For example:
Cheat the musketeers-get a rifleman
Deception adds 5 Musketeers-gains 5 Marines
Deception adds 5 musketeers, Blue Blue gets 5 marines, deception adds light cavalry -(PS you want troops without spaces)
Cheat Bryan, a five-fold archer, into getting five archers (PS Bryan is the name of the player, write your own name or other names).
Added a complete fortress. -Get a complete fortress.
Cheat to add a new fortress-get an unfinished fortress
Deception adds a new city green-green gets a new city.
Fake death and blow up selected troops or buildings.
The cheating display is turned on on the map.
Cheating reveals turning off the map and returning to black.
Cheating is-choose your own players.
For example:
Deception is blue-change control blue
Deceive BeBrian-become a controlling Brian (PS BRIAN is the name of the player, and play the name of yourself or other players).
Deceiving Blue Allies-Alliance with Blue
Deceive peace Brian-Brian cease fire
Deception war, green and green war.
Deceive humans or computer control
For example:
Deceive human blue-players become control blue.
Deceive computer green-computer becomes control green.
Deceive everyone-players control all countries.
Deceive all computers-computers become the control of all countries.
Cheat the winning player to win.
Cheating wins, yellow players win.
Cheat the player and lose.
Cheating and losing are for nothing. Players lose.
Deceive resources to obtain resources
For example:
Cheat resource food +500- players get 500 food.
Cheat resource wood -200- players don't have 200 pieces of wood.
Cheat all resources+1000- all resources+1000.
Cheat red resource wood+100- red players get 100 wood.
It is recommended to start teaching tasks from the beginning. Ron's teaching task is to teach alone 1 pair 1. The purpose of the mission is a lesson from the beginning of empire development to the final occupation of enemy cities. The game operation is a bit like the synthesis of EE and AOC, including:
(1) There are only five farmlands in each city (excluding those with civilization bonus), which will not be exhausted like the century empire;
(2) Metal is collected where there are mountains, and wood is of course in the Woods, but these two resources will be limited by the number of workers working here, depending on the size of mountains and Woods. For example, if there are 6-8 trees to build a logging yard here, only 5-6 workers can collect them; If there is a big tree, there can be 10 workers;
(3) In the army, there are arms similar to EE, but RON is not obvious. Ex heavy infantry is lighter than infantry and light cavalry. Light infantry, Gong Bing, etc.
(4) In diplomacy, as long as you are strong, the computer will sometimes humbly offer you your resources as a tribute to ask for peace, but if you are weak, the computer will ask you for something cheaply, otherwise it will go to war. I think Ron's diplomacy is quite exciting;
(5) The most important thing is that if you want to fight a protracted war, you must own a large area of land at the beginning of the game, otherwise you can exploit oil in the industrial age, because you can't exploit it outside the territory. Important tanks! ! ! ! V2 rocket car! ! ! , the plane! ! ! , missile combat ship! ! ! (Shore bombs are super strong, blood is thick-"favorite"), even [nuclear] missiles (about 1000 oil)! ! ! Don't even think about it Oil has been so important since the 20th century (no wonder America wants to attack Iraq, the fourth largest oil producer in the world-digression! ! )
(6) Rare resources: take as much as possible, ex "horse" can reduce the cost of the horse army (how important! ! ! Because the upgrade of heavy cavalry is tanks! ! ! ! ! ! ), how can you give it to others, so when you see rare resources, let businessmen take it quickly.
RON upgrade process suggested by the novice of The Rise of the Country;
Because RON's structure is extremely huge and complicated, and because it is my first time to come into contact with this vast masterpiece, I would like to make a special exposure here to shorten the time for beginners to get started.
It is suggested that no matter which country in 18 is used, the standard starting way should be to develop the level of civil subjects first, expand the city scale, and then strengthen the internal affairs. It should be noted that there is a white number in the upper left corner of the screen, indicating that players can get the maximum value of various resources every 30 seconds. If the player gets seven games at the beginning, he can get 7 * 10+ 10 every 30 seconds.
Library technology controls the upgrading of the times. At first, only two technologies needed to be developed in ancient times, and then every four technologies could be upgraded to the next era.
The R&D process of library science and technology is as follows: civil research, commerce, upgrading the classical era, military research, commerce, science, civil research, military research, upgrading the middle ages.
The experience of the game "The Rise of the Country";
1, the maximum population seems to be 250; I have at most 290 people in the game.
