions are displayed on the blackboard only after the 05-level students answer the questions at the same time, and so on), and each person needs to answer five more questions (2 * * * answers and 3 professional questions). In the process of answering questions, players will stick a small flower in front of their desks when they answer a question correctly (the small flower has been placed on each desk by the staff). It was finally determined that 9 people entered the second link.
(Note: The topic type will be explained by the moderator when the topic is proposed. Please listen to the first question, the topic is * * * Answer the question. Please listen to the second question, the topic is 05-level professional problems. And so on. (3) Scoring rules: 20 points will be added for a correct answer, and no points will be deducted for a wrong answer.
(Note: If there is an equal score, try one more question; If all the answers are correct, or all the answers are wrong, keep trying again, and so on. )
④ Estimated time: 25 minutes.
4) the second link: grab the answer link-who is competing with the front;
① topic scope: encyclopedic knowledge
② Activity rules:
There will be 5- 10 rounds in this session. After the host gives the question and announces the start, the players answer first, and the first one gets the opportunity to answer. If the answer is wrong, the host will announce the correct answer, and then proceed to the next round. Whoever answers in advance will lose the qualification to answer this round. In the process of answering questions, players will stick a small flower in front of their desks when they answer a question correctly (the small flower has been placed on each desk by the staff, and the small flower in the compulsory and competitive answering session is different). Finally, six people were determined to enter the third link.
(3) Scoring rules: add 10 to a correct answer, and do not deduct points for a wrong answer.
(Note: If there is an equal score, try one more question; If all the answers are correct, or all the answers are wrong, keep trying again, and so on. )
④ Estimated time:10-15 minutes.
5) The third link: the comprehensive assessment link-learning and tuning.
(Note: In the third session, the scoreboard was put on the stage after the first player showed his talent, and only the scores of the six players who entered the third session were displayed on the scoreboard. )
(1) Topic scope: Chinese medicine and related professional knowledge; Encyclopedia knowledge.
② Activity rules:
In this session, the players compete one after another in order. First of all, players or players with relatives and friends will show their talents. After the talent show, the contestants don't leave the scene, but ask and answer one-on-one with the host. In the question-and-answer process, three sets of questions consistent with the player's major (each set contains 10) are provided for the player to choose from. If a player answers a wrong question, the game will be terminated immediately, and the maximum answer is 10. In the process of answering questions, players are invited to ask friends and relatives (limited to one) to answer and get rid of a wrong answer for help twice, and each question is limited to one chance for help.
③ Scoring rules:
Talent show out of 50 points;
In the answering session, you will get 10 points for each correct question (if you get all 10 questions correctly, you will get 200 points).
④ Estimated time: about 70 minutes.
6) cultural programs;
7) Simple award ceremony;
8) The teacher will comment on this competition.
3. Post-match summary:
(1) Organize the written materials and summarize this activity in the form of written materials;
(2) Organize the picture materials and summarize this activity in the form of a photo collection.
Sixth, the award setting:
In this competition, * * * has: first prize 1 name, 2 second prizes, 3 third prizes and 9 excellent prizes.
Seven. Capital budget: see attached table.
Eight. Expected effect:
Through the development of this activity, we can promote the construction of study style, enable students to prepare for the final exam in a relaxed and happy rhythm, consolidate what they have learned and establish a solid professional thought. Broaden students' horizons and make them actively expand their knowledge level and knowledge structure. While promoting the construction of study style and creating a strong learning atmosphere, we will build a platform for pharmaceutical college students to fully display their talents, enhance their all-round ability and promote their various accomplishments. And on the basis of serving students wholeheartedly, we will establish a good image of the seventh student union of Pharmaceutical College in the whole school and further create a fine campus cultural activity of Pharmaceutical College!