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What is the educational concept of entertaining?
The interest in combining education with entertainment, especially to make learning more interesting, has existed for hundreds of years. The Renaissance and the Enlightenment are the movements to show students this combination. Especially Komensk (Komensk? ) is related to the concept of "school game", which puts forward a teaching method with dramatic or enjoyable elements.

Benjamin Franklin incorporated entertainment and educational contents (such as puzzles and codes of conduct) into the teaching entities of the colonists.

Later, the development of the concept of entertainment was closely related to Walter Disney. "Teeth" by Tommy Tucker, his first educational short film, was shot at 1922, for Denyer Dental College.

Entering the United States and World War II also had a great impact on the popularity of education and entertainment, such as the relationship between Disney and the US government; ? Disney can even continue to try educational and non-fiction films after the war, such as Real Life Adventures and Disneyland. In the interview record of Alexander P. Desevsky of Walter Disney Archives, the date and visitors are unknown, and the following quotations are found:

This is a new type of entertainment, far more than "attracting" the audience. This photo is a vital entertainment activity-the theme it deals with directly affects every man, woman and child in America. Through dramatic actions, the basic ideas are revealed, which will eliminate the chaotic mind and clarify the public's war thoughts.

Modern forms of entertainment include TV programs, movies, museum exhibits and computer software, which use entertainment to attract and keep the audience, while combining intentional educational content or information. It is also obvious that the traditional entertainment field has integrated educational elements, such as holidays and games.

Extended data:

Classroom effect

Many researches related to entertainment and its various forms of effectiveness have been completed. In particular, the effect of implementing the concept of entertainment in the classroom environment has been studied on many occasions. Rita Gay and Gerald Marquez (20 16) studied the concepts of flip classroom and entertainment, in which students were assigned video lessons and podcasts instead of pre-class projects.

The results show that although there is an obvious adaptation period, the performance of these students is better than that of traditional classes. It is found that the actual time in class can promote more interaction and the class is more interesting.

In a research conducted by Ruby Merrill Lynch Arroyo and Joyce ASING- cashman (20 16), this is an example of entertainment in the form of TV programs, which has been integrated into the education of math teachers. Subsequent results prove that entertainment can promote critical thinking and increase the potential of professionalism and growth mentality.

Similarly, Craig D. Cox et al. (20 17) conducted a study, which developed a mini series combining educational and entertainment elements and introduced it to pharmacy teachers. It effectively improved the confidence of the participants and won the honorary prize of the 20 15 teaching award of the American Pharmaceutical Association's Association of Innovative Colleges.

Amal Dandashi and others have also studied a system with disabled students, in which the idea of entertainment education is integrated through the use of games. (20 15), and found that the system has a positive impact on scoring, coordination, communication and memory skills; After the replay, you usually get a higher score.