2. With the design of the sphere of influence, all military buildings can only be built within the sphere of influence (so the situation of AOC or AOM stealing covers disappeared before), and the location of building economic and cultural buildings is also restricted;
3. Only after the library develops citizen technology can more town centers be built. One more town center can be built in each era, and the location of the cover is also limited, but most of them can be built as long as the terrain is empty;
4. Economic buildings must be built around the town center. The more buildings near the town center, the town center will automatically upgrade to a medium-sized town center or even a large town, and of course there will be more functions (but I didn't pay close attention to it, only knowing that villagers will collect more food and wood);
5. There is more knowledge and oil in the resources, and knowledge will automatically increase after the construction of colleges and production scholars, and oil is a resource that only appeared in the industrial age;
6. Unlike AOC or AOM, gold is collected by villagers, but from rare resources and trade convoys on the map. These convoys walk back and forth between towns to obtain gold, and the limit of the number of convoys depends on the number of town centers;
7. Rare resources are distributed at random positions on various maps and have many additional functions, which are very similar to the artifacts of AOM. However, the collection method is to send merchants in the city to collect at the resource office. When other countries see it, they can also collect or even attack your merchants. In addition to increasing your resource collection, rare resources may also reduce the cost of scientific research and development, or some unique functions;
8. Besides rare resources, you can also find some wealth on the map. If you see buildings similar to ancient ruins on the map, you can get resources by sending people to explore them.
9. There is no limit to the number of resources on the map, that is, wood cannot be cut down, iron ore in the mountains can be mined indefinitely, and oil can be used, and farmland will not be exhausted;
10, arms upgrade trend: infantry will eventually evolve into long-range attack arms with machine guns, cavalry will eventually become tanks ... armored vehicles ... Gong Bing was later abolished, but there was an extra firefighter;
1 1, the naval gunboat will eventually be upgraded to an aircraft carrier;
12. If the enemy's building is abandoned (withdrawn) by the enemy, our soldiers can occupy it and become our building;
13, the castle can produce spies and generals, spies can check the activities of enemy soldiers and civilians, and can bribe a single enemy unit to form their own army. The general seems unable to attack directly, but there are many skills available;
14, if there are too many soldiers, it seems that copying will become more expensive, and the later the technology develops, the cheaper it will be, but it will be more expensive if it develops in the next era;
15, cavalry units are one unit, and infantry units are usually three units (that is, when you give birth to an infantry, you run out of three, and those three account for a population, and they will also act together when you control the troops);
16, a resource collection field usually has a limit on the number of collectors;
17, the role of the temple, only science and technology can develop (some medical technology), some injured soldiers seem to bleed to death slowly if they don't care, and most buildings can be stationed for blood exchange;
18, after some special buildings are completed, they usually have the function of accelerating the output of resources, and some buildings will automatically produce soldiers without resources (terracotta warriors and horses will continue to produce free infantry);
Rush law in the rise of the country
RON designed the concept of boundary, so it is impossible to do pre-rush like AOX series or other RTS. However, because BHG still claims that Ron is an RTS game, it can still be rushed, but the method is different from other RTS. To this end, BHG has designed several countries for RUSH. After several weeks of intensive fighting, the author thinks that three countries are most suitable for Rush, namely Mongolia, Aztec and Japan. The following are introduced respectively:
I Mongolia:
Mongolia's guardian force is nomadism, and building stables and sending horse bows is the biggest nemesis for villagers and other economic productive forces. Plus, it can shoot while walking, and hanging a villager with three arrows is simply the dream of turtle players. Another feature of Mongolia is that food can be collected in the territory, so there is no need to cultivate and there is no shortage of food, that is, wood can be saved, making it possible to rush through the Magong Expressway in Mongolia. Because the horse bow built a stable and sent it to three teams after the research and development of the second-level military merit, only one team was sent if it was not developed. Therefore, it is suggested that players who want to rush at super high speed can develop business first and then the military merit and then the second-level military merit, and immediately upgrade the classical era, quickly build a double stable and dig out the horse bows of six teams to kill their opponents' homes. At this time, there are at most two cities in the opponent's home. Find out the opponent's logging field first, force them not to log, and then wander around the opponent's house all the time. The two stables will be equipped with clean air to prepare for the opponent's clean air defense. In troubled times, a new city will be built for civil affairs and a temple will be built for scientific research and tax collection. Then I will always supplement the chaotic opponent with fresh air and horse bow. When the iron ore is enough, take out the catapult and clear the field. If it is fast, it may be over in ten minutes.
