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How does MAYA "paste" the modeled model?
If it is a simple model, do this:

Find the shader of this model first, because it is attached to the shader when mapping. Run windows rendering

Editor (line 2)-Hypershade (line 3) opens the material editor and finds the material ball of the model. The default is lamdert. If you can't tell which ball it is, you can click Create a new ball in the ball menu on the left, and often choose Blinn. Click the material ball with the middle mouse button (a plus sign will appear on the mouse), and then drag it to the surface of the model to release it, thus giving the material to the model.

Double-click the shader again, and the operation menu of the shader will pop up on the right side of the screen. The top menu is the texture connection of the shader. The first is the color channel. We usually paste a color map here, click the black and white box behind the slider, and the choice of texture type will pop up. We click on the file (that is, from the file), and then we will jump to the link interface of the texture. Under the first menu, click Image.

The small folder icon behind the name, find the picture to paste, and double-click the picture to paste.

Khan, the effect of displaying the map will be displayed by pressing the number 6. This is the mapping effect under the default lighting. It's a little difficult to rotate the map. When mapping, it corresponds to UV. If you rotate UV, the map will rotate, or you must rotate the map itself in 2d software.