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How is the training of metacognition theory and applied technology elementary class taught?
Since this year, a concept has been on fire. This concept is the meta-universe, which is nothing shocking. In fact, the concept of hyperuniverse appeared as early as 1992: the science fiction Avalanche depicts a multiplayer online virtual world called hyperuniverse, in which users use their own customized Avatar for activities. The protagonist sees the scene of the meta-universe through eyepiece equipment. He is in a virtual world drawn by computer, in which the lights are bright and millions of people walk through the central street. The main road and world rules of the metauniverse are formulated by the Computer Association Global Multimedia Protocol Organization. Developers need to buy land development licenses before they can build small streets, buildings, parks and all kinds of things that violate the laws of reality. In 20 18, there was a movie called Top Player, which was also about this, so the Hyperuniverse was known by more people. In the novel, the protagonist's job is to deliver pizza to the mafia that has taken control of American territory. When not working, the protagonist will enter the meta-universe: a networked virtual reality. In this virtual reality, people engage in secular (chatting, making friends) and disharmonious (duel and mercenary spy) activities for their own designed virtual images. Like the internet, the hyperuniverse is a collective interaction, which is always going on and is not controlled by anyone. Just like in the game, people live and control the movement of characters in space. Technology giants focus on hypercosmic related fields. After 202 1, the concept of hyperuniverse has become a new hot spot in the global capital market. How to further understand this somewhat abstract vision? At present, there is no unified cognition and understanding of the concept of hyperuniverse. The following is a summary of my point of view: From the functional level, the Hyperuniverse is a platform carrying virtual activities, and users can engage in social and spiritual activities such as socialization, entertainment, creation, display, education and trading. Metauniverse provides users with rich consumption content, fair creative platform, reliable economic system and immersive interactive experience. Hyperuniverse can pin people's emotions and give users a psychological sense of belonging. Users can experience different contents in the metauniverse, make friends in the digital world, create their own works, and engage in social activities such as trading and education. Through appearances, the core of the hyperuniverse lies in credibly carrying people's assets, rights and social identity. This copy of the underlying logic of the real world makes the metauniverse a solid platform, where any user can participate in creation and the fruits of labor are guaranteed. Based on this, people's labor creation, production and trading in the meta-universe are no different from those in real life. For example, the virtual house built by users in the meta-universe can be easily traded without platform restrictions, and its price is determined by the market. Four pillars of constructing a hyperuniverse. The technical track of constructing metauniverse is summarized as blockchain, games, network computing ability and display mode, which are integrated from the aspects of value interaction, content bearing, data network transmission and immersive display. Individually, the high-speed iteration of blockchain, sandbox games have gradually become the mainstream, the improvement of underlying technologies such as communication cloud computing, and the maturity of technologies such as vr have all provided the possibility for moving towards the meta-cosmic era. Meta-universe needs communication cloud computing as a support, games provide content, vr presents content, and the economic system built by blockchain realizes value transfer. The four are closely combined to construct the meta-universe. Blockchain technology provides a decentralized clearing platform and value transfer mechanism, video games provide interactive content for the meta-universe, the upgrading of network and computing technology ensures information transmission and computing ability, and display technology provides interactive methods. What metauniverse problem can blockchain solve? Blockchain ensures that the flow of virtual assets can be decentralized and exist independently through open source code, and the rules are fair and transparent. The emergence of smart contracts and DeFi mapped the financial behavior in the real world to the digital world. Why is the Hyperuniverse being hyped again this year? This is caused by the technology of blockchain and the NFT's out of the circle. Since the concept of metauniverse was put forward, many companies have been engaged in the research and development of metauniverse, but in fact, the progress has been slow. Imagine that if the hyperuniverse is developed by an independent private company, does it mean that this company is the god in the hyperuniverse, and it can create everything? Since the meta-universe wants to build a virtual reality world, and everyone should participate in it, the first problem to be solved is that everyone trusts the world. Blockchain can solve this fundamental problem. Imagine that the hyperuniverse is a decentralized system. Just like bitcoin, a decentralized system, a metauniverse grows on a decentralized system. Is this application worthy of your trust? NFT has a unique attribute, so in this hyperuniverse, NFT can give each character a unique identity, which is equivalent to everyone having only one ID number in our life, because only NFT can achieve uniqueness in the virtual world. When can we really realize the super universe? Recently, many communities are speculating on the land of the yuan universe. I think it's too early. The technology in all aspects of the meta-universe is still not perfect and is still developing. It may take five to ten years to see some products of the metauniverse based on VR technology, which are relatively immersive and still in the early stage. In about 20 years, we may be able to see those high-quality ones that conform to the basic concept of the meta-universe, while the world like oasis is estimated to take 30 to 40 years, to see if it is possible. However, the direction of the super universe may become a general trend, and eventually people in the future may become an indispensable world from birth to old age. As far as today is concerned, it is still too early to speculate on the concept of meta-universe. You bought land in the hyperuniverse, so the hyperuniverse developed by that company or some blockchain companies was developed very early. Such products are too immature in early technology. When you wait for two or three years or three or five years when all aspects of technology are mature, countless people have done experiments, so there are more powerful companies at that time. At that time, companies that combined all kinds of new technologies might be more likely to win, so what appears prematurely now often becomes experiments and bubbles. The land of speculative universe needs someone to use and buy, which has application value. Now the underlying technology is still immature. Who did you buy that land for? Can only be sold to other speculators. To put it bluntly, it is hype, that is, playing the game of passing parcels. Everyone hopes that they are not the last leek. Moreover, unlike digital currency, the land of the meta-universe was fired by us. You must also find people who will buy and are willing to buy. You can find someone who is willing to take over. Everything is extremely risky in the initial stage. We should be more cautious about land speculation in the meta-universe.