The cracking method of Mongolian high-speed punching method:
To develop a military rapidly, build a stable at once. Because Mongolia is not afraid of losses, it is necessary to accumulate light cavalry as soon as possible and prepare for the horse bow. Generally, a light cavalry can break three horse bows, but the horse bows will definitely go astray. It is suggested to use 2/3 of the horse bow to enclose and circle. If the opponent is a light cavalry, kill the light cavalry first, then the horse bow, and then insert towers in important economic areas to protect the villagers. This is a more effective defense method. The most suitable defense against Mongolian Rush is Egypt and Maya.
Second, Aztec.
The guardian power of Aztec is sacrifice. Every time you destroy an enemy, you can increase the resources of 45-60 units and capture the coffers of enemy cities or even more. Therefore, it is also a good country for Rush to build barracks with Aztec, send light infantry and let the army fight to support the war. At first, the civil administration built the city first, and the military built the barracks first, ready to send troops. Although Aztec special forces are light infantry, Rush must be mainly heavy infantry, and six teams of heavy infantry can be accumulated to attack and oppress the enemy into the city. Then the light infantry suppressed Gong Bing, the enemy who posed the greatest threat to the heavy infantry, and then the heavy infantry continued to attack the enemy city hard, and the stables were built in the rear, and the light cavalry was born to patrol the enemy's territory. After a fierce attack, many resources will increase. If it goes well, it will end early.
Third, Japan.
The characteristic of Japan is that farming is half cheaper. It is quite feasible for Japan to use its own exclusive soldiers and heavy infantry with the highest attack power to rush while saving wood. Its research and development process is similar to that of Aztec, and the method is similar. In short, it emphasizes early enemy control.
Aztecs and Japanese stepped on Rush's defense law;
The biggest advantage of step blasting is that the time will be earlier than the horse bow, and you can also attack the city directly. But the disadvantage is that the infantry moves slowly and is quite afraid of losses. So Russia is not afraid of Aztecs and Japanese. The corresponding method of other countries is to detect that their opponents have barracks at an early stage, and then develop military towers and losses, and then quickly give birth to Gong Bing to suppress heavy infantry. But in the early days of the game, except for a few rich countries such as Britain, Nubia, Inca and Egypt, they were usually short of gold. Gong Bing,
"The Rise of the Country" detailed game information
-= National Articles =-
Aztec: At the beginning of the game, it was the strongest nation, with two powerful light infantry (Keke Architecture). The Aztecs walked 20% faster. They also had a special air force.
France (France): Every fortress in France has a general. After you build the siege equipment factory, you will send a supply carriage. France also has the strongest special cavalry.
Germany (Germany): Germany is a country with developed industry in the game. The submarine construction speed is 33% faster, the cost is reduced by 25%, and the air force construction speed is 33% faster. After the airport is completed, two fighter planes will be sent. Germany has the most special forces-heavy infantry, tiger tanks and so on.
Bantu: Bantu can build a third city with a population ceiling of 100%. Barracks have a unique ability to attack buildings, and special forces include Bantu Air Force and light infantry.
England (Britain): Britain is a business empire, with a business ceiling 25% higher than other countries, and the construction speed of ships and archers is accelerated. Special forces include British archers (can be called infantry).
China: China is not Ron's fast-breaking nation, but the most suitable way to break out the economy. Speed of scientific research and development 10%. Before any country developed it, China had China Firearms Force, and the construction speed of all people, caravans and businessmen was accelerated.
Greece: Greece is a civilized empire. At the beginning of the game, there was a university and three scholars. Greece evolved into the next era by using accumulated knowledge (other peoples need food). Special forces have Greek heavy cavalry (the second strongest cavalry in the game; The first is the French cavalry.
Egypt: At the beginning of the game, Egypt has a barn, and Egyptian cities can own seven fields (other ethnic groups can only own five), and the cost of world wonders is reduced by 25%. Every city can have two wonders of the world, and Egypt can build a miracle of the world an era ago. Special forces have two-wheeled chariots and camel cavalry.
Inca: Inca is an architectural empire. Its construction speed is 50% faster, its building strength is increased, and its commercial ceiling is 50% higher than that of other countries. Special forces have light infantry and strong defense, especially siege weapons.
