Analysts of Forward-looking Industry Research Institute predict that 20 19 will be a turning point in the layout of VR technology in the field of pan-entertainment. At this stage, the main content producers in the industry will start to make profits. It is estimated that the VR consumer market will reach 27.89 billion yuan in 20021year, of which VR games account for nearly 35% and the market size is 9.62 billion yuan.