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A detailed introduction to Planetary Edge 2
Planetside 2 (originally translated as StarCraft online2) is a masterpiece of war MMOFPS shooting game made by Sony Online Entertainment's latest Forgelight3D engine, which aims to create a top-level picture experience for players. The game supports thousands of people fighting with the same map, with high tactical freedom. Players can freely drive heavy vehicles such as tanks and planes in the game, and experience the fun of armored charge and air combat. They can also customize their personal weapon system according to tactical needs and unlock the required accessories. Bian Xiao brought you his graphic strategy, hoping to help you.

Console modeling

After occupying a mainframe, the battle for the base started, and we can see our occupation slot in the lower left corner. When the occupation position is full, we can gain control of the territory. In order to ensure victory, we should occupy as many hosts as possible to increase our vote growth rate.

(2) Territorial influence Because many large bases have only one host, the growth rate of votes is extremely slow. At this time, we will use the way of territorial influence to improve the winning rate. There is a pie pattern in the lower left corner of the map, which shows the percentage of our neighboring territory. This percentage has a great influence on the growth rate of votes. When we completely surround the city, it only takes five minutes to fill the votes. If there are only 50% adjacent territories, it will take 10 minutes. Therefore, to capture a difficult base, we must first win the surrounding outposts, which will get twice the result with half the effort.

The pie chart on the left side of the interface is the icon of influence.

The picture on the left is completely surrounded. At this time, it only takes 5 minutes to complete the occupation of the city, while the figure on the right is 33%, which takes about 15 minutes.

(3) Prerequisites for seizing the base: We can't seize the base without adjacent territory with adjacent territory, because we can't occupy the console at this time.

Second, the base facilities

(1) Vehicle application facilities:

Equipment console: switch arms and weapons configuration, buy infantry consumables and supply ammunition.

Tank console: used to apply for (purchase) ground vehicles.

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Aircraft console: used to apply for (purchase) air transportation.

Galaxy console: used to apply for (purchase) Galaxy transport aircraft.

Spark console: used to apply for (buy) a spark motorcycle.

(2) Supply facilities:

Apron: Replenish air vehicle ammunition

Supply tower: supply ammunition for ground vehicles.

(3) Tactical facilities

Portal: Two-way portal, used for going back and forth between two places.

#p# Subtitle #e# Garage Shield Machine: Protecting the facilities of the core building of the base. The picture above shows the garage shield, and the picture below shows the corresponding engine.

Rebirth Terminal Shield Engine: A facility to protect the Rebirth Terminal.

Rebirth terminal: a facility to ensure the rebirth point. Once destroyed, the city's rebirth point immediately fails.

By analogy, to break through the layers of defense of the signal station base, our attack process is roughly as follows:

1, shield engine (let tanks into the city)

2. Two garage engines (open the door of the core building)

3. Occupy the console and overload the shield engine of the rebirth terminal (increase the number of votes and open the door of the basement of the rebirth terminal)

4. Overloading the regeneration terminal (making the enemy lose the basic regeneration point)

As for the rest of the science and technology centers, biochemical research institutes and watchtowers, please do the same.

Four. resources

The resources of Marginal Planet 2 are one of the core elements of the battle. Every soldier will get the following four resources through territorial collection or fighting.

Indar's resource allocation.

(1) Consumable resources:

Polymers are used to apply for fast vehicles driven by one person, such as light tanks and fighter planes, and to buy various explosives.

Catalyst, tank gunboat with 2~3 pilots, medical syringe, team beacon.

Alloys, transport vehicles, and grenades.

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Resource consumption per vehicle

Consumable resources are mainly used to "buy" various vehicles and infantry consumption props, such as grenades and explosives. The upper limit of such resources is 750. Before approaching the upper limit, it is best to buy some consumables at the soldier's equipment terminal to run out of resources to avoid wasting. Monetary resources for purchasing new weapons and equipment: Auraxium, and resources for purchasing all kinds of new firearms, vehicle-mounted weapons, vehicle-mounted equipment and personalized camouflage in the store menu, up to 25,000 yuan.