Japan: Mining speed 10% can plunder twice the enemy's property, but the enemy cannot plunder Japanese cities. The training speed of barracks troops is 10%, the training cost is reduced by 10%, the damage of barracks troops to buildings is increased by 33%, and the construction speed of aircraft carriers is accelerated. Special forces have Japanese samurai.
Rome: Rome has stronger fortresses and battletowers than other peoples. The scope of the fortress is increased, and the construction cost of the fortress is reduced by 25%. After the completion of the barracks, there will be two heavy infantry, including the ancient Roman heavy infantry.
Russia: A country with excellent defense, with one more farmer at the beginning of the game, the territory will increase in each era, and the oil collection speed will be 20% faster. Russia can build oil refineries in the industrial age. The special forces include spears, light cavalry, heavy infantry and Soviet tanks.
North Korea (South Korea): At the beginning of the game, there are temples, free temple technology, one more villager in each city, free guerrilla and militia technology, and special forces have Hualang archers and rocket siege weapons.
Maya: It is also an excellent garrison country, increasing the construction strength and speed by 50% and reducing the construction timber cost by 25%. Special forces include Balamo light infantry and heavy anti-tank weapons.
Spain: At the beginning of the game, you can see a complete map (excluding enemies and rare materials), with one more scout. Forts and troops can see through hidden enemies. When the barracks are completed, a light armed ship will appear. In the ruins, Spain can get 35 kinds of rare materials. Special forces include Spanish heavy infantry (useful for cavalry).
Mongolia: a country of cavalry, the training speed of the stabilization force is accelerated, but the training cost is reduced. When the stable is built, there will be three cavalry, and the consumption of the attack will be greatly reduced. Special forces have archers.
Turkey: Street fighting and siege fighting are Turkey's strong points. After the siege weapon factory is completed, there will be three siege devices, which will capture enemy cities four times faster. Special forces include Turkish siege equipment and new Turkish musket troops.
Nubia: A trading empire, all the profits of rare materials (even without businessmen), with businessmen, the output of rare materials will increase by 50%. At the beginning of the game, there will be a market and a caravan limit. Special forces include Kush archers and archers.
-= resource articles =-
Food: Food is the most important resource in the game. Almost all combat units and villagers need food, and food will only be produced on farms.
Knowledge (tentative translation): Knowledge is also a resource. In the rise of a country, knowledge is the resource of national development. It can turn your country into a developed country at the forefront of science and technology. For example, knowledge is used to develop high-tech products such as guns and nuclear bombs. Now I only know that knowledge is collected in universities.
Metals: From Archaean times to the information age, metals have their uses. For example, metal swords from ancient times to tanks and cannons now also need metal production, so of course, metals are collected in gold mines.
Oil: Oil is an indispensable resource for modern countries. Without oil, your country will be defeated soon. Oil will not appear before the industrial age. They can be collected on oil rigs on land or at sea.
Wood: the main use of wood in games is to build buildings, and wood is collected in forests.
Wealth (temporary translation): If you want to get wealth, you must establish a market and work out trade routes so that merchants and caravans can buy and sell their goods.
-= Map =-
African spring water: desert map, all the rare resources are beside the spring water.
Amazon Rainforest: There are many resources and rivers, and there may be relics in the Woods.
Atlantic power: every country has its own land, and a large ocean separates each country.
Australian continent: fertile land is next to the continent, desert is in the middle of the map, and the whole continent is surrounded by the ocean.
English Islands: A map consisting of several islands. Oil fields are all on the ocean, so it is necessary to build a platform for exploitation.
Colonial power: two continents, with all countries in one continent and neutral countries in another.
East indies: There are many resources and islands. The best thing is to fight naval battles.
East and West: All countries will be located in the East or West.
Great Lakes: Rich land is next to several Great Lakes.
Sahara Desert: Desert Map. There are only some oases and trees in the desert, but there are many oil wells.
Himalayas: There are many maps of mountains and mountain roads, and there are forests next to the maps.
Mediterranean Sea: A sea surrounded by continents with an island in the middle.
New World: Every country starts from an island with a rich continent in the middle.
Nile Delta: A map of the desert continent separates the two banks of the river.
Old World: The whole map is land, and there are no oceans and rivers.
American Southwest Highlands: There are many maps of Pingdingshan and cliffs in the desert continent.
Danger zone: All countries are on one continent, so you can go to another small island.
-= times =-
In the game The Rise of the Nation, human history is divided into eight historical stages, including: ancient times, classical times, medieval times, great medical times, enlightenment times, industrial times, modern times and information times.
