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Why do I say that the gap between China animation and Japanese animation is more than 30 years?
First release time: 20 13-05-30

This question stems from a simple conversation between my father and me at dinner.

He said that if the Sino-Japanese War, I would definitely be a traitor.

I said why. He said that I watched Japanese anime every day and was brainwashed by various Japanese cultures. I must be the first to invest in Japan.

I told you it had nothing to do with that. Japanese animation is much better than China, and China is at least 30 years behind them.

So, in order to explain the gap in these 50 years, I decided to use an article to illustrate it.

In other words, it is a question of proof, just to prove that all the top animations in China are not as good as those in Japan 30 years ago.

As a non-professional, I don't want to write a paper-in fact, most of the comparisons between Chinese and Japanese animation found on the Internet are university papers, which are about the development history and industrial structure of animation in the two countries. There is not much significance here, and it is difficult for us to have an intuitive and clear understanding of the gap between the two countries.

Before the comparison, we first need to set certain conditions, such as:

1, not as good as children's animation. Those who always say Pleasant Goat and Big Big Wolf may be unhappy.

Why? Even this cartoon with nearly 1 0,000 episodes, which is very popular in the whole country and even some western countries, can't get rid of it. It's a children's film, which is used in primary schools and kindergartens. Doby's baby is fine. How can it be accepted by people of all ages?

It's like comparing children's songs with Beethoven-there's no comparison at all. So give up decisively here.

2, let alone Q animation, this thing is completely for leisure and relaxation, and can't be appreciated with artistic eyes.

Everyone's jokes are different. How do you compare them? Just like comparing jokes with humor, it is not at the same level, and it is impossible to say who is better.

3, not to mention the animation of China in the last century.

It's time for a bunch of experts to protest-because it's the only thing they can show off.

It's like a scene in heaven, winning all kinds of awards, as well as Huluwa, Sheriff Black Cat and Shuke and Beita who grew up with us.

Indeed, in our minds, they are indeed irreplaceable.

But can you say that it still represents the top production level in China today?

What is discussed here is the animation gap between China and Japan. How can it compare with China decades ago?

On the other hand, the audience of those cartoons is still in the young stage. To put it bluntly, it is just a little better than children's films. They are all animations made to give children some education and enlightenment, and cannot be extended to the elderly, so they cannot be compared.

4, don't use the movie version of the animation to compare, just compare the plot.

Why is this? Many people should be anxious again: several well-made, interesting and rigorous animations in China, such as Quidditch, are already top-notch. What can this compare with?

This is my personal subjective opinion-I think it will take you a year or two or even three or four years to make something like a movie, but you can still draw it by hand one by one, right?

Think about it, isn't it a bit shameful to compare an animated film that took several years with an animated drama that took several months?

It's like a sports car that diaosi has saved for ten years and a sports car that Fu bought directly with a credit card. The more you compare, the angrier you get.

Excluding so much, what is that? What I want to say is, from the artistic point of view, from our actual perception and enjoyment, to see where the gap between us and them is with a fairer comparison standard, which is the ultimate goal of my writing this article.

Below I intend to judge from these aspects:

First, the picture. Including characters, shots, movements, special effects, scenes, picture fineness and overall aesthetic feeling.

Second, the plot. Including plot setting, narrative ability, central ideological level and expressed philosophical thoughts.

Third, sound effects. Including theme song, episode, dubbing, appropriateness, whether it is made in China, etc.

China vs. Japan

First field

One more thing, why should I make this comparison in detail? Do you know whether it is an official control problem or an industrial structure problem? , or want to find yourself uncomfortable?

Actually, it is not. Whether it is a country or an industry, if no one stands up and constantly finds fault with him, he will never make progress. Japanese animation is so powerful, but what we don't know is that they scold their own articles more than his animation.

So, I'm going to officially start writing. Everyone has inserted so many buildings, which is a bit wrong.

China vs. Japan

First field

I. People

I have to say that in terms of characters, domestic production is a serious injury. No matter how well-made and how long it takes to prepare, the image and movements of the characters are always simple, rigid and stiff.

Don't believe it? Let's just watch a few.