The main acquisition channel of the above resources is territorial acquisition every 5 minutes. Press the M key to expand the big map and see our territory and the amount of harvested resources. Because consumable resources are closely related to vehicles, if you are at a disadvantage for a long time and lose your site, you will fall into an embarrassing situation of having no money to apply for vehicles for a long time.

Alloy is usually the closest resource to our folding doors. Although at a disadvantage, as long as we keep the nearest site, we still have a chance to save enough money for ATV and even Galaxy transport planes. There is still the possibility of turning over at this time. The polymer mineral resources area is slightly farther than the alloy, and generally close to the three bases in China. The catalyst is located in the hot spot at the junction of the three regions, and the mobility of these locations is very high. Therefore, it is also one of the three major consumption resources with relatively low acquisition rate. The currency of Orasis, used to buy new weapons and equipment, can only be obtained from the base. In mainland Ying Da, there are 9 bases. Among them, there are three in each territory. In order to get more new weapons, everyone wants Austrian currency, and the heat of base competition can be imagined.

Supply line rule: before collecting resources, the domain must be connected with our folding door. Cutting off the links between enemy territories is also a tactic to attack each other's resources.

When the supply line was cut off, the territory near Yueyuemen, NC, was cut off by TR, and immediately fell into a desperate situation of ammunition.

Verb (abbreviation of verb) Introduction to services and arms

Auxiliary arm:

1, doctor

Key (1)3 can be switched to the medical gun, which can treat a single friendly army. When used on fallen teammates, it can also wake up teammates and bring them back to life. Senior medics need to observe small maps and icons of fallen teammates to confirm where to save lives and seek medical treatment. At the same time, you should also look at the occasion before saving people. For example, the front is wide and many enemy tanks are eyeing, so you must give up the idea of saving people.

(2) In the F-Bond group, medical treatment can restore 13 of the health, and the energy is full. This ability can not only treat a large number of people, but also help them to return blood. After the F key is turned on, it will continue to replenish blood. Press the F key again to turn it off, so as not to waste energy.

(3) In the later stage, you can unlock special weapons such as Chunge grenades and blood-enriching grenades, which have miraculous effects on some occasions.

2. Engineer

(1) Engineers have two ammunition boxes, which can be arranged on the battlefield at the same time. In addition to the No.4 key, you can throw the ammunition package directly, and the No.5 key can press B to switch to the second ammunition package. As a qualified ammunition courier, throw one when you see our regiment, and throw it wherever you hit it. Since you have one, you are welcome. In addition to forming a habit, the small map sees an icon of ammunition, indicating that this person has run out of ammunition. What should I do, needless to say?

(2) The machine gun rack erected on the 5th is a great medium-range suppression weapon. Besides, it is also a great street fighting bunker. As an engineer fighting in the front line, the machine gun platform is used as a temporary shelter far more than it is used to kill the enemy.

#p# Subtitle #e# Machine gun platform is far more powerful as a bunker than killing the enemy.

(3) No.3 maintenance gun can maintain various vehicles, MAX and tactical facilities. Wrench marks on ordinary maps and mini maps mean that the vehicle is seriously damaged, which is a free score, you know. When repairing a tank, you'd better stay away from it and don't block the rear road of the tank to avoid accidental injury. In the third chapter, we mentioned the strategy of base tactical facilities. To add here, what the defender has to do is to transfer to the engineering corps, and where it is broken, it will be repaired.

3. Infiltrator

(1) No.3 reconnaissance gun, with inductive bullets, will automatically detect the enemies in the accessories and display their positions on friendly maps. Although the detection range is not large, it is practical and can be attached to enemy vehicles.

