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Why are many action games developed by Unity3D? Is it simpler than Cocos2d-x?
At the end of 20 13, many bosses predicted that 20 14 would be a 3D world and cocos would die. I experienced this situation at the end of 20 12. Actually, it's already July. Before July, the most profitable games, such as The Legend of the Knife Tower, Let Go of the Three Kingdoms, Thunder Fighter and National Aircraft Wars, were all 2D games based on COCOS2D-X.

I think the reasons for this result are:

1. The end tour is 3D, which leads to misjudgment. In fact, 2D gamers and CP have been forced to play on the page. But in essence, end-game and page-game still share the same platform: desktop computer.

2. The form of page tour has not yet been born on mobile phones. In other words, ipa and apk need to carry end games+mobile games+new junior players in the PC era.

3. Mobile gamers are more leisure than page gamers, and even a large number of non-core gamers such as you, my wife, parents and children have joined the mobile gamers camp.

I don't usually answer questions in Zhihu, except today. Besides my nonsense, cocos2d-x v3.2 released this week already supports 3D model loading and 3D skeletal animation. I think 2D and 2.5D games will last 1 to 2 years.