The fifth personality role talent point.
Introduction, let's take a look at the players.
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The fifth personality role graphic encyclopedia
Bonus points for the talent of survivors.
If you want to be delayed by your teammates, you must improve your self-protection ability perfectly. The first one is that Juli in the lower left corner is full, and the "fake death" and "stealing the clock" in the upper right corner are also full. One can slow down the speed of blood deduction of the execution rack, and the other can be 100% undetected when getting an electric shock. Besides, to have a perfect life, the rest depends on how you allocate it.
Mercenary talent points
Courage here we recommend chestnut in the fire, knee jump, prisoner's dilemma, great strength and will to survive.
Here, we gave up the last window jump bonus because the CD takes too long. Not as good as Julius.
Calm down, add tough guys, anxiety, low profile, and walk in the clouds.
Doctors are gifted.
On the friendly side, it is suggested to add suspension bridge, shelter *3 and doctor *3.
These three are mainly to speed up the treatment of teammates and find injured teammates, which one is different.
Courage here we recommend taking chestnuts from the fire, knee jumping, prisoner's dilemma *3, negative example *3, Juli *3.
We have allocated a lot of talent points for this, mainly to make great efforts, because the butcher is easy to target himself and sometimes blocks the knife, so it is very important to stun the butcher.
Persistence here can open the box and return to the light.
Adventurers are gifted.
First of all, persistence here is conducive to opening boxes, returning to light, escaping, distracting, persistence and Hawthorne effect.
The main purpose here is to turn on the motor faster, so it is easy to escape.
Then it is calm, directly to the initial chill, and the rest of the talents look at their own needs. It's best to have the courage to point out knee jerk anywhere.
Regulator
I recommend you to be blind, delay three kills and lie down four times. You can also consider using deer head instead of one for three. Blindness is a necessary human skill pursued by regulators. It is very beneficial to slow down the rhythm of other humans repairing motors after cutting humans. Dealing with fast-paced games with one knife is the guarantee for the later stop-loss turnaround. (If there are not enough points, it is necessary for the supervisor to chase the board area and snakeskin. )
Spider talent bonus points
The competent spider skills spin silk, and once the survivors are entangled, it is difficult to break free! Here, the talent of playing high in deep space plus deer hunting recommendation is possessive, cunning, fierce and destructive. In order to make spiders better use spider webs to wrap the main survivors, the effect of 1 and 2 layers of spider webs is greatly enhanced.
Ash talent Dian
You can point to retention, ridicule, detention mania, cruelty, etc. You can spot crows on the right, which often brings a little surprise, especially useful for some newcomers (snickering). After cutting it out, it will have a certain ability to retain people and increase the chance of bad luck.