I have a little regret that it is unfair to say that domestic movie animations should not be compared. . But I regret that even compared with Quidditch, which has been made for four years, it may not be comparable.

This is the man of Quidditch, it should be said that he is a boy. What can you say from the character image? Please look at his lines, then at his eyebrows, then kill Matt's hairstyle and hair color, as well as his nose and mouth, and then look at the eyes that are most critical to the expression of the characters. It is simply the level of copying paintings by junior high school students.

Of course, they can say it's because he is a monkey.

The man's actions are hard anyway. There are dull eyes, and there are always tall eyebrows.

Male No.2, no matter his clothes or face, reminds people of Ye Feng in "I'm crazy about singing".

Let's take a look at the domestic deity "The Bright Moon in Qin Dynasty" and pick a few people who can still see it now.

When you take the screenshot, you can see that the figure is actually very good and the expression is very appropriate. If you have some psychological knowledge, please note that a series of subtle movements such as her eyebrows, pupils and mouth can express this person's sad and slightly surprised mood.

The light and shadow effect of this character can set off some of the background of the character, but it immediately looks shallow from the lines and eyebrows.

How can this spider-like skirt, which is as hard as a cup, make the characters come alive?

This is a handsome guy, but everyone thinks 3D is awkward.

Similarly, 3D characters are also badly hurt. Eyes in place.

This is a good character.

This person is still fresh in my mind, but his fatal flaw is still 3D, so I won't mention it below.

Will the legendary soldiers in Nezha remind people of Mulan? Can such a person with a small scratch on his head compare?

I'm still ashamed of being born. This is a work from 2003.

2007 "Journey to the West of Datang".

I won't talk about it, but it suddenly brought me back to the era of ten-inch TV sets decades ago. But this is obviously a work from 2007.

Well, then cross over to the island countries in the east to see their characterization.

Gundam 0079 1979 works.

Although the picture is old, it is obvious from the characters that each character has a distinct personality. Women wear windbreakers and long flowing hair, which represents an independent and strong character; The fat man in a spacesuit has friendly and caring eyes; The injured man on the right looks very weak. That's the detail. Although painting is not complicated, the use of lines is much better than domestic masterpieces.

Large and small eyes, the expression after a slap, lifelike.

While hurting, they also expressed their contempt for each other again and again. This complex mood is expressed through the picture.

Eyes. Details determine the outcome.

This is 1979' s Lu Bang III, a masterpiece of Miyazaki Hayao.

Looking at these screen shots, it seems that everyone can see a story, which is the foundation.

Ok, the characters are here, and there are many highlights behind.

To sum up, the most important thing for a character is expression, including the changes of eyes and facial features, and the most important thing is to cooperate with the plot and the psychology of the character;

Then the clothes. Domestic animation really doesn't agree with the aesthetics of clothing. Even if the technology is well done, what should people do if they look like non-mainstream clothes?

Animation, first of all, painting, this painting is the pursuit of beauty, can not say good, is it animation?

Let's start with the scene. Personally, I think that the domestic side treats the scene as an important factor too casually, thinking that animation can be a good role, but it is not.

If you want to set off the atmosphere at that time and be fascinating, you must shoot a good scene. For example, architectural style, details, overall color and so on are all important. Let's start watching some.

China vs. Japan

First field

Second, the scene

Here are some scenes of China animation.

After carefully selecting a few, it is obvious that these mountains and waters are not bad and have a landscape painting style-because they are static.

And those ancient buildings in China are well painted, but they always feel a little lacking. Is it because they are all square? Indeed, the ancient buildings in China are well drawn because they are square and can be drawn with a ruler.

However, once these static scenes are occupied, they will be different immediately. (But the key is to use the scene to contrast the characters. )

Let's look at the others.

Then this is a scene with a crowd.

Once the characters are added, in order to save trouble, I think it is good to blur the background. It is a big mistake to think that the audience mainly looks at the characters and that people will not care if they have no background.

Quidditch scenes are more elaborate, but what is this strong sense of disobedience? Isn't a man half as tall as a door? Or a combination of 3D and 2D?

Sure enough, China furniture is best painted, and it is a perfect parallelogram. Measuring with a ruler, you can't see the slightest difference-completely ignoring the principle of perspective.

