Turn over the leaves
* Props: large, medium and small plastic canvas will be given according to the number of people.
* Note: Everyone involved in the game must stand on the plastic canvas, and then the plastic canvas needs to be turned over.
* Rules:
1, everyone must stand on the leaves (including discussion)
As long as any part of someone's body touches the ground, it is necessary to start over.
* Discussion:
1, how did we do it? What did you hear in the process? How do you feel?
2. What do you think leaves look like? What is the whole process?
3. Do you have similar feelings in your life?
4. What did you learn from this process?
* Change: The smaller the canvas surface, the greater the difficulty, and the difficulty coefficient can be calculated.
Flat knot ring
* Props: Prepare several ropes with different lengths (depending on the number of people).
* Description:
1, the trainer will teach the instructor how to tie the flat knot (note that the flat knot is a slipknot of the rope, and the nodes can expand and contract at will).
2. Students tie the flat knot into a rope loop and put it on the ground. Then the students will put their feet in the rope loop.
3. The trainer reminds the trainees: "Are your feet in the rope loop? Are you sure it's safe? "
4. After the trainees confirm, the trainer says "start to change positions", and all the trainees leave their own ropes to find other ropes; After three times, gradually reduce the number of cycles, one at a time, and often remind students: "Are your feet in the cycle?" ? Are you sure it's safe? " ; But the requirement is that all students must not be outside the rope circle. (It may be that several people are crowded in the same rope ring at the same time)
5. At the end of the day, when there is only one loop left, everyone stands in a loop and does not shrink until everyone is tightly squeezed together; The first stage of the game is over.
6. The second stage of the game: when the trainer keeps narrowing the rope loop to the limit, he keeps asking everyone if they have the confidence to challenge the limit. Students are constantly challenging, and when they reach the limit, there will often be some unexpected results: for example, someone will suggest whether we can find new ways to challenge the limit. Remember, the trainer should pay attention to the atmosphere of the students and guide them in time. If students can't solve the problem, the trainer will announce the solution as appropriate-all students can sit on the ground and put their feet in the rope loop, which meets the requirements of the game: "feet in the rope loop"
* game review:
The game can be divided into two stages: the first stage can explore the connotation of the game from the perspective of the team; In the second stage, we can explore the connotation of the game from the perspective of innovation. Trainers should pay attention to proper limit, otherwise the effect of the competition will not be achieved.
Lost in the forest
* Form: first in the form of individuals, and then in the form of groups of 5 people.
* Type: team building
* Time: 30 minutes
:: Materials and venues: lost jungle worksheets and expert opinion sheets, classrooms and conference rooms.
* Applicable target: all students.
* Activity purpose: Through specific activities, it shows that the wisdom of the team is higher than the average combination of individual wisdom. As long as you learn to use team work methods, you can achieve better results.
* operating procedures
1. The trainer sends the worksheet "Lost in the Jungle" to each student, and then tells the following story:
You are a pilot, but your plane suddenly crashed while flying over the African jungle, so you have to skydive. In the African jungle, you still have 65,438+04 items. At this time, in order to survive, you must make some decisions.
2. In the item 14, first arrange the item 14 in an important order in personal form, and write the answer in the first column.
When everyone has finished, the trainer divides the class into five groups and lets them start to discuss. In the form of a group, rearrange the items 14 in an important order and write the answers in the second column of the worksheet. The discussion time is 20 minutes.
4. When the group is over, the trainer will send the expert opinion form to each group, and the group members will transfer the expert opinion to the third column.
5. Subtract the first column from the third column and take the absolute value to get the fourth column. Subtract the second column from the third column to get the fifth column. Add the fourth column to get the individual score, and add the fifth column to get the group score.
6. The trainer records the scores of each group on the whiteboard for analysis:
Group, whole group, individual score, team score, average score
1
2
three
four
7. The trainer mainly grasps two key points in the analysis:
1) Find out the group whose team score is lower than the average score for analysis, and explain the effect of team work (1+ 1 greater than 2);
2) Find out the groups and individuals whose individual scores are closest to the team scores, and explain the influence of this individual's opinions on the groups.
* Related discussions:
1. Do you have a better understanding of team work methods?
2. Is there a monopoly of opinions in your group? Why?
How did your group meet?
*/Print the following to students/
Project list 1 personal order 2 group order 3 expert arrangement comparison between individuals and experts (3- 1) comparison between groups and experts (3-2)
1 medicine cabinet
Portable radio
3 lighter
Sige golf club
Seven big green garbage bags.
