● The popularity of blockbusters makes 3D training "unexpected". "Before the Spring Festival, it is usually the off-season of training, but the number of consultation applicants has increased significantly this year. It is undeniable that the popularity of several imported 3D blockbusters, especially Avatar, made the training hot overnight. " This is what the head of an IT training institution told me on the phone.
Based on the investigation of several IT and computer technology training institutions, the author found that the current 3D training program really attracted the attention of many students. In fact, the 3D technology training course is not a very new course field. In recent years, training has been in a tepid state, so most 3D courses are also integrated with other design courses, and few students specialize in 3D courses. But this year, influenced by the upsurge of 3D blockbusters, many young students began to be optimistic about the prospect of 3D, so more and more people paid attention to it. Since its establishment in 2006, Li Chuan Education has been committed to cultivating students to learn from the whole curriculum system of sketch, 2D and 3D, and paying attention to students' mastering more solid basic knowledge and the integration of various curriculum systems. Better grasp the art design of animation games.
● The industry has broad prospects and great development potential. The so-called 3D technology is the 3D design technology, which models people or things from various angles, thus giving people a three-dimensional sense. Nowadays, all kinds of entertainment games, photography animation, network technology and other large-scale projects are almost inseparable from 3D technology.
The author learned from the National Manufacturing Informatization Training Center that 3D technology was introduced to China from 1998, and gradually applied to the fields of advertising, movies, games and so on. But before 2009, this kind of technical training was not popular. Because 3D software mostly uses foreign contents such as MAX and MAYA, and lacks Chinese tutorials, the promotion and use of these softwares in China are very slow, and the training on the use of 3D software is even less. In addition, China's film industry uses 3D applications far less than games or other aspects. When 3D movies have been made on a large scale in foreign countries, China only uses some tiny special effects in some movies, but can't use 3D technology to make them on a large scale. It was not until 2003 that the demand for 3D technicians in game development was obviously in short supply, and some universities and training institutions gradually began to train 3D courses.
With the application of 3D technology in film and television, games, architectural design and other fields, there will be a great demand for 3D technicians in animation games, industrial machinery design, virtual reality, photography and printing, future medical care, national defense exercises and other fields. Therefore, the 3D industry will inevitably become a high-speed development industry in the future, with unlimited vitality. At present, the 3D field is indeed a more suitable job-hunting direction for college graduates. But it also requires graduates to receive formal training in related majors to meet the requirements of enterprises. People engaged in 3D technology don't need any special abilities or much education. This is a technology related to graphics and images. Anyone can learn it as long as they study hard and practice hard.
● Training has become a bottleneck restricting personnel training. Lu, director of the 3D office of the National Manufacturing Informatization Training Center, said that at this stage, there is no shortage of 3D consumers in China. What is lacking is 3D innovative talents and creative teams. Ideally, there must be at least 7,000 3D education institutions to ensure the balance between supply and demand at this stage, but according to official statistics, there are only about 3,000 3D education and training institutions at present. However, in some institutions offering 3D courses, the teaching content is too theoretical and pays attention to the so-called classic content, which is inconsistent with the real 3D application and has a certain lag.
● There is also a deviation between the demand for employment and the supply of talents. It is understood that some students who have studied 3D courses find that the knowledge they have learned in school is too theoretical and seldom takes into account the needs and changes of the market, so it does not match the depth and breadth of 3D knowledge in practical work. On the one hand, there is a huge talent gap in 3D application, on the other hand, graduates who have studied 3D are rejected everywhere, because it is difficult to cope with the test of logical thinking and stereoscopic skills. So what are the requirements of employers for 3D personnel?
What animation and game enterprises need is well-trained. Experienced 3D technical talents with solid basic skills should know and use basic knowledge such as model making, texture drawing, material drawing, lighting and camera shooting, bone binding, animation setting and game special effects making. In order to connect what they have learned with society, students should pay more attention to 3D knowledge and information, not only relying on books and classrooms, but also practicing more. Combine theory with practice, and entertain and educate.