(2) Hackers, press the E key to hack the enemy's equipment, tanks, aircraft terminals and batteries. The condition of hacking is the same as that of occupying points, requiring adjacent sites. Hacking ability is the core ability of infiltrators. To use this ability flexibly, we must first find out the location of each hacker target in the city.

(3)Q key: "Report point". Aim at the enemy and press Q to report his position. A red arrow will be marked on his head, and a red coordinate will appear on the mini map. Although "reporting points" is not the only ability of the infiltrator, he (she) can see farther than others with his/her own sniper mirror, which is naturally suitable for being an observer.

Combat arms:

Step 4 attack violently

(1) weapon: heavy assault with both light machine guns and rocket launchers. It is a multifunctional anti-infantry anti-vehicle and the most suitable arms for beginners. The standard light machine gun and large magazine can fight for a long time without changing bullets, but the recoil is relatively large and needs to be properly controlled. The default rocket launcher is a big threat to tanks. If conditions permit, please try to shoot the side and tail of the tank, which will cause great damage.

(2) Nano shield, press the F key to open it. The role of the nano shield is to absorb damage, and when it is full of energy, it absorbs 13 damage, which is the degree of two bullets (not a sniper rifle). When opening the nano shield, the damage caused by heavy assault will be deducted from the nano shield first, then the soldier's shield, and finally the blood. With two recoverable shields, he (she) has a strong recovery ability, and even if his (her) health is deducted to the critical point, he (she) can always fight with the double shields. The key point of using nano shield is to open it immediately before injury and close it immediately after leaving the front line to save energy. When the double shields are exhausted, stand by and wait for recovery before fighting.

5, the ability of light assault troops

Flying backpack: press the space bar to start. Flying backpacks are often used to jump over obstacles, climb heights and buffer free fall. Light assault is the most underestimated unit, because he only has a carbine in his hand, and it seems that he is short of firepower. However, on the battlefield, a light assault with the ability to ignore obstacles and lie on it is the fastest to reach the front line, and it is also an arm that is good at opening up the situation and has high vitality.

Take a few examples of the Raiders base. The fence of the signal station base can fly directly without taking the entrance of other infantry on foot. _ watchtower can fly upstairs without taking two stairs, ignoring the enemy's defense; The roof, branches and rocks in the greenhouse of the Institute of Biochemistry are also very suitable for light assault and field control. In a word, this is definitely an arm worth your time to experience.

6. Maximum

(1) Anti-infantry, MAX's powerful anti-infantry firepower must be equipped with the same weapon. At the beginning of the game, anti-infantry camp guns from all countries will be presented. If you collect two-handed guns, you must save money to buy them. NC anti-infantry gun is a powerful shotgun, which can kill any infantry at close range, but it is very helpless to pull it away. The anti-infantry guns of TR and VS are similar to other infantry, but their accuracy is not high. Although their weapons can shoot farther than NCMAX's shotguns, they are far less powerful than NCMAX in the battle of MAXVSMAX.

(2) Anti-tank, TR and NC anti-tank weapons are parabolic howitzers, and the impact point is difficult to control; And plasma cannon of VS shoots a plasma bomb that he can hardly feel falling, so he has a high hit rate when playing tanks.

(3) Air defense, MAX antiaircraft gun has the effect of triggering explosion, and attacking flying vehicles only needs to aim at a general skill hit.

(4) Charge, a high-speed moving skill started by pressing the F key, which is used to escape and chase the enemy.

(5) Limitations. It is precisely because of MAX's strong firepower and thick skin that there are some defects such as resource consumption, limited application time, low engine power, inability to start the aircraft, no occupation of the console, and overload of facilities. Moreover, MAX's armor is not as hard as people think. It can be solved immediately with two rocket launchers of heavy commandos and a C4 of any infantry. So MAX can't do without the support of the team. He needs an engineer to repair it. When he fell, he needed a medic to wake him up. In the wild, he needs transport planes and transport vehicles to pick him up.

Engineering repair MAX, medical rehabilitation project or MAX, which is a standard MAX team configuration.