6 compass
7 candles
Eight guns
9 medicine boxes and a bottle of insect repellent.
10 machete
1 1 snake bite medicine box
12 A box of light food
13 waterproof blanket
14 a thermos bottle
Step 6: Calculate individual score (step 4 sum)
Step 7: Calculate the team score (step 5 sum)
Step 8: Count the lowest individual scores in the group.
Step 9: Calculate that the individual score is less than the sum of the team scores.
Step 10: Calculate the average of individual scores.
Expert selection
Medicine cabinet 6 portable radio 13 lighter 2 3 golf club 1 1 7 big green garbage bag 7 compass 14 candle 3 guns 12 a bottle of insect repellent 5 machete 10 snake bite medicine cabinet 10 one.
Painting game
* Rules:
1, the graph is pasted on the flat plate.
2, people can only stand behind the board, can't come out, have 30 seconds to think.
3. When describing the picture 1, students in the audience are only allowed to listen, not to ask questions. -One-way communication
4. When describing Figure 2, students can ask questions. -Two-way communication
5. After each description, count the number of people who think they are right and the number of people who are actually right.
* the authenticity of the game description:
Two-way communication is more effective than one-way communication, and two-way communication can learn more information.
-For the audience:
1) I think I can do better alone-I am more eager to listen than to talk in one-way communication.
2) Self-righteousness-more people think they have done something right than they have actually done it right.
3) take it for granted-if you don't ask questions, you will feel yes (for example, according to the questions that students have).
4) Just ask for each other, not yourself-why do some people do right and some people do wrong in the same situation? Why can't we be the right people? !
5) Not good at receiving information from other people's questions
-For the speaker:
1) Pay attention to the interest of the audience.
2) Have a full understanding of what is expressed.
3) There is information omission, which requires strong communication and expression skills.
4) Describe the overall concept first, and then explain it logically and clearly.
After the graphical attachment
digital transmission
* game steps:
1. Divide the students into several groups, with about 5 -8 people in each group, and choose one member from each group as the supervisor;
2. All the players participating in the competition form a column, and the last one in line goes to the trainer, who announces the rules of the competition to all the participating students and supervisors.
3, the rules of the game:
1) representatives of each team took the stage. Trainer: "Let me show you a number. You must let all your players know this number through posture language, and let the first player write this number on the white paper in front of the podium (write the team name) to see which team is the fastest and most accurate. "
2) You are not allowed to talk all the time, and the next player can only express it to the previous player through gesture language, and pass it on layer by layer in this way until the first player writes this number on white paper;
3) The game is played in three rounds (the numbers are 0, 900 and 0.0 1 respectively), with each round of rest 1 minute and 15 seconds. The first victory is 5 points, the second victory is 8 points, and the third victory is 10 points.
:: Panel discussion:
1, p (plan) d (implementation) c (inspection) a (improvement action) cycle, how is it reflected in this game?
2. Which of the four cycles is more important?
Rubber band
* Game method: Divide the students into two groups. One group stands on the stool and forms a row. Give each student on the stool a toothpick in his mouth, put a rubber band on the first student's toothpick, and let the second student catch it with the toothpick and pass it on. Catch it in the third place and pass it on ... until the end. A group of students standing on the ground can interfere in any way except those who can't push the stool. If the rubber band falls off, they have to start over. After one group passes the customs, the two groups of players exchange roles.
* Analysis:
Reflect the importance and methods of teamwork.
How to build trust
Go in pairs with an eye patch.
The first stage: one person walks with an eye mask, and the other person holds hands and can prompt;
The second stage: one person walks with an eye mask and the other person is around, but he can't touch physically or use language prompts;
The third stage: one person walks with an eye mask, and the other person keeps a certain distance from you, so you can't use words to prompt.
Game description:
1. The continuity and consistency of leadership behaviors and opinions, and maintaining communication are the fundamental guarantee for trust establishment.
2. Practical guidance-guidance-building trust, authorization and continuous guidance.
Step on the newspaper
* Game method: More than 65,438+00 people participated in the game, and all of them stood on the newspaper opened at 65,438+0 within the specified time (depending on the number of commentators) (especially their feet could not stand out of the newspaper boundary).
* analysis: the solution to the problem should be to break through the limitations, dare to try, boldly imagine, be good at testing the suggestions of students, and eliminate infeasible solutions.
Management games of the airline.
* game method:
The induction training of new employees in enterprises is conducive to the formation of relatively stable human capital. New employees in