? Once the game was launched, it won many awards such as Oppenheimer Toy Award and White Gold Award, and attracted the attention of many educators, becoming one of the best-selling games in Europe and America.
* * * * * * * * * Rat, mouse and cat won the prize * * * * * * * * * * * * * * * * * * * * * * *
White Gold Award for Best Toy Evaluation in oppenheim, USA
American Doctor of Toys Best Leisure Product Award Best Classic Toy Award
The choice of mensa international, USA
National Family Education Magazine Honor Award
American Game Magazine 100 Best Games
Canadian Toy Testing Association CTTC Samsung Award (highest)
kids choice awards
After listening to these awards, I feel quite tall. We have been hoarding this board game for some time before we take it out for children to play with. Because reading introductions involves addition and comparison, I am worried about whether children will play. Later, I found out that in fact, as long as parents help their children explain the rules a little, they can get started quickly.
? Regarding the applicable age, I think we can play as long as we learn to compare numbers within 10. We started playing when we were four years old and seven months old, and soon got used to it. My friend's child has just turned four and is playing very well.
There are 54 cards, including: 1-8, 4 cards for each number, 9 cards, 9 power cards (3 peek cards, swap cards and 23 draw cards).
(1) game purpose:
Try to get the lowest score at the end of the game.
(2) game preparation:
Wash all the cards. The dealer dealt cards, and each person dealt one card at a time, face down, for a total of four times. The remaining cards are placed in the middle of the table, face down, forming a draw pile for drawing cards.
In the process of dealing cards, participants don't look at the four cards in front of them, but put them in two rows with their backs down.
(3) The game begins:
During the game, the player's four cards should always face down. At the beginning of the game, participants look at the outermost two cards in front of them and then cover them, so that each participant knows the scores of the two cards and remembers them throughout the game. If there are power cards in the wild card, participants can keep them, but they don't have these rights. Power cards can only take effect if they are drawn in the draw pile.
The game starts with the first player on the dealer's left and goes clockwise.
(4) How to deal with all kinds of cards
Ordinary card
In each round, participants can:
1. Draw the top card from the cards that have been played. This card must be replaced by one of his four cards. The replaced cards are used as playing cards, face up and placed in the middle of the table.
2. Draw the top card in the draw pile, and then you can replace one of your own cards; Or, if it is a power card, you can exercise the powers of "aiming", "changing" and "two draws"; Or, just play the cards drawn on the table.
Remarks: We mainly adopt the second card changing method-taking cards from the draw pile to change cards.
The memory of the scores of four cards in a player's opponent is the basis of his choice. Be sure to master the scores of the existing cards, so as not to accidentally change the cards with low scores into cards with high scores.
In the course of the game, when you finish drawing cards, you can wash all the cards you have played on the table, face down and stack them into a new draw pile.
Power card:
The special power given by the power card can help you win. The power can only take effect if the power card is drawn in the draw pile. If the power card is issued to you at the beginning of the game, you can't use these powers. Because the power card is invalid, if the game is over, you still have a power card, and you must draw one from the draw pile to replace it. This is risky, you'd better replace it as soon as possible. Once the power card is played on the desktop, no one can use its power again.
There are three ways to play:
1, aiming (Peek)
When you draw the "aim" card, please look at it and aim at one of your cards, so that you can either know the score of one more card or remember the value you forgot. After aiming once, your power will be used up, and the power card will be hit on the desktop.
2. "Exchange"
When you get the "change" card, show it to everyone and knock it on the table. You can exchange one of your cards with any other player's cards, or you can't exchange them at all. The beauty of this power is that you can't look at the cards exchanged or the cards exchanged. Change the card once, and your strength will be exhausted.
3. "Drawing 2"
When you draw the "two draws" card, show it to everyone and let them draw the card again. Draw a card from the draw pile for the first time, and then you must decide whether to keep this card and not draw it, or play this card and draw a second card. This second card can be kept or used. Then your strength will run out. If you draw a "two-draw" card in the process of drawing cards twice, the process of "two-draw" starts again.
(5) Game over:
When it is the participant's turn to draw cards, he thinks that the total score of his current card is the lowest at present. After drawing cards, he can knock on the desktop and say, "Cats chase mice!" " "End this game from the face. Once this player knocks on the table, other players can draw another round of cards. Then each participant will open their cards and replace all the power cards with cards drawn from the draw pile. If you still draw the power card, draw it again until you draw the ordinary card.
(1) In the process of getting familiar with the rules, if the child really can't remember the cards, she can be allowed to look at the outermost two cards at a time to enhance her confidence. Play by the rules when you are familiar with it. It's tense and exciting, and the children will like it.
(2) Children may not grasp the opportunity at first, and when to shout out "cat and mouse", parents can give guidance, as long as they feel that the cards in their hands are small, they can shout out. Maybe you will lose at this time, but it is also a process of getting familiar with the rules. As the number of plays increases, children will grasp the rhythm by themselves.
(3) Instruct the child to learn how to exchange cards properly, and teach her to observe the other party's card exchange. If the opponent does not change the outermost two cards, it may be that the cards themselves are relatively small, so they will not change. If you catch an exchange card, you can change one of the outermost two cards.
(1) Exercise children's memory ability. Children need to remember the numbers in their hands by spinning the cards more. At the same time, we should also observe the situation of the other side changing cards. If the opponent changes a small number, the cards exchanged are generally smaller than this number. If the child catches the exchange card and needs to exchange cards with the opponent, she needs to remember the approximate size of the opponent's card face to avoid the mistake of changing cards.
(2) Exercise children's observation ability. When an opponent draws a card, if it is a smaller card (such as 0), he will generally have a smug expression, especially for children. If you can observe carefully, you will know the situation of the opponent's card. When an opponent changes cards, the expression on his face may "betray" whether the rotation card is successful or not. If the number of cards left is greater than the number of cards exchanged, the opponent may show signs of boredom or can observe it.
(3) Exercise children's computing ability. Through observation and memory, the child can roughly calculate the sum of the numbers of the cards in his hand, so as to judge whether to shout out "cat and mouse" and end this round of games. Of course, in order to train children's computing ability, after each player spreads his cards, children can help calculate everyone's scores, which can train children's ability to add up four numbers.
(4) Exercise children's concentration. If you think the child's concentration is not enough, let her try this because she needs memory and observation. If a child wants to win, he must go all out, concentrate on the face of the card and change cards every time, and his concentration will be improved unconsciously.
Of course, playing board games can also improve children's ability to resist setbacks and enhance parent-child relationship. In any case, don't leave the children with the TV. Let's play as a family.