Current location - Education and Training Encyclopedia - Education and training - How to hold a college class meeting is interesting, which can quickly let everyone know each other and introduce some simple and interesting games.
How to hold a college class meeting is interesting, which can quickly let everyone know each other and introduce some simple and interesting games.
To put it simply, we need some ice-breaking games.

Here are some games we have played!

1. [Icebreaking Game] String Name Game

Game method:

Group members form a circle, and randomly nominate one student to introduce their company and name. The second student introduces himself in turn, but says: I * * * am in * * *, the third student says: I * * * am in * * *, and so on ... The last introduced student will repeat the names and units of all previous students.

Analysis: enliven the atmosphere, break the deadlock and promote understanding among students.

2. 【 Ice-breaking Game 】 Face to face introduction

Rules of the game: arrange everyone in two concentric circles. When the song stops, two people face to face should introduce themselves to each other.

Precautions:

(1) are arranged in two opposite concentric circles, and the inner and outer circles rotate in opposite directions when singing.

When the song ends, people shake hands face to face and introduce themselves to each other. When the song starts again, the game continues.

9. [Ice-breaking Game] Trees and Squirrels

Suitable number of people: 10 or more.

Materials and Location: None.

Applicable object: all students

Time: 5- 10 minutes

Operation sequence/sequence

1), group in advance, in groups of three. They dress up as trees, face to face, and stretch out their hands in a circle; One person plays a squirrel and stands in the middle of the circle; Trainers or other unpaired students serve as temporary staff.

2) When the trainer calls "squirrel" and the tree does not move, the person who plays "squirrel" must leave the original tree and choose another tree; Trainers or temporary workers will temporarily play the squirrel and insert it into the tree. Those lonely people should perform this program.

3) When the animal trainer calls the "big tree" and the squirrel does not move, the person who plays the "big tree" must leave the original companion and regroup into a pair of big trees to enclose the squirrel. Trainers or temporary staff temporarily play the role of big trees, and people who are alone perform the program.

4), the animal trainer shouted "earthquake", all the people playing with trees and squirrels dissolved and regrouped. People who play with trees can also play with squirrels, and squirrels can also play with trees. Trainers or other unpaired people also joined the team and performed the program alone.

12. [Icebreaker Game] Guess who I am.

Objective: Let the players who have known each other know each other again.

Props: opaque curtains

Rules:

1), the participants are divided into two parties.

2) Say everyone's name in turn or what you want others to call you.

3) Trainers and assistant trainers hold curtains to separate members on both sides and squat down in groups.

4) In the first stage, each side sends a representative to the curtain and squats face to face through the curtain. The trainer calls one, two, three, and then puts down the curtain. Two members win by saying the name or nickname of the opposite member first, and the winner can capture the opposite member into the group.

5) In the second stage, a representative of each team squatted back to back in front of the curtain, and the trainer shouted one, two, three, and then put down the curtain. Two members will be prompted by the members in the group (no names and nicknames are allowed). The one who says the name or nickname of the opposite member first wins, and the winning party can capture the opposite member in this group.

6) When there are less than three people in a group, the activity can be stopped.

Lead the discussion:

(1), who will win if you keep playing? Then who will lose?

(2) The game we designed has no losers \ no winners.

(3) What does this mean, that is, the concept of win-win?

Precautions:

(1), the curtains you choose must be opaque, so as not to see the partners in advance and lose fairness and interests.

(2) Members crouch in front of the curtain to avoid stepping on the curtain, so as not to fall when operating the curtain.

(3) Trainers should stop standing or peeping from the side.

(4) Players should not be too close to the trainer to avoid collision when operating the curtain.

(5) The interval between players calling out their names is short, and trainers should pay attention to fairness.

(6) This activity is not applicable to unfamiliar teams.

Change:

(1), which can increase the number of representatives in front of the curtain;

(2) Ask the group members to put curtains on their backs, and the other group can guess their names or nicknames according to their contours.

(3) You can play on the volleyball court. When throwing a beach ball at the other side, you should shout out the names or nicknames of your teammates. You can't repeat them until they are all called out.