6. Teams, hot spot airdrops and outdoor regeneration points

(1) hotspot airdrop, press the M key to open the big map, click the explosion icon (hotspot) on the map, and then click the quick battle below. /kloc-can be dropped to the battlefield immediately after 0/0 seconds. This function is 30 minutes apart and is often used when you just log in to the game.

(2) The squad is composed of 12 players. The captain can issue signboards of attack orders, so that everyone has a fighting target, which will not be too loose. In addition, team members can share team communication channels and team rebirth beacons. If you are a novice player, you might as well find a small team to experience the fun of teamwork and seek some like-minded people. The quickest way to join the team is to press F 1 1.

(3) AMS (Advanced Mobile Station) of circuit breaker is the only outdoor regeneration point at present. As a mobile rebirth point shared by the whole army, destroying the king's personnel carriers has the weight of winning or losing in the battlefield. You must first unlock the AMS of the circuit breaker in the certificate column, then install the AMS on the vehicle when applying for the vehicle, and then press the B key to expand the regeneration point.

Seven. vehicle

(1) The main battle tank, the main thrust force, is the patron saint of our infantry who left AMS. The selling point of the main battle tank is the long-range main gun and thick armor (especially the front). In the battle, we should not only overcome the gravity influence of falling shells, but also pay attention to all kinds of anti-tank enemy actions at all times. In case of fire, please retreat immediately and repair it in time. By the way, the arms of stevedores are generally engineers, because only he knows how to maintain.

Maintaining and adding enemies is the secret of high survival rate of main battle tanks.

(2) Lightning light tanks can move at a high speed of 70 kilometers per hour. Because the armor is sacrificed, it can only bear the direct attack of three rockets or shells, so using the power of the machine is the key to saving lives. It is worth mentioning that the forward speed of tank troops is faster than that of reversing. Because the lightning light tank must maintain a high-speed posture, it rarely uses the reversing function. After players have saved enough money, they can buy weapons such as Tianwei anti-aircraft guns and 100mm muskets for lightning, which can greatly enrich the combat functions of lightning.

Lightning with various batteries can be widely used, and Sky Guard is one of the key air defense weapons.

(3) Fighters, standard machine guns are powerful and versatile. It can press the shift key to turn on the afterburner and accelerate to more than 300 kilometers in a short time. In the later stage, fighters can unlock rockets to strengthen their anti-infantry and anti-tank firepower. Note that when the fighter is equipped with a sub-weapon, the fuel of the afterburner engine will be pumped away, which will shorten the afterburner time from 6 seconds to 3 seconds.

#p# Subtitle #e# Fighter's main function is to dominate the air superiority and counter Tanzania with rockets.

(4) The Liberator gunboat, equipped with four tubes of gatling as standard, is good at air defense and has a passable power for landing troops. Gatling needs about 100 bullets to destroy a main battle tank. Liberator pilots can purchase 105mm howitzers or 150mm shotguns to enhance anti-tank functions. These two guns are natural enemies of the main battle tank. The liberator's booster needs a certificate to unlock it, which is quite useful when running for your life.

Liberators equipped with 105mm or 150mm are natural enemies of tanks.

(5) Spark motorcycles, the cheapest means of transportation, are used for transportation. Among the weapons unlocked by sparks, 40mm howitzer is recommended. If you need to kill the enemy with a motorcycle, you will.

(6) The core function of AMS for personnel carriers of circuit breakers has been mentioned in the previous chapter. In addition to the AMS function, it also has a module that penetrates the city shield, as well as a composite ability to provide ammunition and maintenance for vehicles.

(7) Galaxy transport aircraft, which used to have AMS function. After deleting AMS, the Galaxy can only be used for airdrops: jumping off the Galaxy will be protected by the buffer airflow, and no matter how high it falls, it will not die. Therefore, it is usually used for small group movements and group airdrops.

I believe that in the near future, Galaxy will reload new functions. #p# Subtitle #e#