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E-sports major will become a part of formal education.
As early as 20 16, the Department of Vocational Education and Adult Education of the Ministry of Education issued the Notice on Doing a Good Job in the Application of the Major to be Enrolled in Higher Vocational Colleges in 20 17, and announced 13 supplementary majors, including "E-sports and Management", with the professional code of 67041/kloc-. This means that "e-sports major" will become a part of formal education in the future.

Intellectual confrontation movement

The State Sports General Administration has given the definition of e-sports: e-sports is an intellectual confrontation movement between people with high-tech hardware and software equipment as sports equipment.

Exercise thinking ability

Through exercise, participants' thinking ability, reaction ability, physical and mental coordination ability and willpower can be exercised and improved, and team spirit can be cultivated.

Information technology is the core.

In the concept of e-sports, "electronic" is its way and means, which refers to the use of various software and hardware with information technology as the core and the environment created by it to carry out sports, similar to the corresponding equipment and venues in traditional sports.

Rely on information technology

In e-sports, all this depends on information technology. This is the fundamental difference between e-sports and traditional sports.