The animation industry in China has developed rapidly. In 20 10, the total length of domestic TV animation exceeded 220,000 minutes, which was 50 times higher than the average annual output of 4,200 minutes during 1993-2003. But with the development of the industry, professional graduates can't wait for the spring of large-scale recruitment.
Song Xiaoping was an undergraduate majoring in animation in a university in Sichuan last year. According to his memory, when he was admitted to the university five years ago, the enrollment of that major was extremely hot. This major is divided into three dimensions, two dimensions, illustration and post-production. Many students rushed to report three-dimensional and post-production. Because of his good grades, he successfully passed the three-dimensional examination. However, the experience of finding a job in the second half of the senior year broke their expectations for this major in the past four years. Some students work for free in the company, some fail to pass the exam and are rejected by the enterprise, and some just do logistics work. Almost all enterprises say that their skills are unqualified and they have to pay for training before they can take up their posts.
Some students pay tens of thousands of yuan to continue studying 3D animation in training institutions in order not to waste what they have learned for four years, but the company is still not satisfied with their works after learning.
Song Xiaoping, who hit a wall everywhere, came to Shanghai to apply for a job this year. He submitted his resume for more than two months, but there was no news of the big company. Only two private studios let him try to work. One company gave him a salary of 1000 yuan, and another company gave 500 yuan a subsidy. Recently, I was interviewed in a game company, and it is said that I can give two or three thousand yuan. Joining this company became Song Xiaoping's only hope to stay in Shanghai.
It is difficult to "digest" a blowout of talents with multiple qualities.
So what is the demand for talents in the animation industry? The reporter found from the "China Animation Industry Development Report" that Jiangsu has become the largest animation province in China, followed by Zhejiang Province, and Hangzhou 20 10, accounting for 16% of the national total output. These are the core cities of China's original animation core gathering area.
The Pearl River Delta is good at making animation derivatives, and the animation industry in the Yangtze River Delta has always been famous for its creative design and originality. In 20 10, the Yangtze River Delta region produced 98,653 minutes of original TV cartoons, accounting for 45% of the total number of original TV cartoons in China, and it will be further expanded in the future. With the rapid development of animation industry, animation major has gradually become a hot major in colleges and universities. At present, there are more than 1.200 animation colleges and universities in China, and nearly 1.900 colleges and universities offer animation related courses. More than 600,000 animation talents graduate every year, more than Japan, America and Europe combined.
So many talents suddenly flooded into the market, but the company felt bad. Because only students have no quality, it is difficult for enterprises to "digest". The reporter learned that there are many enterprises that need animation talents, but there are two kinds of talents they want to recruit: one is the creative talents at the front end of the company's industrial chain, and the other is the marketing personnel at the back end of the industrial chain. Most of the students trained by the school are concentrated in mid-range production. Of course, enterprises also have a demand for production talents, but the people trained in colleges and universities can't be "used as they are."
Only software graduates will be criticized for their artistic skills.
The person in charge of the recruitment of Shanghai Fairyland Animation Company told the reporter that their company is a company responsible for game production and needs talents in animation character image design. When recruiting fresh graduates, they will test the candidates' artistic skills: "Can you make a picture first?" However, the examination results show that the results of animation graduates are very unsatisfactory and can not meet the requirements of employers. "Every employee we recruit needs to have a certain art foundation, not biased against animation graduates, but the fact is that an animation major student doesn't want it, and their knowledge is useless. We found that students use software, and animation major is not computer software design major. What we want are students with good painting skills and good design skills. They won't. "
Song Xiaoping said that when he applied, the company would ask him which one he was best at. Some even paint on the spot, but he studied animation-related software at school: "Every software is peer-to-peer, and most of the time he is learning theory. How can he be good at it? "
As a result, many employers choose art graduates such as oil painting and illustration after failing to recruit animation graduates, and then have to retrain before they can take up their posts. In fact, the threshold of animation is very high, not only to understand scripts, original paintings, rendering and other technologies, but also to participate in creation.
It is reported that students majoring in animation have three common choices after graduation. One is to engage in work unrelated to animation, such as sales, and basically give up his animation dream. The second option is to work in an animation company and train while working in the company, and the training fee is given to the enterprise. The third option is to go directly to a professional animation training school for training, and then enter an animation company.
The future of animation graduates is worrying. What should we do? I'm afraid we have to focus on the law of talent training in animation industry, and start to solve it from the aspects of professional layout, teaching methods and career planning.