The first era was ancient times: when there was no metal and knowledge, only infantry was an army, because without metal and knowledge, a lot of money and wood were needed to develop science and technology.
Ancient times: from the beginning of civilization to 2000 BC.
The history of human civilization originated in China, India and the two river basins. Around 3000 BC, the Semu people living in the two river basins invented the transportation of words and wheels, and established the most embryonic civilized society in human history.
In the game, the period of the origin of human civilization is divided into ancient times and classical times, probably because the weapons used by humans in the two stages are different. In ancient times, famous human civilizations included Sumer, Egypt, Assyria, Babylon and the first dynasty of China.
In ancient times, players could only train infantry, cities could only be built on a small scale, and defensive buildings only had arrow towers. More importantly, knowledge and metals, two important basic resources, cannot be collected. The technology that originally needed to upgrade these two resources can only consume food and wood for the time being, so it consumes more.
The second era is the classical era: with metal and knowledge, you can build siege factories, stables, mines, forts and universities.
Classical era: from 65438 BC +0999 to 500 AD.
The word "classic" originated from Greece, which originally meant a great invention or progress in the field of science and philosophy. Historically, the splendid civilizations of this era include Greece, Rome, Persia, Parthia, Sasania and, of course, China. In this era, with the progress of iron smelting technology, weapons technology has been greatly developed, and human war has entered a new stage. However, with the great migration of the eastern nations and the demise of the Roman Empire in history, European civilization retreated to the dark stage, thus drawing a full stop for the classical era.
In the game, since the classical times, the city can develop to a large scale, and within its coverage, players can also build temples, universities, barns and other auxiliary buildings. In terms of technology, the emergence of knowledge and smelting technology has changed the demand for resources. Militarily, stables, arsenals and castles have also entered the historical stage, thus bringing the offensive and defensive war into a new period.
The third era is the Middle Ages: fortresses become castles, cavalry become the best army, siege equipment developed in the Middle Ages is very good, and supply troops and spies will help you attack.
Middle Ages: 50 1 to 1299.
Since the Western Roman Empire was overthrown by the Goths, European civilization entered the Middle Ages. In the following centuries, the Goths, originally barbarians, gradually merged into European society and became the ancestors of modern Europeans. There were many inventions that influenced human history in the Middle Ages, including castles, stirrups and crossbows (in fact, troops equipped with crossbows appeared in China in classical times). In this era, even the earliest troops using firearms appeared in the history of human war in China.
In this game era, the original castle is upgraded to a bigger fortress, and the simple slingshot machine is updated to a more powerful slingshot. The appearance of spies and attack vehicles as auxiliary units has brought more variables to the development of war. Generally speaking, in these ten periods, offensive weapons have advanced by leaps and bounds, and defense has become increasingly difficult.
The fourth era is the age of firearms: the most important invention in military history is gunpowder. Guns, dragoons and marines began to appear in the firearms era. If your skills are much faster than others and your national strength is high, you can decide whether to win or continue playing.
Gunpowder age: 1300 to 17 15.
Gunpowder was invented by China in 12 century, and was widely used in European battlefields in 14 century. At this stage, many important events occurred in human history, including the religious reform in Europe, the fall of Constantinople and the famous 30-year war.
In the game, from this era, the combat troops began to be equipped with muskets and artillery, thus making the war enter the era of hot weapons. However, the military gap between players with different development speeds has become very huge. Perhaps there has never been such a big gap between two adjacent eras in human history. Think about the tragic scene of long guns and broadswords against muskets and cannons in history, and you can know that the final result of this gap is often extinction.
The fifth era is the Renaissance (Enlightenment) era: the appearance of artillery dwarfed the cavalry, and the castle was bombed at once, and the cavalry was also bombed. The Renaissance has the most important scientific and technological research and development.
Enlightenment age: 17 16 to 1880.
The French Revolution kicked off the Enlightenment. Since then, human society has not only made great progress in science and technology, but also embarked on a new stage in the pursuit of democracy and freedom. Militarily, successive years of war promoted the rapid development of gun structure and ammunition, and cold weapons withdrew from the war stage. The most famous war in this period was Napoleon's expansion war.
In the game, the characteristic of this era is that the infantry forces completely abandon cold weapons and completely replace them with muskets. And artillery has also developed from attacking only buildings to effectively attacking ground troops. It should be said that the latter change has a greater impact on the war.
