Attaching importance to the foundation, maker education not only cultivates the skills of programming, electronics and machinery, but more importantly, cultivates the ability of innovation, logical thinking and teamwork. It is particularly important for learning culture classes-Maker education combines the concepts of innovative education, experiential education and project learning, which is in line with students' curiosity and creativity. It mainly takes curriculum as the carrier, and integrates knowledge of science, mathematics, physics, chemistry, engineering, technology and art to cultivate students' imagination, creativity and problem-solving ability.
The word "Maker" comes from the English word "maker", which originally means that a person points out his hobbies and tries to turn various ideas into reality. Maker education is also called STEAM education. Maker education is a combination of maker culture and education. Based on students' interests, it advocates creativity, encourages sharing and cultivates interdisciplinary problem solving, teamwork and innovation abilities by using digital tools.
In foreign countries, robot education has always been a hot spot: as early as 1994, MIT opened the course "Design and Construction of lego mindstorms", aiming at improving the design and creativity of engineering design students and trying to integrate robot education with scientific experiments; The project group of "Lifelong Kindergarten" in the Media Lab of MIT has developed various teaching tools. Through close cooperation with Lego, a famous building block toy manufacturer, the project team developed programmable Lego toys to help children learn how to design activities in the digital age. At the same time, some foreign intelligent robot laboratories also have corresponding robot education research contents.