Games that test teamwork 1. Game name: human waves and human chairs.
Objective: To improve students' friendship, mutual coordination and teamwork ability.
Two. Time: 15 minutes
Third, props: big rope (length of one foot per person)
Fourth, step:
The first part:
1. All the students hold cables and form a circle, facing the center of the circle and leaning backwards at the same time, forming a huge circle of people.
2, the trainer issued instructions:
(1) Let people in one direction squat down, and people in the other three directions feel the change of the middle power.
(2) Squat one by one clockwise to complete the operation of human waves.
The second part:
1. Each student puts his hand on the shoulder of the previous student.
2. Follow the trainer's instructions and slowly sit on the trainee's lap behind you.
3. The trainer gives the instruction again, and the trainees shout out the corresponding slogans (such as "Qi Xin works together to forge ahead").
4. See how long the whole team can last.
Verb (short for verb) sharing:
1. What do you think has changed when others squat down? What's your immediate reaction?
2. Do you think your slackness has little influence on the team? What happened in the end?
3. How did our team achieve the effect of mutual cooperation?
Game 2 to test teamwork: canned shoes
Purpose: team spirit and sense of cooperation.
Second, time: 30 minutes
Third, props:
1, three empty petrol cans (marked with symbols or painted with different colors).
2. Two boards about 4m long, 40cm wide and10cm thick.
Fourth, step:
1, forming a group of 13 to 19 people, and members are not allowed to talk.
2, the whole group of people at the same time all stand on the board prepared in advance.
3. The whole team will change the position of three barrels and two boards on the chessboard (not landing).
Verb (short for verb) sharing:
1, unity can win.
2. Order and command are the conditions for a team to win.
3. Team role: doer.
Game 3 to test teamwork: besieged city.
Objective: The team has the same goal, experience the characteristics of blindfolded cooperation and compare with daily work.
Second, time: 45 minutes
Third, props: thick cotton rope, eye mask (depending on the number of people)
Fourth, step:
1, blindfold all students, put your hands on your chest, and protect yourself and others like a bumper. After blindfolding, turn around in the same place three times.
The animal trainer told me that there is a long rope on the ground. The task of the team is to find this rope and make it into a square. It is required to be completed within 20 minutes. When the rope is finished, everyone must catch it.
3. During the competition, the trainer can put 1-2 short ropes. At the middle or end of the game, the trainer can quietly ask 2-3 students to take off their blindfolds (don't talk, be observers) and continue to participate in the activities.
4. People who are blindfolded can talk and communicate.
Verb (short for verb) sharing:
1. How to make the team form a phalanx successfully? What caused the success and failure of this activity?
2. Is there a big difference between imagination and what you see? What's the difference between being blindfolded and not blindfolded?
3. Is this game similar to work? What is your inspiration?
4. If you play it again, what will be the improvement?
Game 4 to test teamwork: profit center
Objective: To understand how the team chooses the scheme and how to give full play to everyone's strengths.
Second, time: 50 minutes
Third, props: eye patch cloth, adhesive tape, 15 fine nylon rope about 5 meters, 2-3 rubber tubes (the first one is about 50-70 cm long), 5-6 bundles of straws and 20-30 pairs of disposable chopsticks; A plastic basin, 4 to 5 cups, 1 rope about 1 0-15m,1rope about 2m (the above materials and quantity can be increased or decreased according to the number of groups and the actual situation).
Fourth, step:
1. Materials for students: eye patch cloth, adhesive tape, 15 fine nylon rope (about 5 meters per treaty), 2-3 rubber tubes, 5-6 bundles of straws, and several pairs of disposable chopsticks.
2. Trainer's material: Put a rope about10-15m on the ground to form a circle with a diameter of about 4m. Put a plastic in the center of the circle, pour it on the ground, and put a glass of water on the basin. Cups can be made of different materials, such as hard glasses and open plastic cups. The cup is filled with water, and each such structure is called a "workstation". You can set up 4-5 such workstations in one training session. Make a circle with a diameter of about 1 m with a rope of about 2 meters as the "profit recovery center".
3. Divide the students into several groups, with no less than 3 people and no more than 8 people in each group.
4. The task of the team is: take the cup out of each station and put it in the profit center, and don't spill the water in the cup. Successful delivery of 1 glass of water can get 1 ten thousand yuan, the second glass of water is 20 thousand yuan, the third glass of water is 40 thousand yuan, the fourth glass of water is 80 thousand yuan, and the fifth glass of water is 1.6 thousand yuan.
5. The rules for transporting water are as follows:
1) No one can enter the rope loop, and no part of the body can directly touch anything in the rope loop.