The sixth era is the industrial age: tanks and fighter planes helped troops attack in the war and began to develop oil.
Industrial age: 188 1 turn 1935.
The most important event in this historical period was the First World War. In this human tragedy, more than 65 million people were mobilized to the battlefield, and more than 23 million soldiers and civilians were killed or injured. Military science and technology always develop with the war. In World War I, automatic weapons (mainly machine guns) were widely used. Aircraft and tanks have also expanded the traditional scope of human warfare.
In the game, in addition to the development of these military technologies, the characteristics of this era are also manifested in the exploitation of oil. Because the manufacture of aircraft and tanks consumes a lot of oil, the reserve of such resources determines the strategic strength between countries.
The seventh era is the modern era: bombers and missiles make wars very fast, and nuclear bombs appear for the first time but are expensive.
Modern times: A.D. 1936 to A.D. 1968.
This is an era of rapid technological progress, and a large number of modern products, including computers, televisions and nuclear bombs, were invented during this period. But this is also a dark period in human history, with the outbreak of World War II, Korean War and Vietnam War.
In this era of games, tanks and planes have made great progress and gradually become the masters of war. And its upgraded forms, bombers and missiles, also appeared in the army sequence, thus further enriching the strike force. The most important thing is the appearance of nuclear bomb, which is a weapon enough to end human civilization.
The eighth era is the information age: the emergence of stealth bombers and intercontinental ballistic missiles. If you develop all the technologies, you can develop some future technologies.
Information age: 1969 until the future.
This is the period we are most familiar with, including our time. With the advent of television, mobile phones and global networks, information has become easy to obtain at any time in the past.
In the game, stealth bombers, intercontinental missiles and more powerful main battle tanks appeared in this era. After the player develops all the skills to an advanced level, the game will also allow the player to develop four additional ultimate technologies, which are enough to immediately change the balance.
-= Wonders of the World =-
Taj Mahal:/kloc-A mausoleum tower built by the Mughal emperor for his dead wife in the 7th century. There are many diamonds in the tower. If you build the Taj Mahal, your buildings will be increased and the money you get will also increase.
The Colossus of Rhodes: One of the Seven Wonders, located in Rhodes, Greece. In 408 BC, Rhode Island defeated Macedonia. They built a statue with enemy weapons to celebrate their victory. This is the colossus of Rhodes. Building the colossus of Rhodes can increase the money, carriage and population ceiling.
The Forbidden City built in Nanjing is praised by French tourists as the most beautiful building in the East. Hoonji can speed up the construction of ships and increase the value of collecting rare resources.
Tikal Temple: Tikal Temple is the symbol of Maya. It has never been found in the forest. The construction of Tikal Temple can reduce the resources needed by the temple and accelerate the speed of wood harvesting. The temple technology does not need resources.
Palace of Versailles: 1668 was built by Louis XIV of France and can accommodate 20,000 people. The construction of Versailles can speed up the construction, reduce the resources needed for scientific research and development, and accelerate the walking speed of ground troops.
Superconducting Collider Laboratory: The biggest scientific research ever, pushing protons to the speed of light, was stopped by the US Congress in 1993 because of the high cost. In the market, it is often 100. Your enemy pays double the cost to build a missile unit. If you use nuclear weapons, your country doesn't have to face a nuclear embargo.
Kremlin: The most famous building in Moscow is the fortress built in 1 156 to protect Moscow. It is also a building of the Russian government. The Kremlin increases your food, wood and metal (+200), and adds two farms and loggers in each city, as well as an extra spy.
American Statue of Liberty: The Statue of Liberty stands on Liberty Island in new york Harbor, symbolizing the American people's ideal of fighting for freedom. This statue was donated by the French people as a gift from France to the American government to celebrate the100th anniversary of American independence. Building the Statue of Liberty gives you a certain number of military advantages: you can build ground units and artillery units at twice the speed, you can fire at farther places, and the attack damage rate in hostile territory is reduced.
-= Air Force articles =-
Fighter: Fighter appeared in the modern to information age. Fighters can attack enemy air forces, strafe ground targets at low altitude, and can also be used for reconnaissance and shooting down bombers. It is equipped with machine guns.
Evolutionary fighter: this aircraft is equipped with missiles, which can accurately strike enemy ground forces and can be used to patrol and protect tanks from helicopter harassment.
Helicopters: Modern helicopters are not only fast, but also cheap. Helicopters also caused a devastating blow to enemy vehicles.