Similarly, as long as the characters fight, they blur the background and seem to highlight the protagonist, but in fact they lose a lot of points.

"Brother Corpse" is also a domestic animation praised by everyone. This beautiful sofa, books on the plane and messy furnishings are really unreal.

Let's take a look at the scene of the island country.

The same building, this Tokyo Tower has no sense of disobedience at all. Lines, shadows, proper old color matching and perspective are just right.

The works more than 30 years ago, although the pictures are not as clear as modern ones, are still immersive and realistic.

A small weather-beaten house in the desert. Even every stain is different. Details embody skills.

You can see these tall buildings without edges and corners at night. Even the lights in every room are so real. Some are large conference rooms, so several small squares are connected by lights, some are single rooms, and some are stairwells, so the top and bottom are lit at the same time. The scene that passed by has been refined to this extent.

Compared with China's dreamland, this is indeed a very common scene. But if you look carefully, it will be more beautiful. It reflects the invisible Mount Fuji. The locomotives gallop along the path, bringing up dust all the way, and everything is so vivid.

Japanese animation scenes, plus characters, are also very vivid.

Please look carefully at the scene outside the fence in the middle of the night. The little boy ran out in horror to look for the murderer. What's his mood in this environment? It came out right away, without saying a word or writing a word.

The dark weather and the bare mountains when the sun was about to set added a lot of color to this man.

Well, this scene is over. Let's make a summary first.

1, it can be said that in terms of natural scenery, China is not inferior, because China has never lacked beautiful scenery and beautiful landscape paintings.

2, the daily environment of painting, the gap is still too big, the most important thing is unnatural, painting fake.

3. Scenes that set off the hero's mood, including weather, colors and angles. , are still in a very naive stage, either not aware of it, or aware of it but too superficial. For example, when two people talk about life, it will be at sunset, and it will rain when they are lovelorn.

4. For architecture, it seems that it is completely painted as a building block, not as a part of our life, lacking a lot of life.

5. The level of detail is very important, very, very important. The meticulous degree of figure painting greatly affects the impression, which is probably not realized by the producer.

Then look at the split shot, that is, the picture switching. After all, it's anime. To make the painting move, it is also important to consider the switching of each shot like a movie.

The landlord himself is still down-to-earth code. I hope everyone will not develop into vulgar scolding. I will accept both sides, as long as I can produce tangible evidence.

Once again, it is not a black domestic animation, nor a high-end dark sky. I just want to do some analysis and make some contributions to our progress.

Let's look at the split shot again. The easiest thing to see is usually a battle or other action scene.

China vs. Japan

First field

Third, split the lens.

Shot segmentation is to connect some individual pictures and perspectives reasonably to form a montage-style coherent narrative.

The quality of the lens depends entirely on the director's strength.

The above two paragraphs are more wonderful fragments in Quidditch. The change of lens and the cooperation of special effects create a very shocking scene. This is really commendable, and it is worthy of being a leader in domestic animation. However, on the other hand, it is a pity that it took four years to make such an hour-long film, but it was not extended to a wide range of dramas.

If it's a drama series, it's a fragment of Qin Shi Ming Yue. Maybe I didn't intercept it well, but no matter how good it is, it's basically the same.

Let's look at Japan again. The following is Miyazaki Hayao 1978 The Future World of Korea. A simple scene reached a peak through the skill of shooting.

In fact, it is not easy to compare the shots. You can only look at them with a few small pictures, and the comparison here is not counted.

The screenshot part is almost here.

Let's sum it up. The most important difference between China and the island countries in the picture is not technology-in fact, China's technology is not pessimistic-the key is to grasp the aesthetic feeling. This is the core.

If we can learn a lesson, we should attach importance to the producer as a "painting" and make more efforts to adapt to the aesthetics of Chinese people. Don't always build buildings hundreds of years ago, and don't give people matt hairstyles casually, even the most common hairstyles, as long as they don't look so rustic.

So far, we are talking about the gap in the picture, so we must pay attention to it. This is the most intuitive and superficial gap.

In fact, there are even more than plots and sound effects behind.

These two parts of the dispute may be much smaller.

I hope you don't just say yes orno. It will be fun if you give examples and analyze them together.