2) Tools for fetching water can be selected or manufactured at will from the items provided above.
3) People who use tools to fetch water should be blindfolded after the action begins until the water is delivered to the profit center.
4) (If there is more than one group), the group that finishes first can arbitrarily choose which workstation to take water from next.
5) Any workstation that falls down in the process of not being transported will not be replenished with new water, and the workstation will be abandoned.
6) The cumulative activity time is 40 minutes.
Verb (short for verb) sharing:
1. What aspects of yourself are you satisfied with during the activity? What do you think needs to be improved?
Make full preparations before things start. The failure of one thing is often caused by multiple links, not just mistakes in leadership or decision-making. The success or failure of a good plan depends on whether it can be well implemented and well coordinated. In the implementation stage, it is necessary to consider all possible problems and cooperate with each other to complete the task.
3. Once the method is formed, it is often difficult for a team to break the routine and adopt a new method (for example, some teams always stick it with tape, although the effect is not good). There is at least one way to get the water out: make a circle with a rubber band, tie 1 rope on the circle, and four people are distributed around the circle. Tighten the rope to open the loop to cover the bottle mouth, then loosen the rope to fix the cup with a rubber band, slowly lift the cup, carry it out of the loop and send it to the "profit center".
Game 5 to Test Teamwork: Crossing the "Death Grid"
Objective: To cultivate the team spirit of unity and cooperation.
Second, time: 30 minutes
Third, props: "power grid"
Fourth, step:
1, grouping (from 10 to 15 people in each group).
2. Description: This power grid is 380 volts high voltage, and there can be no touch except the bottom line, otherwise it will be death; Need unanimous consent;
3. Rules: Each group will be deducted 1 minute for one electric shock, 5 points for one stranded person, and 1 minute for each overtime.
4. Finish within the specified time: 20 minutes.
5. Precautions: No tools are allowed to cross the border (this shore cannot reach the other shore, and the other shore cannot reach this shore); Each net hole can only pass 1 person/time, and experiments are not allowed.
6. Publish the results.
Verb (short for verb) sharing:
1, and each group summarizes the reasons for success or failure.
2. Trainer's summary:
(1) Experience is formed in the precedent of failure, so we should sum up the lessons of failure in time;
(2) Only unity, cooperation and mutual encouragement can achieve the goal;
(3) the importance of planning;
(4) Pay attention to the rhythm, be accurate and listen to the command (to produce leaders, everyone should obey);
(5) Reasons for failure: ignorance of rules, recklessness and disharmony;
(6) Dare to try and have the belief of winning.
Test the teamwork game 6 grab the stool.
Props: stools (several)
Arrangement of participants: 8 or more (one of them is a propagandist and will not participate in the competition).
Rules of the game: At the beginning of the game, the stool is round (calculated by subtracting one from the number of participants, that is, eight people put seven pieces), and then the participants form a circle outside the stool. When the host drums or plays music, participants run clockwise or counterclockwise along the circle (be careful not to cut in line). When the drums or music stops, participants should quickly find a stool and sit down. Because one stool is missing, one person will have no stool to sit on, and this person will be eliminated. The winner will be rewarded.
The game of testing teamwork 7 piles of sandbags
Project Type: Team Games
Project form: a group of 4 ~ 5 people is preferred.
Time: 10 ~ 15 minutes
Location: On the beach
Target audience: all students.
Project objective: to cultivate students' team coordination ability and cooperation spirit.
Project requirements:
Student Requirements: None
Facilities: Four wooden sticks about 1 m long.
Instructor requirements: effectively control the game process.
Project description:
1. Stick the stick vertically on the beach. Players can only pile sandbags with their bodies and cannot use other objects.
2. The sandbag should drown the stick, and the height of the stick reached at the top of the sandbag is the standard of victory.
3. Each team member should finish the task of piling sandbags within the specified time.
Note: Don't do it in the sun.
The game of testing teamwork 8 picking peaches at high altitude
Project Type: Team Games
Project form: 3-4 people are preferred.
Time: 3-5 minutes
Location: indoors
Applicable object: all students
Project objective: to strengthen communication and teamwork spirit among team members.
Project requirements:
Requirements for students: All students are healthy.
Facilities requirements: a lot of balls, ropes to tie the balls.
Instructor requirements:
Project description:
1. The trainer announces the rules of the game and starts the game.
2. Two students are responsible for lifting the third student, and the third student tries to pick up a ball hanging about 3 meters from the ground.
The third student picked up a small ball and threw it at the fourth student three meters away from him. The fourth student tried to catch the ball and put it in the small box next to him.
