Current location - Education and Training Encyclopedia - Education and training - Sketchup training
Sketchup training
Publishing House Tsinghua University Publishing House

Book number 978-7-302- 16600-9

The price is 98.00 yuan (including 1 CD).

Author Lu Yingcan is editor-in-chief and Kang Nan is deputy editor-in-chief.

The latest version of SketchUp 6.0 fills the gap in the current book market.

Structurally:

Divide the required knowledge points into 5 days, 10 units for decomposition learning. This content arrangement abandons the traditional mode of taking software learning as the main line and allows readers to directly enter the application level.

Content:

The content reconstruction of SketchUp software "locks" the knowledge focus in the creation and formation of various architectural renderings. From building blocks, high-rise buildings, residential villas, gymnasiums, courtyard landscape to architectural environment, we strive to make readers gain something when reading a learning unit, from shallow to deep, step by step, and finally master it comprehensively. When explaining the usage of the command, we don't just use blocks to explain it, but use a concrete example to tell and analyze it, with the aim of directly facing the target.

In terms of layout:

Color design is used to distinguish different learning units and different knowledge modules, which is convenient for reading and improves learning effect.

Stylistically:

SketchUp professional training reproduces the essence of successful experience, and pragmatically adopts the creative technique of "actual combat teaching case reproduction" to form an immersive feeling, which is obviously different from other similar books.

Contents of "Five Days from Introduction to Actual Combat —— SketchUp Application Course for Master Designers"

The morning of 1 day started successfully-knowing SketchUp.

This paper briefly introduces the working interface and display style setting method of SketchUp, so that readers can understand and master the basic working principle of SketchUp and establish a preliminary understanding of SketchUp in a short time.

The afternoon of 1 day got off to a good start-the building blocks were generated soon.

By analyzing the layout and volume of a hospital building, readers can quickly master the four basic drawing tools in SketchUp and their unique push-pull tools, and express them in different display styles combined with the contents in the morning.

The next morning, I was full of confidence-tall buildings rose from the ground.

This paper mainly introduces the opening method of doors and windows in building blocks, which involves important component commands in SketchUp. Through the detailed explanation of five editing tools, 1 material tools and the commands of rectangular array and circular array hidden in moving tools and rotating tools, readers can master the modeling order and general principle of SketchUp and quickly complete the preliminary model.

Be patient the next afternoon-a house full of details.

By copying Ouimet residence, readers can master the methods of drawing architectural details, such as window covers, mezzanine lines, line feet, awnings, columns, steps and roofs. And make the model more complete. By setting cameras and lighting in the scene, two-dimensional image files can be output smoothly.

On the third morning, the surface modeling-irregular buildings.

This paper mainly introduces how to use the Follow Me and Intersect commands, combined with other commands to complete curved roofs, complex shapes and other components. The auxiliary line and coordinate system tools are explained in detail, and some drawing tools and auxiliary tools that are not commonly used are also explained in detail, so that readers can fully understand other functions of SketchUp.

On the afternoon of the third day, material mapping-close to the real texture.

By giving the finished model close to the real texture, readers can understand and master how to control the texture and coordinates in SketchUp, as well as the principles and production methods of hollowing-out mapping and picture modeling, so as to achieve the effect of outputting close to the real picture.

On the morning of the fourth day, the base was shaped-a bird's eye view.

This paper mainly introduces how to import DWG/DXF format files completed in AutoCAD into SketchUp, and successfully complete the basic model in the aerial view. At the same time, through the introduction of 15 commonly used small plug-ins, let readers know something about SketchUp plug-ins.

Day 4 afternoon mountain model-creating rolling mountains

By introducing seven sandbox commands, readers can master how to create undulating mountain models, how to level mountains, how to make buildings fall to the ground, and how to open roads in mountainous areas.

On the morning of the fifth day, animation-sketchup dynamic expression was generated.

Through the completion of roaming animation, moving animation, outline animation and shadow animation, readers can understand and master how to use SketchUp to quickly generate animation in slide presentation mode and the methods and essentials of outputting video animation. At the same time, the unique profile function of SketchUp is introduced. It also briefly introduces how to splice the synthesized video animation in the video editing software Premiere, including adding sound, subtitles and so on.

On the afternoon of the fifth day, export the model-render it into a photo effect.

This paper introduces several methods of exporting 3DS format files, and points for attention in exporting 3DS format files, so that readers can smoothly import SKP format files into 3ds Max for further photo-level rendering. This paper briefly introduces how to modify materials and models and how to distribute light in 3ds Max. At the same time, it also introduces the usage of popular VRay rendering plug-ins for readers' reference.