First, domestic animation started relatively late, focusing on animation production, animation editing, animation types and other aspects of technology and creation, slower than foreign times!
Second, domestic animation is mixed, and because of the first reason, China's early animation is mainly from the perspective of junior high school students and primary school students, but comics are not limited by this condition, and the early development is mixed, which leads to the slow development of animation.
Thirdly, there are not many classic domestic animation works, and the early animation is just animation. The animation that grew up after 80s and 90s can only be described as a "moving painting" now, which is not the point. The key is that there is no sequel to the special series. Most or almost all of the works of the past three generations (post-75, post-80 and post-90) have a life span of only a few months to two years, and then they are gradually forgotten by the audience.
Fourthly, the domestic animation market has not been fully developed, or the development of foreign animation is not yet mature. This problem focuses on many problems that appear at the same time when animation develops to the youth market and the adult market, such as operation problems, work review problems, series continuation problems and so on. For example, the Quidditch series of the year before last was quite exciting, but due to the indefinite delay of operation problems, it caused infinite regret to countless fans. Give another example of the most successful animation series "Detective Conan in My Heart" abroad. The contrast between this series and domestic contemporary animation is self-evident, and there are too many differences in animation characteristics, animation production, plot creation, market operation and so on!
In short, from animation to animation from paper to screen, the domestic animation market is not only a beat away from foreign markets, but also the culture, market and national conditions are self-evident.