4. Within the specified time, see which group picks the most peaches, and whoever wins.
Note: Pay attention to safety when picking peaches.
Test the teamwork game 9 Sit up straight.
I. Project Type: Teamwork
2. Prop requirements: No other props are needed.
3. Website requirements: an empty website.
Four. Project time: 20 -30 minutes
Verb (abbreviation for verb) Detailed rules of the game:
1, requiring four people to form a circle and sit on the ground back to back;
2. Stand up without hands;
3. Then increase the number of people in turn, two at a time, until 10.
In this process, the staff should guide students to persist, persist and persist, because success is often just persistence.
Purpose: This task embodies the cooperation of team members, and this project is mainly to let everyone understand the importance of cooperation.
Games that test teamwork 10 Solution bracelet
1. The game is introduced: All players form a net hand in hand. At this time, the players are closely linked, but the close ties at this time limit everyone's actions. What we need at the moment is a circle, a circle that connects everyone and allows everyone to roll forward in a unified direction. How to turn a net into a circle without letting go of your hand? This is a severe challenge for the team.
Number of players: 8- 12/ group
3. Website requirements: an open website.
Fourth, the game time: 15 minutes or so.
5. Activity goal: to train the communication, execution and leadership ability of the new team.
Games that test teamwork 1 1 blind phalanx
I. Project Type: Team Cooperation
2. Prop requirements: a long rope
3. Website requirements: a big and empty website
Detailed rules of the game: let all players blindfold, and within 40 minutes, pull a rope into the largest square, and all players will share it equally on the four sides. This project teaches all students how to find a way out in the absence of information. The longest, most confused and anxious time for everyone is before the leader is elected and the plan is determined. When the leader came into being, an orderly organization began to operate. Although there was no chance of winning, everyone was relieved. The action plan was recognized and promoted by everyone, which made the students taste the joy of victory for the first time in Qi Xin's cooperation.
Objective: This task reflects the cooperation and trust among team members. Only a team with leadership, cooperative spirit and initiative can be called a team. This game is mainly to exercise everyone's teamwork ability.
A game to test teamwork 12 Mei Qibang
1. The game is introduced: The whole team is divided into two teams, facing each other. * * * Put a stick on the ground with the same finger, and the hand will be invalid if it leaves the stick. This is an experience to test whether the team cooperates. All students' concentric rods on their fingers will complete a seemingly simple but error-prone project according to the requirements of the trainer. This activity profoundly revealed the problems of coordination and cooperation within enterprises.
2. Number of players: 10- 15.
3. Website requirements: an open website.
Equipment needed: 3-meter-long glow sticks.
Verb (abbreviation for verb) Game time: about 30 minutes.
Purpose of intransitive verb activity: When encountering difficulties or problems in a team, many people will find other people's shortcomings, but rarely find their own problems. Complaints, accusations and incomprehension among team members are harmful to the team ... This project will tell everyone that "taking care of yourself is the greatest contribution to the team". Improve the ability of team members to cooperate and cooperate with each other in their work. Unified command and Qi Xin's cooperation among all the players play a vital role in the success of the team.
The game that tests teamwork 13 Game name: tangled.
Objective: To train students to feel the truth that "anything can be achieved with one heart and one mind".
Material: None
Time: 30 minutes
Steps:
1. First, let the students stand in a circle with 10 as a group and choose a group leader.
2. When the group leader shouted "1, 2, 3", everyone held out their hands and held each other's hands.
After you pay special attention, you can untie the knot in any way, such as wearing, turning and climbing, but you can't disassemble your hands. If they can't solve it, they lose.
Discussion:
1, how to solve it?
2. What is the revelation of this game?
The finishing touch: seemingly intertwined, as long as we work together in Qi Xin, we will be able to solve it.
Tip: Remember not to grab the hands of people on both sides, otherwise they will never be untied.
The game to test teamwork 14: collective login.
Objective: To improve cohesion and cultivate teamwork spirit.
Materials: Some newspapers.
Steps:
1. 10 is a group.
2. At first, let a group of students stand together on a big newspaper glued by four newspapers (relax).
3. After the task is completed, fold the big newspaper in half, and this group of students stand on it together (no difficulty).
4. The newspaper is folded in half again, and all the players stand on the newspaper at the same time, and the rest of their bodies don't touch the ground.
5. Stop 10 seconds to be successful.
6. Higher requirements: the players don't talk during the activity.
Note: Don't step on other people's heads and shoulders.
Discussion:
1. How to stand firm
2. When there are differences between team members, how to solve them?