First, why use games:
The learning motivation of children in grades 4, 5 and 6 decreased significantly. The loss of children's learning motivation is very fast. We made a survey on the learning motivation of children in grade four and five in primary schools, and integrated many motivation theories, which were mainly divided into four categories: positive motivation, positive involvement and negative motivation.
Second, the motivation of gamers has never been lost:
If you look at another field, you will find that these people never lose motivation, even in their thirties and forties. One year there was a flood, and the owner of the Internet cafe said, "No matter how hard it is, you can't stop the Internet cafe." Everyone here, if you have the confidence to sit in the water and listen to my report, I believe you can all make a the glory of the king.
Third, fun is very important, and educational games should be used to realize gamification learning:
It is the dream of our educational researchers to let students learn by doing. We can learn by doing in a virtual environment, which can improve students' ability to solve problems and creativity, and help to cultivate emotional attitudes and values.